Dark Sun PbP #1 - The Fine Art of Reciprocity


Play-by-Post

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M Human Fighter 3 / Binder 2
Aso wrote:
Well, it is still only six seconds after you walking up and hitting the first giant. I seems to me that it's gonna take a while for everyone to come piling out the front door considering that they are all near the back. It's literally this round that everyone is getting running, and it's a crowd.

It's official. I need to pay more attention. 8X


You need to kill the giant.


male human lvl 6 +1la human; 5lvl rogue xp 15,00--21,000 next levelup

before I do it and make all your big talk look windbaggy. ;)


Faindriac Fellstar wrote:
IF (by some miracle) he manages to get a clear shot, let me know. He will try to stop the fleeing Tecklar using 'Entangling Ectoplasm'. (Ranged touch attack)

I say go for it. There’s always a chance you could peg him before hit hits the doorway, and there’s nothing that says he has to escape.


Aso and Radik make short work of the remaining sentry, though the sounds of screams and general panic now emerging from inside overwhelm the sound of his body sliding to the soft sand.

---

Bodies of affluent Raamans lie everywhere, from the scorched dead piled high about Zuko, to those hacked apart by Holdrus, or torn asunder by Skarsnikt. The band is nowhere to be found, and the overwhelming din is beginning to die down somewhat as those who can flee do so. Your new companion shows signs of deprivation or torture of some kind, as she addles on about half-giants and weaves her arms in complex patterns for no reason you can fathom.

As the remaining partygoers jostle through the far exit, shoving each other against the doorframe, Issiki leaps onto Kirrish’s back (how cool is that), and they both charge after the fleeing Templar, ducking low as Faindrac’s amorphous ectoplasm soars above and passed them in attempt to ensnare the retreating man before he can clear the portal completely.


Male Halfling (Athasian) Psychic Warrior 4

"Hey, Tecklar, come back here!" calls the halfling. "I don't think he knows his own name," Issiki says to his makeshift ride.


Male Thri-kreen Thri-kreen 2/ Ranger 2

"Declaration, Agree: Not good-head Techkklar skittish, run no reason. This one only want eat ear or digit. Ergo?! ERGO!!"


Male Halfling (Athasian) Psychic Warrior 4

"Hey Tecklar! No, it's still not working. I don't really like ears myself; I prefer a nice bit of thigh."


M Human Fighter 3 / Binder 2

Radik mutters a quick reproach, not directed at Aso per se;

"I didn't need your help, halfling."

However, it can be said that this is the first time the ex-gladiator hasn't referred to Aso as 'kneebiter'.

Radik licks some of the blood from his club, turning towards the mass of people escaping the 'establishment'.

Would Radik be able to see the templar escaping?


Male Human (Athasian mutant) Psion3/Wiz1

Faindriac jostles for the exit, trying to get a glimpse of the Templar through the remains of the panicked crowd. Clearing a dazed Raaman beauracrat from his path with his staff, he raises Cair D' Niaf over his head.

'Cair! Guide my aim!'

'A little left, a little up, not that high,... GOOD!'

The hand holding Cair is surrounded in a nimbus of energy resembling jelly, which flies towards the target with the speed of an arrow,... And hits a person at least ten feet away from the Templar, causing him to go down surrounded by viscous ectoplasm, and trip others as he falls.

Cair,...'

'What? You hit him!'

'I. Was. Aiming. For. The. TEMPLAR!'

'Then you should be more specific.'


Male Halfling (Athasian) Psychic Warrior 4

"Tecklar! Come back! We need to talk to you! Hey, Tecklar!" shouts the jaunty halfling on kreenback.

In a lower tone he asks, "Why do we need to talk to Tecklar?"


As patrons flee through the front door Aso listens for anyone that may be jingling with a bag of coins.

1d20+8=24

He intends to take them down.

Reflex roll to not get bowled over by the crowd:

1d20+6=25

Attack roll IF a potential victim comes by, hopefully they are flat footed:

1d20+7=20

IF he hits then damage is:

1d8+2=8


Still cloaked in his aura of flame and much satisfied with the sacrifice of decadent rich, Zuko goes to where Holdrus and Marada are. "Lady, are you in need of healing?"


"Why yes gentle sir, that would be splendid, however my injuries are etched deep within my soul, far from the healing hand of any man"


Male Thri-kreen Thri-kreen 2/ Ranger 2
Issiki wrote:

"Tecklar! Come back! We need to talk to you! Hey, Tecklar!" shouts the jaunty halfling on kreenback.

In a lower tone he asks, "Why do we need to talk to Tecklar?"

"Answer: We get techkklar, learn what he doing at Tik's, why he use waking-dream insect and our long-ear head. Also, cease techkklar getting other techkklar, causing large not good thing."


Radik Aurel wrote:
Would Radik be able to see the templar escaping?

He's not headed your direction, though you may see a stampede shortly.

As an aside, usually Dark Sun nobles are quite a bit tougher (they don’t stay nobles by being pathetic around these parts) and crueler, but fortunately these were pretty well burnt.


male human lvl 6 +1la human; 5lvl rogue xp 15,00--21,000 next levelup

"Let's get that techalier enn."


Male Halfling (Athasian) Psychic Warrior 4

"Oh, so his friends are all called Tecklar as well? These city folk aren't very imaginative with names."


lol


Female Aarakoras race adjustment+2; ranger 4

Arrow ready; this archer is on guard to feather the first bad guy that appears; keeps watch and glances at what the party is doing and the new chick but somewhat nervously

"what plan, chirp, what plan now Squak"

spot 11 +9 = 20


Marada Bhelu'Ara wrote:
"Why yes gentle sir, that would be splendid, however my injuries are etched deep within my soul, far from the healing hand of any man"

"Well, we all have those kind of wounds. It's how we bear them that defines each one of us."

Turning to Holdrus, "Shall we be going?"


Female Aarakoras race adjustment+2; ranger 4

"ah; <chirp> spiritual pain; in that I can help <cluck, cluck>; but not just now <cautiously looks around> the spirits can hear those who call and soothe your aching wounds and teach you the <whrillchkk> glories of spiritual peace in a raging world."


Yes let's get out of here!


Male Mul Warrior 4 (SRD generic class)
Zuko wrote:
Marada Bhelu'Ara wrote:
"Why yes gentle sir, that would be splendid, however my injuries are etched deep within my soul, far from the healing hand of any man"

"Well, we all have those kind of wounds. It's how we bear them that defines each one of us."

Turning to Holdrus, "Shall we be going?"

Yes, after the Templar!


Male Thri-kreen Thri-kreen 2/ Ranger 2

Hey, Vale, I thought you were outside with Radik, