D6 Fantasy


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Ive played a ton of rpgs of all sorts of genres and systems from the time when i was 12 to my current ripe old age of 23 and D6 Fantasy is by far the best Ive ever played. It is really simple and perfect for homebrew setting. In 2001 I created my homebrew setting Arko to teach my girfriend in high school (now my wife and the mother of my 1.5 kids) how to play D&D. After campaigning and introducing my other gamers to the setting I adapted it to the Blue Rose rules when I got bored of the hack and slash wargame route that D&D was (and still is) heading into. It then graduated to True 20, a very good system imo, but then after stumbling onto D6 Fantasy I had to finally settle Arko onto it. I even took Arko's calander back to the original setting's time five years after I and my wife's very first Arko campaign. Now I just need more players to try out this perfected version of my homebrew. Has anyone else used D6 fanatsy? If so what are your thoughts on it? It still seems to be kinda underground though i guess the system has been around for like twenty years. Thoughts?

The Exchange RPG Superstar 2010 Top 16

It's a pretty solid base system (from the old West End Games STAR WARS RPG), and I'm glad to see it still in use now that LucasFilms and WEG have dropped that license.

(Many people, including industry professionals have scoffed at the system and dismissed it as "Yahtzee: the RPG". Ignore them. Or direct their derision to the CHAMPIONS game.)

But I'd like to ask: how does magic work in the game?


Yep, D6 Fantasy is a great system. I loved the system back when WEG's Star Wars RPG came out in the '80's and I started working on making a fantasy game based on those rules. My effort petered out after a while and I never finished, so I was thrilled when the D6 system was revived a few years ago and D6 Fantasy finally saw the light of day.

Some of the things I like best about the game is the wound system - you can even do away with hit points if you want; and I also loved that you can try to do as many things as you want during a round, with each additional action your chance of success for all of them drops by 1d6. The fate/force point mechanic is really cool, and allows characters to pull off some truly jaw-dropping heroic stunts (so THAT'S how you navigate an asteroid field while dodging T.I.E. fighters, and simultaneously calculating the jump to hyperspace...)

Jon Brazer Enterprises

In Truth, d6 is one of the most playtested systems out there, right up there with Classic Traveller and the BRP. Its a solid robust system that covers all the bases well. There is a magic system, I simply forget what it is. Its been awhile since I read the d6 fantasy book. But thanks to d6 going to a free licence, I'm going to be rereading it again (once I'm finished with my current writing projects).


I've actually been looking for time to try d6Space. Too many games, not enough time to play them all.


Chris Mortika wrote:
(Many people, including industry professionals have scoffed at the system and dismissed it as "Yahtzee: the RPG". Ignore them. Or direct their derision to the CHAMPIONS game.)

Champions is not a dice pool system.

The Exchange RPG Superstar 2010 Top 16

CourtFool wrote:
Champions is not a dice pool system.

No, it's not. But when the party's 60 STR brick lets loose with a haymaker, there's still a lot of 6-sided dice clattering about.


Agreed. Of course the same could be said of the 19th level wizard and his fireball. Come to think of it…pretty much any hit point system has the potential for a lot of 6-sided dice clattering about.


I thought ShadowRun was the king of d6 rollers.


I can neither confirm nor deny. I looked Shadowrun over once. Classes? Strike one. Cyberpunk? Strike two. I wasn’t even nice enough to give it the three count.

The Exchange RPG Superstar 2010 Top 16

Back on topic: could someone who's played (or at least who owns) the d6 Fantasy game explain how magic works? Are there discrete spells that mages learn, or general principles they grow more skilled with, or ...?


I cant speak for D6 Adventure or Space but in D6 Fantasy its pretty much about creating your own spells with alot of variables thrown in such as specific ingredients gestures and/or chants. There is a list of sample precalculated spells but i think most of it is in the hands of gm. That is my single complaint about the system. I wish they wouldve made a sourcebook full of precalculated spells instead of the Fantasy locations book with a few maps in it. The Fantasy creatures sourcebook is exceptional though.


I finally wrapped my head around the spells in D6 Fantasy and the spell-design process to create your own spells and ... wow! An already top-notch system just got even better imo. I immediately started creating Arko-specific spells! Now I have absolutely no faults with this great system and I am a firm devotee of D6 Fantasy. Miracles (or divine magic) work pretty much the same way but my woodland high-fantasy setting doesn't use divine magic. Regular magic (sorcery) was granted to the inhabitants of the island with the arrivial of Elfkind and their god of magic. But enough about my personal campaign. Do yourselves a favor and get D6 Fantasy!


