Dark Sun PbP #1 - The Fine Art of Reciprocity


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Male Halfling (Athasian) Psychic Warrior 4

Init 10 - my action kind of depends on what my steed wants to do...


Male Thri-kreen Monk 2 (ECL 6)

Initiative 7+4=11 for Skarsnikt. As he's been chopping up nobles, Issiki probably rides on Kirrish.

"Defiler! Die time!" Skarsnikt hisses in disgust as the undead rise and bolts after the templar.

I tumble past the skeletons and sprint after the annoying git. Tumble check 14+6=20.


male human lvl 6 +1la human; 5lvl rogue xp 15,00--21,000 next levelup

"Gittim, me boyo!!! Hrrmm..."


Aso will guard the front door.

>>>>>map<<<<<

Has someone got the back?


M Human Fighter 3 / Binder 2
Aso wrote:

iN CASE ANYONE WANTS TO HAVE A LOOK AGAIN:

MalaKi wrote:
>>>>>map<<<<<

Where is everybody on the map?


My understanding is that Radik, Malaki, and Aso are at the front door at the bottom. Sounds like the others are in that T-shaped hallway.


M Human Fighter 3 / Binder 2
Aso wrote:
My understanding is that Radik, Malaki, and Aso are at the front door at the bottom. Sounds like the others are in that T-shaped hallway.

Cool. Thanks.


Oh ho-ho, very nice with the tumble check!

Holdrus charges forward, but the skeletons close ranks, attempting to prevent him from moving forward (Strength check 1d20+3=20). Shenker darts forward and stabs one of the skeletons, but his blade passes into the open ribcage of the undead ineffectually. Taking advantage of Holdrus’ lead, Skarsnikt cartwheels through the trio and lands before the door taken by the Templar. Peering inside the humid room, the mantis man can see a stone tiled chamber dominated by a large pool in the shape of a sun, bas-relief rays extending to the walls around it. The templar wheels around from studying the runes of the door at your scuffling approach and again reaches for his holy symbol.

From the foyer, the "bluff" group can see the second half of the party passing the end of the hallway stretching out before them. They appear to be in quite a rush, and Issiki is riding one of the Kreen. Stepping outside briefly, Kha-Chik takes to the air, reporting that the nobles that can flee have done so, and there does not appear to be any response from the city guard, oddly enough. The strange shimmering you witnessed outside Tik’s place appears to be present here as well.


G'mork, Zuko uses any open flame as his holy symbol. Presently, Zuko is covered by an aura of flame, will this allow me to make to attempt to turn the skeletons? If yes, please consider the result of the turning check and damage in the spoiler. Otherwise, please ignore.


Male Thri-kreen Monk 2 (ECL 6)

Seeing the templar reaching for the source of his magical power, Skarsnikt decides to interrupt any further spellcasting. With a loud screech, he charges the human.

Charge and grapple the sucker. I was thinking of drowning him in the pool, but that can come on later turns. Touch attack 12+5=AC 17, grapple check 11+9=20. Also, as I have four arms, do I get any further bonuses on grappling?


Male Human (Athasian mutant) Psion3/Wiz1

Faindriac goes after Zuko, if there are still skellies standing after he is done, he does teh following. If the skellies are gone by his turn, he charges trying to catch up to the Templar.

Seeing the result of Zuko's holy flames on the skeletons, Faindriac arches an eyebrow. "Perhaps the application of a little more force,.."

The air in front of Faindriac shimmers once more, and bursts into fiery missiles, one for each remaining skeleton, which streak across the room, dodging friends and furniture to burst in a shower of sparks and cinders upon the undead menaces.

Energy missiles-fire ref save for 1/2 damage, one missile for each remaing skeleton, each missile does 3d6+3 dmg

Fiery missiles damage to skeletons: (3d6 3=14, 3d6 3=19, 3d6 3=15, 3d6 3=15)


Zuko wrote:
will this allow me to make to attempt to turn the skeletons

I think that will work out nicely.

"Skarsnikt wrote:
Charge and grapple the sucker. Also, as I have four arms, do I get any further bonuses on grappling?

He’s going to get to move before you do, but it seems sound, even if it requires a semi-circle charge (which I find perfectly reasonable, honestly). Seeing as scorpionfolk receive +4 for their arms (which is a little much, with all the other Kreen extras, I’m inclined to offer at least some bonus.

Faindriac Fellstar wrote:
If the skellies are gone by his turn, he charges trying to catch up to the Templar.

They are retreating, but alive. Your bolts should whack them handily. I’ll put panache to it later tonight. ;)


M Human Fighter 3 / Binder 2

Radik waits several minutes for the melee to exit the building. Growing impatient, he decides to follow the burning-meat smell. He ascends the stairs, opening the door.


Male Thri-kreen Thri-kreen 2/ Ranger 2

Sorry I was out.

Kirrish is going to follow Skarsnikt after the Templar. Bros before skele-hoes and all that. I'll take whatever attacks of opportunity come my way, if it happens before Zuko turns them.

"Suggestion: Little wet lander can get down, little wet lander want. This one get the techkklar with clutch-Kreen."


