West of the House


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Paizo Employee Chief Technical Officer

Heathansson wrote:
Go south through door.

Hallway

You're in a hallway. There are exits to the west, to the north on the left, to the north on the right, to the south on the left, behind you, and two exits to the same room to the south on the right.

Paizo Employee Chief Technical Officer

Callum wrote:
kill doctor lucky

He's not here.


Go north through east door

climb stairs

go north

search room

go west search room

Paizo Employee Chief Technical Officer

Chef's Slaad wrote:

Go north through east door

climb stairs

go north

search room

go west search room

You're in a dimly lit hallway with a staircase leading up to the north. You move to the middle of the staircase. There are exits to the west and north at the top of the stairs, and to the south at the bottom of the stairs.

Tennessee Room
You've entered a cozy and relatively clean bedroom. A huge bed with an overstuffed comforter takes up much of the space here. The headboard is the most ornate you've ever seen, with artistically inlaid wood spelling out "Room 14: Tennessee Room." There is an exit to the west, and two separate exits to the south.

As you enter from the south, Doctor Lucky enters from the west. He doesn't seem to notice you. You feel the electricity building. This is the moment you've been waiting for!

You find a large, overstuffed pillow on the bed. Nothing else is of interest, except for the old man, who doesn't seem to notice you pillaging his home.

Hallway
You are in a hallway with exits to west, east, and south. You see the old man move into the room to the south. He doesn't seem to notice you.

There's nothing of interest in the hallway.

Liberty's Edge

Go south.

Drop cue stick.

Get sock from pocket.

Heft sock.

Kill Doctor Lucky with sock.

Paizo Employee Chief Technical Officer

Mothman wrote:

Go south.

Drop cue stick.

Get sock from pocket.

Heft sock.

Kill Doctor Lucky with sock.

Lilac Room

You're in a room that's decorated in a sort of purple color that you can't quite place the name for. (Is it orchid? Lavender? No...) There is a sewing table and a dressmaking dummy, as well as several bolts of cloth in colors and patterns that are entirely unfashionable. (Is it fuchsia? Is that even purple?) Pulled up to the sewing table, there is a director's chair, the back of which declares "Lilac Room—#15." (You're pretty sure "magenta" is totally wrong, but you're stumped.) There are two exits to the north and another to the east.

As you enter the room, the old man departs with startling alacrity, disappearing out of sight to the east. There's no indication he noticed you.

Billiard cue—dropped.

Sock—taken.

You enjoy hefting the sock, even though it makes your fingers smell all funny.

Doctor Lucky is not here.


get cue

go east

kill doctor lucky

Paizo Employee Chief Technical Officer

Callum wrote:

get cue

go east

kill doctor lucky

Billiard cue—taken.

Hallway
You're in a dimly lit hallway with a staircase leading up to the north. You move to the middle of the staircase. There are exits to the west and north at the top of the stairs, and to the south at the bottom of the stairs.

You don't see Doctor Lucky here.


go north

kill doctor lucky

Paizo Employee Chief Technical Officer

Callum wrote:

go north

kill doctor lucky

Tennessee Room

You've entered a cozy and relatively clean bedroom. A huge bed with an overstuffed comforter takes up much of the space here. The headboard is the most ornate you've ever seen, with artistically inlaid wood spelling out "Room 14: Tennessee Room." There is an exit to the west, and two separate exits to the south.

Doctor Lucky isn't here.

Paizo Employee Chief Technical Officer

The minimum number of commands required to win this game is currently four. It has been as low as one in the past.


Go South

Wait

Wait

This appears to be the end game. It's all about picking a spot and either heading him off or WAITING for him to arrive. Vic said four moves for the win, minimum, so I've just made three there, and if he comes in range someone else can finish it off. Make sure that you only make one move at a time from here on, and give Vic time to respond, otherwise you may pass him and miss a chance as Vic carries out ALL the commands in a list that have stacked up before taking any new ones.


is there a pattern to his motility?

Liberty's Edge

Yeah, we had him before, but someone left the room.


