Dale McCoy Jr Jon Brazer Enterprises |
ArchLich |
Assuming you are serious for a moment.
I would make them similar to any other fey. They are going to get good hide bonuses from their size, so give a bonus on top of that. After all isn't half the fun when you can hear them laughing, talking and playing music but can't see them at all?
They are immortal but need to eat and sleep.
Magical abilities? One way Tongues ability on at all times? (They understand you and talk back in your language but still use smurf for every smurfing thing till you want to smurf the smurf right through the smurfer!)
Dale McCoy Jr Jon Brazer Enterprises |
Dale McCoy Jr Jon Brazer Enterprises |
pres man |
$murf
Race: Fey
Size: Diminutive
Damage Reduction 5/Cold Iron
Speed: 15 ft
Lowlight
Spell-like abilities: 3/day: speak with animals, calm animal, summon nature's ally I
Languages*: Common; Bonus Languages: Druid**, Elven, Sylvan, Orc, Gnoll
Favored Class: Druid
*No matter language a $murf is speaking, their speech is filled with "$mufisms". This causes all $murfs to take a -10 on disguise checks when speaking if trying to seem to be another race.
**$murfs can learn the druid language even if not a druid.
Dale McCoy Jr Jon Brazer Enterprises |
Smurf
Race: Fey
Size: Diminutive
Damage Reduction 5/Cold Iron
Speed: 15 ft
Lowlight
Spell-like abilities: 3/day: speak with animals, calm animal, summon nature's ally I
Languages*: Common; Bonus Languages: Druid**, Elven, Sylvan, Orc, Gnoll
Favored Class: Druid*No matter language a $murf is speaking, their speech is filled with "Smufisms". This causes all $murfs to take a -10 on disguise checks when speaking if trying to seem to be another race.
**Smurfs can learn the druid language even if not a druid.
I like, Only thing I'd add is a +2 to singing. But druid doesn't seem right to me ...
pres man |
I like, Only thing I'd add is a +2 to singing. But druid doesn't seem right to me ...
Expert (though NPC classes for favored is silly)? Rogue? Bard? Ranger?
I just thought druid because $murfs always seem to get along well with most animals (stocks), except maybe cats, and most types of fey creatures.
DeadDMWalking |
DMcCoy1693 wrote:I like, Only thing I'd add is a +2 to singing. But druid doesn't seem right to me ...Expert (though NPC classes for favored is silly)? Rogue? Bard? Ranger?
I just thought druid because $murfs always seem to get along well with most animals (stocks), except maybe cats, and most types of fey creatures.
against them to multi-class. So a fighter/expert and a rogue/expert might be common smurfy classes, but having a bunch of druid/ranger or druid/fighter wouldn't make sense.
So, favored class should definitely be expert.
As for PapaSmurf, I don't think he is a druid. He does a lot of alchemical work and has a tome of lore. I'm thinking wizard.
For racial abilities, they could have a sonic based attack. A song that causes 'confusion' as per the spell if enough of them get together. Maybe let a single smurf use 'lesser confusion' once per day.
magdalena thiriet |
As for PapaSmurf, I don't think he is a druid. He does a lot of alchemical work and has a tome of lore. I'm thinking wizard.
It's a bit of matter of different magic systems, they don't always translate that well to D&D terms (there's all that "Gandalf was level 5 magic user" thing)...indeed he is mostly dabbling with alchemy, so wizard might be option, or druid with some craft feats (as his alchemy tends to concentrate on natural phenomena) and plenty of skill ranks in knowledge skills (and some diplomacy).
Molech |
As wacky as it initially seems it could make for some interesting "moral" adventure hooks: the PCs learn the magic that turns smurfs to gold. Will they kidnap smurfs and turn them into gold? Or better, they learn someone has kidnapped smurfs and must either rescue them or try to steal the golden smurfs their own.
What if each golden smurf would fetch 10,000gp?!
Would you turn your familiar into gold and sell it?
-W. E. Ray
Steven Tindall |
Transmute Smurf to Gold (evil)
Level 9
Transmutation
Permanent
1 Smurf
No XP cost
M S V (1 smurf)Turns 1 smurf into 12 pounds of gold.
-W. E. Ray
12pounds of gold for each little smuf what a return rate!!.
First things first kill gargamel, I hate competion, second start kidnapping/killing helpless cr 1/4 forest creatures until you lure one hot headed smurf into a trap then just wait for the rest. They always come to the rescue and with a simple "Wards&Guards spell or better yet a hemisphere of force you will have several hundred pounds of gold just waiting to be made. Make sure you dont wipe out the whole village because you'll need more smurfs later.
Dragonborn Jack |
Upon reading their stat block, I notice they take double damage from lawn mowers and similiar devices. Quadruple on a critical hit.
*starts +5 Keen Viscious Lawn Mower*
I'm so glad I just had this old thing lying around, it's been a while since I last used it...
*Starts running the tiny blue abominations with lawn mower*
*unleashes badger horde to eat the mushroom houses*
Viletta Vadim |
Bards do indeed have magic, which really seems the way to go. Smurfs are kinda magical, but not tremendously so, they're clever, they're always singing. It seems like a perfect fit to me. There'd probably be plenty of Smurf Rogues and Druids and Rangers, but Bard just seems to be the obvious choice for favored class to me.
As for PapaSmurf, I don't think he is a druid. He does a lot of alchemical work and has a tome of lore. I'm thinking wizard.
Anyone can take Craft: Alchemy, including Bards, and those tomes could just as well be masterwork Knowledge tools.