Radik Aurel wrote:
He ascends the stairs, opening the door.

Stairs? I have the strangest feeling of Deja Vu.


He just ascended the heavenly escalator....

Not that you have the time, Mike, but a few colored dots on the map and a summary of what happened might help those of us with LDs get a handle on what is happening.


Aso wrote:
a few colored dots on the map and a summary of what happened might help those of us with LDs get a handle on what is happening.

Certainly. I think this morning ought to be quiet when I get home if my son sleeps in till 0830E. What is LD?


G'mork wrote:


Certainly. I think this morning ought to be quiet when I get home if my son sleeps in till 0830E. What is LD?

Learning disability.


Drew is up early. Hopefully he'll want a nap and I can sneak back up here!


Still guarding the front door, scanning the street.

Mine's name is Evie, she's 3 and she doesn't do naps. Take your time - my girl takes priority over you guys any day... ;)


<<<<<map>>>>>

The halo of flames surrounding Zuko shift from ginger to viridian, and tongues of fire reach out hungrily for the undead across the room, leaving no heat in their wake. Each of the skeletons touched by the unnatural fingers of flame immediately release their grip on Holdrus and pull back, retreating towards the far end of the hall. Taking advantage of the space provided by their withdrawal, Faindrac launches a barrage of fiery missiles down upon the abominations, blowing them apart and leaving little behind except slivers of blackened bone.

In the normally tranquil pool room, the templar snarls and holds high his symbol of office. Opening his mouth far wider than should be possible, he screams the name of his patron, creating a shockwave of dissonance so loud blood trickles from your ears (Sound Burst (1d8=8)).

Need a DC16 Fort save from Skarsnikt to avoid being stunned for a round, which will also block off the entrance if he’s stuck in it.


Male Thri-kreen Monk 2 (ECL 6)

Fort 13+4=17. Barely made it; that monk level is coming in mighty handy!

As the templar scream hits Skarsnikt, the kreen flinches back in shock. It only lasts for a split second, though; rearing back up, he screeches back at the templar - and pounces.


M Human Fighter 3 / Binder 2
G'mork wrote:
Radik Aurel wrote:
He ascends the stairs, opening the door.
Stairs? I have the strangest feeling of Deja Vu.

Yeah, all we need now is a creepy guy on fire... Oh yeah, right. We do have one of those.

Sometimes, I think my mind's eye needs glasses.


Male Mul Warrior 4 (SRD generic class)

I can't figure out initiative so here is my next action anyway.

Holdrus rushes into the room where the templar headed and double moves across the room, blocking the exit doors. If Skar grapples the Templar Holdrus will attack the templar next round, but his main focus is to not allow escape.


M Human Fighter 3 / Binder 2

Radik, hearing the double concussions of Zuko's and the Templar's attacks, sprints with preturnatural speed down the hallway, stopping at the center of the intersection, looking for the source of the proclamation of Dregoth's name.


Having utter confidence in his friends, Aso, whistling, begins searching the desk.

UT Search: 1d20=9


male human lvl 6 +1la human; 5lvl rogue xp 15,00--21,000 next levelup

save r9

"~~mother~~"


Marada stands actioned posed and ready to strike!


Zuko then draws his falchion and prepares to wade into combat with the templar and his remaining undead minions.

"Templar! Prepare to be cleansed by fire!"


Holdrus Rippor wrote:
I can't figure out initiative so here is my next action anyway.

Ka-Chik-Chik-Ka

Holdrus
Zuko
Shrenker
Aso
Radik
Skarsnikt
Kirrish-Kreshk-Skiklik
Faindrac
Issiki
MalaKi
Marada Bhelu'Ara

Aso wrote:
Having utter confidence in his friends, Aso, whistling, begins searching the desk.

You locate a small pile of notes written in an unusual, crawling script you do not recognize, and a small wooden coffer (locked).

Shenker wrote:
save r9"~~mother~~"

No worries, you are out of range.

Zuko wrote:
Zuko then draws his falchion and prepares to wade into combat with the templar and his remaining undead minions.

Undead are thoroughly cleansed, though the Templar is still around (though not long, I bet!)

Radik charges down the center of the hallway only to be battered to the floor as the set of double doors fly open explosively, hardened skin the only thing saving his nose from being pulped. Hot air blasts into the hallway followed by a cloud of steam as a quintet of striking women roll into the passage. They wear little in the way of clothing, but psychic armor shimmers in waves around their svelte curves, and each wields a steel dagger with uncanny skill. Three of the women brandish daggers of jet-black, and these they throw into the party mid-roll with abandon, while the remaining ladies close ranks to protect the now seemingly unarmed women.

Attack Rolls (1d20+6=26, 1d20+6=17, 1d20+6=18)

Confirm Crit (1d20+6=15)

Dagger Damage (1d4+1=2, 1d4+1=4, 1d4+1=4)

The daggers spin so rapidly they appear as solid black discs arcing through the air, slamming into Faindrac (2 dmg), Holdrus (4 dmg), and Shenker (4 dmg). Though Holdrus and Shenker take nasty slashes to the arm and midsection, respectively, Faindrac suffers the brunt of the assault, as the final dagger pierces his cheek, cutting into his mouth and tongue (Cheek Pierced card on Crit Deck – 1d4 bleed and 50% spell failure chance for verbal).


