Perdido Street Station


Dragon Magazine General Discussion


Did anyone like the article, or consider using any part of it for a game?


I really enjoyed that issue. Whenever I get to GM next, I hope to use some of the bestiary to hound the PCs. The Perdido Street book is on my list to give as gifts this year to all the players, to see if it sparks their interest in more Steampunk style fantasy.


It's my favorite book of all time but I wasn't that impressed with the article. Maybe because I had already introduced the slakemoths, the Weaver, the handlingers, Mr. Motley and Isaac (the main character) into my campaign at least a year before it came out. None of my players had read the book but they all loved the elements I stole from it.


I'm reading the book right now and really enjoying it, but I've never read the article - I learned about the book on these forums, actually. I couldn't get Grimnebulin's name out of my head and ended up naming one of my pbp characters after him.

There are statted slake moths? If they are anything like the ones in the book they would really make a mess of my campaign.


Kruelaid wrote:
There are statted slake moths? If they are anything like the ones in the book they would really make a mess of my campaign.

Slake moth

Aberration
CR 9
Temperature/Environment: Any / Urban
Sourcebook: Dragon Magazine: 352

There you go. :)


Kruelaid wrote:

I'm reading the book right now and really enjoying it, but I've never read the article - I learned about the book on these forums, actually. I couldn't get Grimnebulin's name out of my head and ended up naming one of my pbp characters after him.

There are statted slake moths? If they are anything like the ones in the book they would really make a mess of my campaign.

Cool. I'm going to have to put Stiggy up against one then....some day....mwahahahahahahahahahahahahahahahahahahahahaaaaaaaaaa!

Scarab Sages

I just picked up Perdido Street from the library last night, so I haven't read it, but I did read the Scar and absolutely loved it!!

Since I'm running a Savage Tides campaign, I'm considering using the Anopheli in a small island encounter. I want to use the Grindylow, but I don't think so for the near future, maybe when the group gets down into the Abyss...

RPG Superstar 2013 Top 8

Sadly, the slake moth stats are a really, really pale reflection of the slake moths in the book. Those beasties, I'd stat up as CR 17-20. These are CR 9.


Demiurge 1138 wrote:
Sadly, the slake moth stats are a really, really pale reflection of the slake moths in the book. Those beasties, I'd stat up as CR 17-20. These are CR 9.

Advance their HD. :D


I'm right in the middle of the first clash against the moths, maybe 3/4 of the way through the novel. They are seriously buff.

SO PLEASE USE SPOILERS IF YOU SAY ANYTHING ELSE.

=)

Liberty's Edge RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Demiurge 1138 wrote:
Sadly, the slake moth stats are a really, really pale reflection of the slake moths in the book. Those beasties, I'd stat up as CR 17-20. These are CR 9.

I liked that they were only CR9. I wouldn't expect the characters in the books to be much more than 3rd or 4th level and most would be commoners at that. It works for me. That said if you are introducing these into a standard D&D game a CR boost wouldn't be a bad idea.


There's going to be a published Bas-Lag RPG soon; the article is a good place to start, but I don't think 3.5 D&D really captures the feeling of the book. Magic doesn't feel as grandiose as in D&D and some classes that the system is built on (clerics for instance) just don't exist on a 1 to 1 comparison.


I'd be interested in seeing that--the article feels rather like a sneak-peek, but is still interesting. It really is out of the box--the typical races are just not present and I kind of like that.

I think that things that would need to be added would be:

1. Weapon lists
2. Vehicles and transport
3. A stronger sense of how things work culturally. For example in "The Scar" you immediately get a strong sense of a strange blending of Victorian culture with an almost magical Leonardo da Vinci like technology.

Paizo Employee Chief Creative Officer, Publisher

James Keegan wrote:
There's going to be a published Bas-Lag RPG soon; the article is a good place to start, but I don't think 3.5 D&D really captures the feeling of the book. Magic doesn't feel as grandiose as in D&D and some classes that the system is built on (clerics for instance) just don't exist on a 1 to 1 comparison.

I used to feel that way about magic in Bas-Lag, too. Then I read Iron Council.

I don't feel that way anymore.

--Erik


I've never run an Eberron campaign though I picked up the setting and a couple of support books (I'm a sucker for buying settings that I'll never use). When I read the article I thought it a great resource to tweak the flavour of, say Sharn, from pulp action to gritty industrial depression.


Has anyone given any thought to how the rules for thaumaturgy would work?


Erik Mona wrote:
James Keegan wrote:
There's going to be a published Bas-Lag RPG soon; the article is a good place to start, but I don't think 3.5 D&D really captures the feeling of the book. Magic doesn't feel as grandiose as in D&D and some classes that the system is built on (clerics for instance) just don't exist on a 1 to 1 comparison.

I used to feel that way about magic in Bas-Lag, too. Then I read Iron Council.

I don't feel that way anymore.

--Erik

Me too. (I want Toro's stuff for my rogue.)

Community / Forums / Archive / Paizo / Books & Magazines / Dragon Magazine / General Discussion / Perdido Street Station All Messageboards

Want to post a reply? Sign in.
Recent threads in General Discussion