I C

We have to be careful not to give too many commands or we might walk past him.


Charles Evans 25 wrote:

Go South

Wait

Wait

This appears to be the end game. It's all about picking a spot and either heading him off or WAITING for him to arrive.

You're right - whenever you enter a room that Doctor Lucky is already in, he leaves straight away (even though he doesn't seem to notice you). The only chance we had to kill him so far was when we both entered a room at the same time from different directions. It was this event I've been trying to reproduce with my "move // kill doctor lucky" strategy. But waiting may work, too.


or we move one room at a time, no strings of commands.


Yah I guess that would end the game sooner or later. Move and kill.


It looks like the system's hung again! Shell we reboot? Did anyone remember to /save?

Paizo Employee Chief Technical Officer

Charles Evans 25 wrote:

Go South

Wait

Wait

Go south through the east door, or through the west door?

Nothing happens.

Nothing happens.

The minimum number of commands required to win this game is still four.

Paizo Employee Chief Technical Officer

Kruelaid wrote:
is there a pattern to his motility?

But of course!


The question now, Kruelaid, would seem to be is the doctor's motion dependent upon instructions given by 'players' on this side of the screen from Vic (to which he reacts), or does the doctor follow a fixed pattern of movements? If the former case, then Vic can make it impossible to ever be in a position to ambush, meaning this game could very well go on forever. I haven't played the boardgame; I can only think of possibilities and suggest ideas occasionally. It's up to you guys who have played it to work out if it's possible to win this, and whether or not it's worth continuing in the attempt.

EDIT: Map the whole board, identify any dead ends, find out if it's possible to chase him into one (although I don't know what you do when you have, since he can simply wait until you move to pass you going the other way. QUESTION: HAS HE EVER 'CROSSED' WITH ANYONE IN A DOORWAY, where a poster's instruction went in through a doorway one way, whilst the Doctor was heading through the same doorway in the opposite direction?


Go South through the West Door.


Charles Evans 25 wrote:
The question now, Kruelaid, would seem to be is the doctor's motion dependent upon instructions given by 'players' on this side of the screen from Vic (to which he reacts), or does the doctor follow a fixed pattern of movements?

I suspect it's probably a fixed circuit that he runs on, so we could work out what it was by following him. But Vic's assertion that the game can still be won with four commands has made me wonder - would something like "find doctor lucky" or "follow doctor lucky" work?

Charles Evans 25 wrote:
QUESTION: HAS HE EVER 'CROSSED' WITH ANYONE IN A DOORWAY, where a poster's instruction went in through a doorway one way, whilst the Doctor was heading through the same doorway in the opposite direction?

No, I don't believe that's ever happened. It seems to work this way: we move, we get the new room description, Doctor Lucky moves, we get the chance to act. So often we enter a room and then see him leave. Once we entered a room and then he came in from a different direction. Occasionally we spot him in an adjacent room.

kill doctor lucky

Paizo Employee Chief Technical Officer

Charles Evans 25 wrote:

Go South through the West Door.

Lilac Room

You're in a room that's decorated in a sort of purple color that you can't quite place the name for. (Is it orchid? Lavender? No...) There is a sewing table and a dressmaking dummy, as well as several bolts of cloth in colors and patterns that are entirely unfashionable. (Is it fuchsia? Is that even purple?) Pulled up to the sewing table, there is a director's chair, the back of which declares "Lilac Room—#15." (You're pretty sure "magenta" is totally wrong, but you're stumped.) There are two exits to the north and another to the east.

The minimum number of commands required to win this game is still four.

An additional clue:

Spoiler:
The number of commands has remained the same, but the location of the potential endgame has changed.

Paizo Employee Chief Technical Officer

Callum wrote:
kill doctor lucky

Doctor Lucky isn't here.


Go North.

Go West.

Wait.


kill doctor lucky

One of these days it's going to work! ;-)

Paizo Employee Chief Technical Officer

Charles Evans 25 wrote:

Go North.

Go West.

Wait.

Through the east door on the north wall, or through the west door on the north wall?

There's no door to the west.

