Power Attack Fix-- Praise Be (and other thank yous)


Alpha Release 1 General Discussion

The Exchange

I suppose this isn't entirely novel/constructive, but thank you for removing the opportunity for a Str 13 individual, with Power Attack and a greatclub, to damage an adamantine object with ease. (see below)

Damage: +1 from strength modifier + 20 (10 Power Attack x2 from 2-handed weapon) = 21 damage.

I appreciate that Power Attack persists (especially in the streamlined form that rewards the brutes over the finesse fighters and makes for easy GM judgment calls re: Power Attack levels), but you've effectively removed my biggest gripe, that no stone or metal cell could hold a character with BA 10+ (including a strong 20th lvl wizard) with a stone and strength of 13+, as they proceed to 20-pt power attack his way through all obstacles.

Thank you also for including our other three senses as means of detecting a foe and providing all races with boosts to help improve the lowly half-orc.

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