So what's this about a new 4e spell list?


4th Edition


Somewhere hereabouts I read that the new spell list for 4e has come out. I've been digging around trying to find it but am coming up with near to nothing. I found a Design & Development article on the Spell Compendium--but that's a third edition thing. There's also an article on new spells in the Forgotten Realms, but that's for the 3rd edition FRCS book.

If there's new 4e material out I would love to look at it. If anybody's got a link or a quick blurb to get me up to date I would love to hear it. Thanks guys!


I haven't heard of any spell list, but we have seen several first level characters, which give us a selection of 1st level abilities for a few classes, as well as a picture of two pages of the Wizard's class section, which contained his spells from around 13th to 16th level? Something in that range, at least. If no one has posted a link to them by the time I get home from campus, I'll see if I can scrounge one up.


Grimcleaver wrote:

Somewhere hereabouts I read that the new spell list for 4e has come out. I've been digging around trying to find it but am coming up with near to nothing. I found a Design & Development article on the Spell Compendium--but that's a third edition thing. There's also an article on new spells in the Forgotten Realms, but that's for the 3rd edition FRCS book.

If there's new 4e material out I would love to look at it. If anybody's got a link or a quick blurb to get me up to date I would love to hear it. Thanks guys!

About all I have seen is this thread on enworld. It contains the spells from a 2 page spread of the PHB.


Those spells are from This Page. Looks legit. And the art looks crap.

-Frank


Are you really going to have to be 16th level to cast fly and Greater Invisibility?


DudeMonkey wrote:
Are you really going to have to be 16th level to cast fly and Greater Invisibility?

Honestly, we don't know. Nothing absolutely indicates the level of those abilities is the level you have to be to use them.

However, from everything we've learned so far, I'd be willing to bet that, yep, you have to be 16th to use these spells. They've said before that fly is a defining spell, that radically changes the game once gained. Pushing it back pretty far means that there is a bigger buffer between when you can fly and when you can't.

Cheers! :)

Liberty's Edge

I am trying to figure out why that spread skips 14th level.

Liberty's Edge

Frank Trollman wrote:

Those spells are from This Page. Looks legit. And the art looks crap.

-Frank

Egads. The more I see - the more I'm not interested. Ah well. I'm probably not the age group that WotC is trying to appeal to.


Saurstalk wrote:
Frank Trollman wrote:

Those spells are from This Page. Looks legit. And the art looks crap.

-Frank

Egads. The more I see - the more I'm not interested. Ah well. I'm probably not the age group that WotC is trying to appeal to.

Exactly. To me, D&D 3.x is like a fine,distinguished wine...probably of the white variety, though possibly red, to be tasted, pondered upon, and enjoyed and understood on a higher level of acquired tastes...

4e, however, is like those lemonade beers they released a few years ago to take the "kick off", or a nice fruity drink to get the naive and unrefined drunk quickly. At best 4th edition might be a bottle of sweet champagne.... prolly a mass produced California variety.


hallucitor wrote:


Exactly. To me, D&D 3.x is like a fine,distinguished wine...probably of the white variety, though possibly red, to be tasted, pondered upon, and enjoyed and understood on a higher level of acquired tastes...
4e, however, is like those lemonade beers they released a few years ago to take the "kick off", or a nice fruity drink to get the naive and unrefined drunk quickly. At best 4th edition might be a bottle of sweet champagne.... prolly a mass produced California variety.

Actually, since you use the drink frame, it makes me inclined to think if 3e is wine, 4e is Coke.


Frank Trollman wrote:

Those spells are from This Page. Looks legit. And the art looks crap.

-Frank

I like the art and the layout style. What happened to 14th level spells? What about 15th level utility spells? I just think something is odd about the layout.


hallucitor wrote:


Egads. The more I see - the more I'm not interested. Ah well. I'm probably not the age group that WotC is trying to appeal to.

Exactly. To me, D&D 3.x is like a fine,distinguished wine...probably of the white variety, though possibly red, to be tasted, pondered upon, and enjoyed and understood on a higher level of acquired tastes...

4e, however, is like those lemonade beers they released a few years ago to take the "kick off", or a nice fruity drink to get the naive and unrefined drunk quickly. At best 4th edition might be a bottle of sweet champagne.... prolly a mass produced California variety.

Poop!

Sovereign Court

There were some comments in the D&D Experience vids on the PHB that seem to relate to this list.

I remember a couple mentions that spellcaster powers had been changed from a "list that grows huge over time" to "powers that you eventually replace with more powerful powers".

So while the invisibility and fly shown here are 16th level, that's not to say that there aren't some lesser powered versions available at lower levels that these replace.

I.E. "Greater Invisibility" implies some sort of "not-so-Greater" Invisibility. :-)

From the write-up:

Greater Invisibility Wizard Utility 16
'With a wave of your hand, you or another creature nearby fades away, becoming invisible'
Daily * Arcane, Illusion
Standard Action Ranged 20
Target: You or one creature
Effect: The target is invisible until the end of your next turn.
If the target attacks, the target becomes visible.
Sustain Minor: If the target is within range, you can sustain
the effect.

So the standard invisibility might have "Touch" vs. "Ranged" and might leave out the Sustain, for example. And there might be an Epic version that tweaks it further at 23rd level or somesuch.

-Pete

Scarab Sages

As long as they still have Grease, Hold Person, and Delayed Blast Fireball, then I'm good. Those spells can be LOTS of fun, under the right circumstances.


A few suggestions that have been made regarding this layout are that utility spells are given at even levels, and level 14 might include some "Paragon Path" abilities of some sort. Who knows if that is really the case, but it is a theory that does, at least, conform to the evidence provided.

Cheers! :)

Contributor

I'm pretty sure the layout isn't anything esoteric -it is simply the nature of page layout before the book is bound. Specifically, these two pages would be toward the center of the book, but not the exact center. Just look at any binding of any book and you'll see what I mean...

Then again, stranger things have happened with 4e.

Fleece

Sovereign Court

David Marks wrote:

A few suggestions that have been made regarding this layout are that utility spells are given at even levels, and level 14 might include some "Paragon Path" abilities of some sort. Who knows if that is really the case, but it is a theory that does, at least, conform to the evidence provided.

Cheers! :)

That actually makes sense and goes along with the way SW:Saga works with alternating feats/talents at each level.


Pete Apple wrote:
That actually makes sense and goes along with the way SW:Saga works with alternating feats/talents at each level.

I know I've read one designer say that they specifically went out of their way to ensure that you wouldn't have to trade a fireball for a phantom steed (example he used). So I definitely think having utility/combat vary between even/odd levels makes some sense.

What I'm really interested about are the Paragon/Epic paths!

Cheers! :)

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