Nothing happens.

The minimum number of commands required to win this game is still four.

Paizo Employee Chief Technical Officer

Callum wrote:

kill doctor lucky

One of these days it's going to work! ;-)

Doctor Lucky isn't here.


Move west
Draw card from deck
Kick dog


GO NORTH THROUGH THE WEST DOOR.

GO WEST.

Paizo Employee Chief Technical Officer

Lilith wrote:

Move west

Draw card from deck
Kick dog

There's no door to the west.

You don't know how to do that.

There's no dog here; besides, that would be cruel.

Paizo Employee Chief Technical Officer

Charles Evans 25 wrote:

GO NORTH THROUGH THE WEST DOOR.

GO WEST.

Hallway

You are in a hallway with exits to the west, east, and south.

Library
There's a fine line between a haphazard collection of books and a library. This room straddles the line, though the sign that reads "13: Library" suggests the latter. There are two exits to the west, and one to the east.

After a few minutes trying things, I've found two substantially different ways to win this game in eight moves (and one minor variant on one of those two ways). There might be a way to do it in seven, but it's not obvious to me.


GO WEST THROUGH THE NORTH EXIT.

Paizo Employee Chief Technical Officer

Charles Evans 25 wrote:

GO WEST THROUGH THE NORTH EXIT.

Armory

This walls of this room appear to be filled floor-to-ceiling and wall-to-wall with implements of harm. An array of swords and daggers spells out the text "Armory—12." There are exits to the east and west.

Seven!


GO WEST.


Right, I think I've got it - thanks to Vic's ongoing clues! Doctor Lucky walks round the rooms of the house in numerical order: 0 -> 1; 1 -> 2; ... 18 -> 19; 19 -> 0. Here's a complete MAP of the house, with numbers. We're currently in room 11 - the Nursery.

The sure-fire way to kill Doctor Lucky, if my theory is correct, is to walk around the house in reverse numerical order, one room at a time. At some point we should enter a room in a different direction from the Doctor, and then we can rid the world of that hideously dull old man once and for all!

go west (Hall)

go west (10 - Master Suite)

go south through east door (9 - Lancaster Room)

kill doctor lucky (Just in case!)

go west (Hall with stairs)

kill doctor lucky

go south (Hall, unless Vic counts these two hallways as one.)

kill doctor lucky

Repeat the move/kill commands as necessary! Vic, do you actually have a board laid out with counters on it?


Callum:
Vic treats all commands, whether successful or not, as counting as a 'move' I think. Making one post at a time (especially where moves remaining have been tight) has been sensible, because on at least one occasion due to a long chain of them, the doctor has been missed. The map link is very useful, however.

Paizo Employee Chief Technical Officer

Charles Evans 25 wrote:
GO WEST.

Nursery

The furnishings in this nursery are so outdated that you suspect the old man himself may have been the last infant to be swaddled here. Petrified baby food on one wall spells out the text "11—Nursery." There is one exit to the west, and two to the east.

Paizo Employee Chief Technical Officer

Callum wrote:

Right, I think I've got it - thanks to Vic's ongoing clues! Doctor Lucky walks round the rooms of the house in numerical order: 0 -> 1; 1 -> 2; ... 18 -> 19; 19 -> 0. Here's a complete MAP of the house, with numbers. We're currently in room 11 - the Nursery.

The sure-fire way to kill Doctor Lucky, if my theory is correct, is to walk around the house in reverse numerical order, one room at a time. At some point we should enter a room in a different direction from the Doctor, and then we can rid the world of that hideously dull old man once and for all!

go west (Hall)

go west (10 - Master Suite)

go south through east door (9 - Lancaster Room)

kill doctor lucky (Just in case!)

go west (Hall with stairs)

kill doctor lucky

go south (Hall, unless Vic counts these two hallways as one.)

kill doctor lucky

Repeat the move/kill commands as necessary! Vic, do you actually have a board laid out with counters on it?

Hallway

Yep. Another hallway. There are exits to the west, east, and south.

