About Marada Bhelu'AraMarada Bhelu'Ara
Strength 14 (+2)[outburst 1/day+2 str)
Total Hit Points: 31 [includes toughness x2] [includes mulworm bonus] Speed: 30 feet Armor Class: 12 = 10 +2 [dexterity] Touch AC: 12
Fortitude save: +3 = 1 [base] +2 [constitution]
COMBAT
Weapon
Bard's Friend, 1d4, 18-20/x2, 3 lb. (light martial), +2 vs. disarm attempts against you – Athasian bards are proficient in its use. AL: CN Int. 10 Wis 17 Cha 17, Speech and Telepathy, 120 ft. Darkvision / hearing, Fort 9, Ref. 9 Will 9; Ego 13
Greater Power:
Carrying Capacity
Spoiler:
Light load:0-58lb Medium load:59-116lb Heavy load:117-175lb Lift over head: 175lb Lift off ground:350lb Push or drag:875lb 58 lb. or less 59-116 lb. 117-175 lb. 175 lb. 350 lb. 875 lb. Languages: Common Maenad Elven Mulworm familiar(+3 to hp){Wormy} Feats:ToughnessX2 Toughness x2
Spoiler:
Appraise Int 1 = +1 Balance Dex* 2 = +2 Bluff Cha 7 = +5 +2 Climb Str* 2 = +2 Concentration Con 4 = +2 +2 Craft_1 Int 1 = +1 Craft_2 Int 1 = +1 Craft_3 Int 1 = +1 Diplomacy Cha 9 = +5 +4 Disguise Cha 5 = +5 Escape Artist Dex* 2 = +2 Forgery Int 1 = +1 Gather Information Cha 7 = +5 +2 Heal Wis 0 = +0 Hide Dex* 2 = +2 Intimidate Cha 6 = +5 +1 Jump Str* 2 = +2 Knowledge (arcana) Int 3 = +1 +2 Knowledge (local) Int 3 = +1 +2 Knowledge (nobility) Int 3 = +1 +2 Listen Wis 0 = +0 Move Silently Dex* 2 = +2 Perform_1 Cha 9 = +5 +4 Perform_2 Cha 5 = +5 Perform_3 Cha 5 = +5 Perform_4 Cha 5 = +5 Perform_5 Cha 5 = +5 Profession Wis 1 = +0 +1 Ride Dex 2 = +2 Search Int 2.5 = +1 +1.5 Sense Motive Wis 0 = +0 Sleight of Hand Dex* 7 = +2 +5 Spellcraft Int 3 = +1 +2 Spot Wis 0 = +0 Survival Wis 0 = +0 Swim Str** 2 = +2 Use Rope Dex 2 = +2 * = check penalty for wearing armor If the familiar is within reach, +2 on spot and listen ("alertness"). SPELLS
First-level Sorcerer spells: 5 (3+2) per day
Maenad
Energy ray (sonic) once per day: Spoiler:
Energy Ray
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Power Points:
Upon manifesting this power, you choose cold, electricity, fire, or sonic. You create a ray of energy of the chosen type that shoots forth from your fingertip and strikes a target within range, dealing 1d6 points of damage, if you succeed on a ranged touch attack with the ray. Cold: A ray of this energy type deals +1 point of damage per die. Electricity: Manifesting a ray of this energy type provides a +3 bonus on your attack roll if the target is wearing metal armor and a +2 bonus on manifester level checks for the purpose of overcoming power resistance. Fire: A ray of this energy type deals +1 point of damage per die. Sonic: A ray of this energy type deals -1 point of damage per die and ignores an object's hardness. This power's subtype is the same as the type of energy you manifest. other
Outburst once per day:(-2 int and wis, +2 str). Bard
Spoiler:
Bardic Knowledge:special 2nd: Bardic music (countersong, fascinate, inspire courage +1), bardic knowledge, Sneak attack +1d6, death attack, poison use 3rd: +1 save against poison, uncanny dodge 4th: Sneak attack +2d6, Inspire competence Sorcereress
Spoiler:
Class HP rolled Level 1: Sorcerer 4 Level 2: Bard 3 Level 3: Bard 4 Level 4: Bard 3 +1 to charisma Marada Bhelu'Ara's Equipment: 0 lb
Background
Spoiler:
Marada's childhood was spent growing up on the road. Her father, Tusar Bhelu'Ara, was a merchant who supplied an underground network with all means of weapons, armor, and equipment to aid in the movement to overthrow the dragon-king Andropinus, who had grown cruel and paranoid. Marada's mother, Nyna Bhelu'Ara, had been killed when Marada was only four. Nyna was a spy and assassin for the Daughters of the Seventh Veil, a collective group of women who gathered information from the nobles and templars who served the dragon-king Andropinus, using various methods, to gather information and supply the common peoples with a edge against the growing tyranny in Balic.