So has anyone out there been running any D6 Fantasy campaigns? If so I'd like to hear what you thought of the system and the ease of play.

The Exchange RPG Superstar 2010 Top 16

I've used the d6 system for convention adventures because it's that fast to learn, and invisible to the story.

But I'm frustrated that it's not as "crunchy" as I'd like. One of the aspects of the d20 system that I've grown accustomed to, is the wide variety of combat options: charging, attacking defensively, attacking in an all-out reckless assault, feinting, binding weapons and switching to wrestling, ... etc.

I haven't been able to figure out how to do that in the d6 system. So, it's a terrific simple system, but it doesn't handle combat to the level of detail I'd like to see.

So, it seems to share all the strengths, and weaknesses, of something like Basic Role-playing or GURPS Lite.

My scenarios have been set in the Eleven Kingdoms of Katherine Kurtz' Deryni novels. If you're interested in my translations of the natural Deryni psychic abilities and complex arcane rituals, I'd be happy to share them. (I'd need to re-type them, so that'd probably not happen before Christmas.)


So has anyone tried out D6 Fantasy lately? I actually finished my Arko campaign using D6 Fantasy. I do love this system.


nrtrandahl wrote:
So has anyone tried out D6 Fantasy lately?

I just bought the PDF's. I've always admired the system, and I'm looking for a light, but flexible and customizable, system to run in the near future (which would be more "techno-fantasy" or "sci-fi/fantasy" than pure fantasy) ... but I'm also trying to find resources for it, on line. Like ... a larger/on-line collection of spells and powers.

But the WEG forums look quite a bit deserted ... and I'm not sure where else to look.

Any ideas about the location of active d6 system (fantasy, space, adventure, etc.) forum communities?


Hiya.

A *little* bit of thread necro...over 3 weeks anyway, but still...this is a forum section that doesn't get a TON of traffic...

I was first introduced to the D6 system back in the first edition of the Star Wars RPG. I still laugh at how confused we (me and a buddy) were about how to do 'space combat'. We could't find the "Space Combat" rules (we had come from a Star Frontiers background, and it has a rather robust, if somewhat simplistic, space combat system called Knight Hawks). We looked in supplements and everything...nothing. Then it dawned on us "Uh, I think we just roll the Pilot skill and beat a target number, like everything else". >O_O< Yup. It was *that* easy. :)

To this day we laugh about it, and wonder why that system didn't get more done with it. The system is so simple and so damn flexible, you can write hundreds of pages of 'extra goodies' for it and never "break" the system.

I just bought the PDF's a week or two ago (d6 Adventure, Fantasy, Space, Ships, and Creatures). I'm writing a new fantasy world campaign for this system. Also toying with how to do a post-nuclear setting (my second favorite genre for RPG's)...but one thing at a time. :)

^_^

Paul L. Ming


The magic is just like d6 space's psionics system, you build your own spells, depending on what you want it goes from easy success chance's to very hard or heroic chances of success. The stronger and more options you put into the spell, the harder it gets to cast, its all detailed in chapter 12 and chapter 13 has several premade spells as examples, you can also augment these spells per the rules in chapter 12.

We had a d6 campaign my brother was running, but I moved 300 miles away from him and we never finished it. He was running an Oblivian setting from the video game, quite fun.


I'm also running a D6 Fantasy game based on the Elder Scrolls (Oblivion) world. It's called "Champions of the North" and we've been going on about two years now...lot's of fun and the D6 system works great.

You can see my Star Wars D6 Campaign site here:

www.Raptorsquad.Net

I'm thinking about putting together a site for my Champs of the North game but just haven't found the time yet.


Bob Rodgers wrote:

I'm also running a D6 Fantasy game based on the Elder Scrolls (Oblivion) world. It's called "Champions of the North" and we've been going on about two years now...lot's of fun and the D6 system works great.

You can see my Star Wars D6 Campaign site here:

www.Raptorsquad.Net

I'm thinking about putting together a site for my Champs of the North game but just haven't found the time yet.

The magic system seems amazing to me..Could I use it with Legend the rpg? What do you reckon?

Shadow Lodge

Please check dates before you necro a thread that's been dead for over three years.


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Kthulhu wrote:
Please check dates before you necro a thread that's been dead for over three years.

True I didn't realize it was three years old,but even so:

I don't see why resurrecting the thread for the sake of sparking further discussion on the topic is bad.

Rpg systems are always relevant

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