
grynning |

I am fine with Weapon training, except for the capstone "Weapon Mastery." I know that Pathfinder has to be designed based purely on OGL for obvious reasons, but it was my understanding that it is meant to be compatible with existing 3.5 materials, Paizo and otherwise. If you account for feats in certain non-OGL books (and I believe most fighter players know the feats I'm talking about), the Weapon Mastery ability at 20th level is somewhat redundant, especially since there are soooo many feat selections available to your characters. I'd like to see something a bit more creative that cannot be replicated through feats for the capstone.
Also, this may belong in another thread, but I believe the 19th level DR ability should begin at lower levels and scale up (like the barbarian's does in 3.0/3.5). DR is far more useful at lower levels than it is at level 19. Also, some kind of bonus to saves would be helpful - maybe an ability that lets you use your shield as partial cover for reflex saves or something while still allowing you to move around and fight.
Overall though, thank you for trying to help our poor fighters! We needed some real class features.

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I am fine with Weapon training, except for the capstone "Weapon Mastery." I know that Pathfinder has to be designed based purely on OGL for obvious reasons, but it was my understanding that it is meant to be compatible with existing 3.5 materials, Paizo and otherwise. If you account for feats in certain non-OGL books (and I believe most fighter players know the feats I'm talking about), the Weapon Mastery ability at 20th level is somewhat redundant, especially since there are soooo many feat selections available to your characters. I'd like to see something a bit more creative that cannot be replicated through feats for the capstone.
Also, this may belong in another thread, but I believe the 19th level DR ability should begin at lower levels and scale up (like the barbarian's does in 3.0/3.5). DR is far more useful at lower levels than it is at level 19. Also, some kind of bonus to saves would be helpful - maybe an ability that lets you use your shield as partial cover for reflex saves or something while still allowing you to move around and fight.
Overall though, thank you for trying to help our poor fighters! We needed some real class features.
Hear, hear. Over the years I have noticed that after magic items, feats are the place where designers are the most cautious. Because anybody can take a feat, designers tend to make them as weak and minimally applicable as possible (dodge, I'm looking at you), and any feats that are actually worth taking tend to be three or four deep in a tree.

DracoDruid |

I know it's about Weapon training in here, but I have to note, that ARMOR Training is lacking one thing: Improvement of the DEX-Maximum.
I really think this should be incorporated.
It's more realistic then reducing the AC-Penalty.
About Weapon Mastery. I'm not fond of it too.
Since I don't like the confirmation roll of crits (one roll to much, slowing the game down.), I would suggest something like improved crit-change, crit-damage or even "always full damage (on crits or always)"