The templars found documents upon Nyna and she was tortured for days, yet she never uttered a word during these extractions for information. The templars purged her mind and were able to glean some secrets which led to the death of several members of the Daughter of the Seventh Veil. She was never seen again. Tusar raised his daughter on the roads within the tablelands, and taught her many things. After a time he heard word that the Daughters of the Seventh Veil were on the move again. In Raam, he left his daughter in their care. Tusar had to go on a long trip and did not know when he would return, but he promised his daughter he would see her again. Marada was 14 when he left her in the care of The Daughters of the Seventh Veil. There, she learned the many skills and abilites she still has to this day, she was trained in the arts of their covert activities.Marada was also trained as practitioner in the art of seduction. It has been 11 years, and still she awaits word of her father's return.
Appearance/Personality: Spoiler:
Marada is a beautiful Maenad, it is very hard for one to take their eyes off this woman of unearthly beauty. Her movements are graceful elegance.
She stands a full 6'ft tall with legs that stretch to heaven which lies between her supple brown thighs. Her skin smooth as pearl and is a rich mocha color which seems to glitter in certain lightining conditions. Adding to her beauty is her waist length hair of dark brown, it is long and straight and seems to move of it own accord, dancing against the small of her back(She'll ponytail it up or wear a hat when in places of filth or dangerous locations.) Her eyes are pools of hazel that draw one in, they are deep and far away. She can captivate men, women and children with an irresistible appeal. Her voice is soft and smokey, very sexy. Her eyes flare up when she is enraged with emotion, however this has turned on a few of the lovers she has known. Marada favors fitting clothing and comfortable footwear that also compliments her physical beauty such as bodices and corsets and knee high boots. She also likes dresses and gowns and loose fitting clothing when relaxing. Her favorite colors are greens and rich browns as well as black and whites. She is fond of jewerly,gems and rings. However she is not avaricious. She is reserved and chooses her word's carefully. She'll use one word commands over a sentence and a simple hand gesture to convey her want. Marada is only attracted to maenad that are close to her beauty(16-20 Char), but she believes true love can know no bounds.
She has little patience for the lust that she brings out in men. She does not like to be touch, she likes to be clean but is not afraid to get her hands dirty. She loves history and adventure...(more to come)
Marada: Beneath the skin
Spoiler:
Marada keeps her true desire's and feeling's buried deep within her, beneath the cool demeanor of this beautiful maenad, is a raging turmoil of emotions that can produce a plethora of emotional states as follows, during these "black outs" Marada is not there. And she should be left alone, cuz you may end up dead!
Eurphoic happiness,insane laughter, public masturbation, sullen depressions, insatiable nymphomaniac(which has killed two men,that she accidently stabbed to death), raging anger cursing and breaking everthing around her and throwing things at people,a playful child, or a wandering loner who wishes to not be bothered. She sometimes gorges her self on food and drink,sleepwalks or talks in her sleep. Sometimes she can be found in the wilderness naked dancing and singing in the full moon light(Is there a moon?) Marada has dark secrets. Information
Spoiler:
Recently, Dregoth’s Templars have been quashing all resistance groups using information gleaned from the group’s own members. Following a devastating blow against your organization, you found yourself on the run again. Hiding out with a group of revolutionaries, Yellow Monastery refugees, and former Templars, you were gifted with Gregale following the successful assassination of a particularly important opposition member. Though you do not know the motives of the group, you do know the blades are seen as more important to the organization then the living wielders. |