Master Suite
An enormous bed dominates the room. One side of the bed has the deepest human-sized depression you've ever seen in a mattress, but the other side looks factory-fresh. A metal handle protrudes from underneath the bed. The words "(10) Master Suite" are carved into the floorboards. There is an exit to the east, and two to the south.

Lancaster Room
The most noticeable feature in this room is that a wide variety of shoes and boots have been glued to the ceiling, spelling out the words "Lancaster Room: 9." Reflecting on this, you realize that of all of the Lancaster Rooms you've ever seen, this one is by far the Lancasteriest. There are two exits to the north, and one to the west.

Doctor Lucky isn't here.

Hallway
You find the design of this hallway unique and appealing. The architect's sensibilities... ah, who are we kidding—it's a hallway with stairs. There are exits to the north, east, and south.

Doctor Lucky isn't here.

Hallway
It's hallriffic. There are exits on the north wall at each end, and four exits on the south wall, of which the two westernmost exits lead to the same room. You're pleased and terrified to see the horrible nice old man through the westernmost south exit. He doesn't seem to notice you.

Doctor Lucky isn't here.


Look.
If Callum is correct the doctor is about to head in this direction, or either into room nine (the Lancaster Room)and then into room ten (the Master Suite) both of which can be accessed from here. If he goes past, straight into the Lancaster Room (some sort of teleport ability?) then whoever goes next, move into the Master Suite.


Charles Evans 25 wrote:

Callum:

Vic treats all commands, whether successful or not, as counting as a 'move' I think. Making one post at a time (especially where moves remaining have been tight) has been sensible, because on at least one occasion due to a long chain of them, the doctor has been missed.

True dat. But since Vic had just said that a minimum of seven moves was required to win, I felt safe with my chain. Also, since I'm temporally challenged (due to being in the UK), I have to make my contributions at this time or miss out entirely!

kill doctor lucky

It may not be possible to kill him in a hall, though - in which case, as CE25 has suggested, we should try to head him off in the Master Suite (north through west door, then north again, from here).

This game is worth playing just to read Vic's amusing descriptions of the rooms. I'd love to play a full text adventure written by him!

Paizo Employee Chief Technical Officer

Charles Evans 25 wrote:

Look.

If Callum is correct the doctor is about to head in this direction, or either into room nine (the Lancaster Room)and then into room ten (the Master Suite) both of which can be accessed from here. If he goes past, straight into the Lancaster Room (some sort of teleport ability?) then whoever goes next, move into the Master Suite.

There's nothing to see in the hallway. You see the old man through the westernmost south exit. His calming presence annoys the heck out of you. He doesn't seem to notice you.

Paizo Employee Chief Technical Officer

Callum wrote:
Charles Evans 25 wrote:

Callum:

Vic treats all commands, whether successful or not, as counting as a 'move' I think. Making one post at a time (especially where moves remaining have been tight) has been sensible, because on at least one occasion due to a long chain of them, the doctor has been missed.

True dat. But since Vic had just said that a minimum of seven moves was required to win, I felt safe with my chain. Also, since I'm temporally challenged (due to being in the UK), I have to make my contributions at this time or miss out entirely!

kill doctor lucky

It may not be possible to kill him in a hall, though - in which case, as CE25 has suggested, we should try to head him off in the Master Suite (north through west door, then north again, from here).

This game is worth playing just to read Vic's amusing descriptions of the rooms. I'd love to play a full text adventure written by him!

Doctor Lucky isn't here.


inv

kill doctor lucky

Paizo Employee Chief Technical Officer

Callum wrote:

inv

kill doctor lucky

You are carrying:

A billiard cue
A dirty sock
The sock contains:
A carriage bolt
A roll of pennies
A roll of quarters

Doctor Lucky isn't here.


go south through westernmost door

kill doctor lucky

go north through west door

go north through west door

go north

kill doctor lucky

It seems that he only moves when we move, rather than when we do any action. So I'm not expecting the first "kill" to work - he'll leave the room as we enter. But then, with any luck, we'll chase him through the halls and cut him off - literally - in the Master Suite...

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