gameboydb |
Long story short: Our party needs at least 60 days to craft magic items and we only have 6 available to us. Using the Great Wheel cosmology, are there any planes where times moves faster there than it does on the Material Plane (ie: 5 days there equal 1 Material Plane day)?
I would say it's up to the GM. With as many infinite planes out there, who's to say there isn't? Do a knowledge: planes check 35 or 40. Success means you find a plane that time flows more quickly. Off the top of my head, time does not flow regularly on the Astral plane but I'm not sure how that works with crafting magic items.
Matthew Morris RPG Superstar 2009 Top 32, 2010 Top 8 |
So if the astral plane is timeless, would that be the equivelent of no time passing on the Material Plane?
BTW, thanks Kobold, I was rather impressed with the idea myself.
The one place where Arcane Genesis is superior to it's psionic version. (Of course, steal a good psionic power and make it better.) It can set its time flow.
I think Time still passes, but the characters don't age, eat drink starve, etc. in the astral
Larry Lichman Owner - Johnny Scott Comics and Games |
Time seems to pass slowly in the Astral Plane. You can be there for a week and it feels like a day, since you don't have to eat/sleep, but when you return to the Prime Material Plane, that "lost" week catches up to you, and your body reacts as if it hasn't eaten/slept in a week.
Basically, your body is fooled into thinking time has slowed down, but in reality, it hasn't. If you make a magic item on the Astral Plane, the amount of hours it takes is still the same, but since you don't rest, it can be done a bit faster if you don't stop to rest. However, if you do not pause to eat/sleep, when you're done, you may find yourself starving to death upon and/or collapsing of exhaustion on your return to your home plane.
I'm thinking time may pass quickly on one of the Outer Planes, but I can't quite think of which one(s)...
Saern |
There is no canon plane that I am aware of where time flows faster than normal. Time does not flow faster on the Astral Plane, you just don't age. I would have to say that I would require the same number of time, in days, to craft a magic item on the Astral Plane, even if you don't have to sleep or eat. I can't actually remember off the top of my head if that is really the case, part of the "no aging" package, or not. Nevertheless, the rules for item creation, of course, assume you are on the Material Plane, but work just as well elsewhere. When you are making something, you can eat, speak, and sleep, but must refrain from more strenuous activity (other than walking around, of course). They don't really seem to take those activities into account when determining how long you can work each day, so I wouldn't allow the caster to work faster simply because he didn't have to do those things.
That said, the idea you propose is novel and creative and deserves to be rewarded. There are always demiplanes, and as mentioned earlier, surely there is some pocket of the Abyss or Limbo where time stands still, literally or nearly. Perhaps you could mess with the gears in Mechanus to "create" the extra time you need.
The Tiger Lord |
Perhaps you could mess with the gears in Mechanus to "create" the extra time you need.
And thus incurring the wrath of the God of Time or of the Inevitables (Fiend Folio if I remember correctly) responsible for the keeping of time.
A crafty DM could spin this to his advantage. Beware...
Saern |
Saern wrote:Perhaps you could mess with the gears in Mechanus to "create" the extra time you need.And thus incurring the wrath of the God of Time or of the Inevitables (Fiend Folio if I remember correctly) responsible for the keeping of time.
A crafty DM could spin this to his advantage. Beware...
Hmm... having to stave off a few waves of inevitables (quaruts specifically) does sound cool... and deadly. Perhaps it could be a "protect X until he/it accomplishes Y" type thing, with the crafting wizard likely being X and the item being made standing in for Y. Perhaps he could mess with the gears and create a bubble of fast time so that 6 days passed in 6 minutes, or 60 rounds, which is a reasonable amount of time for a difficult and long protection-based encounter. Of course, this would leave the wizard out of the fight. He could play another character, perhaps an NPC which had been accompanying the party thus far, for this encounter so as to participate. Or perhaps an NPC is needed to mess with the gears, but once he gets the ritual completed, the party will be safe inside the "time bubble."
Of course, the inevitables wouldn't just let this go. There would be some repurcussions to deal with later, but that just means more adventures!