Marada slinks along the wall and prepares to flank these byotches!


You know, I think that might be the second time that’s happened to Faindrac? The poor man must look like a chipmunk!


Male Mul Warrior 4 (SRD generic class)

Who's turn is it? Where are we on the initiative? Did I get to do my last posted act of moving past the Templar and blocking his egress in room F3?


Male Thri-kreen Monk 2 (ECL 6)

The templar will be toast in no time once I get my claws on him. Concentrate on the new arrivals instead.


Holdrus Rippor wrote:
Who's turn is it? Where are we on the initiative?

Malaki, though there are a few in states of waiting for things to happen / already moved for next.

Holdrus Rippor wrote:
Did I get to do my last posted act of moving past the Templar and blocking his egress in room F3?

Yep yep!


male human lvl 6 +1la human; 5lvl rogue xp 15,00--21,000 next levelup

I'm gonna stab one of those b+$+%es.
r17+4=21 puchik dmg 3
(if two okay)
r5+3=8 bonedagger dmg 1


"WOOHOO! S..s..scrappins!"

Looks pretty crowded and I don't have a reach weapon. Is there front line room for me?

  • Can I mark one of them broads? "YOU'RE MINE YOU SEXY THING!"
  • IF there is front line room AND I'm close enough AND the path is clear enough: Rage, Charge (1d20+11=12), IF damage Greatclub (1d8+4=5). AC:14, including charge penalty.
  • IF there's no room for charge, I do beleive Radik is in my way, then move up half and fight defensively, waiting for someone (Shenker, hehe, dance buddy, dance) to get whacked. AC: 20.


  • male human lvl 6 +1la human; 5lvl rogue xp 15,00--21,000 next levelup

    Let's gettem, boys!!! They mate me bleeding my own blood! NOBODY mates me bleed my own blood! Hrrmmm....


    Zuko ignores the insane women and goes after the templar.


    Male Human (Athasian mutant) Psion3/Wiz1

    Faindriac doubles over, clutching his face.

    'FAIN! Are you?!'

    Save your concern Cair, I require only,...'

    He raises his head, his damaged cheek bleeding, his eyes wide with fury and glowing with internal power.

    'TARGETS!'

    "Feel the fury of a TRUE master, Wannabe's of the Way!" He screams, spitting blood, his anger palpable force in the air. IN a heartbeat the air before him shimmers once again, and 5 pale white missiles form and race down the hallway, dodging friend and customer alike, each relentlessly targeting one of the dangerous females.

    Same as before, one missile per female, up to 5, each 3d6+3 Dmg, Fort save vs DC:16 for 1/2 dmg. rolls for dmg are,...

    Faindriac's damage with missiles: (3d6 3=17, 3d6 3=9, 3d6 3=13, 3d6 3=15, 3d6 3=10)


    Male Human (Athasian mutant) Psion3/Wiz1

    Sorry, should have mentioned these are the COLD missiles,...


    Male Halfling (Athasian) Psychic Warrior 4

    WAHOOOOOOO!!!!!!!!


    Male Thri-kreen Thri-kreen 2/ Ranger 2

    Kirrish is going to head after the Templar on his turn, moving 40 feet to the space adjacent to the Templar on the right side of the pool. He will then take one attack, with a claw.

    Attack: 1d20+6=10, Damage: 1d4+3=5


    Male Efreeti, advanced manthing 45HD

    if there is an enemy for my character to attack; let me know by name because I am a bit confused; she has an arrow nocked and is on guard making sure we can get out of this enclosed and confined enviroment.


    The pool room is getting a mite cramped, but the good news is you probably have a clear shot down the hallway, and your initiative puts you before Aso’s charge, so no need to take any penalties.


    Male Human Level Adjustment +1 Rogue 1 Ranger 2 Sidewinder Monk 1

    MalaKi stays in the entry room. He takes a position against the wall next to the corridor. He then readies an action to attack any opponent fleeing towards the front door. Taking an occasional peek down the hall, he does his best to remain out of sight.


    Faindriac Fellstar wrote:
    ...one missile per female...

    =)

    I agree.


    M Human Fighter 3 / Binder 2

    Must... resist... urge... to... quote... Monty Python...

    Radik springs back to his feet, snarling. He swings his club, attempting to damage, but not kill one of the dagger-throwing wenches.

    Attack: 13 + 5 = 18. Damage (if applicable): 1d10 + 5 - 2 = 11


    Female Aarakoras race adjustment+2; ranger 4

    Shoots at an enemy
    18+9; 27; have no idea the rate of fire in this edition or damage; you can roll it for me (gm)
    13; if another roll is needed.


    Male Mul Warrior 4 (SRD generic class)

    Holdrus moves to flank the Templar and swings with Scirocco. 1d20+8=20(22with flank), 1d6+4=10+sneak attack 2d6=6 =16 damage.
    "Scirocco, any sign of your brethren?"

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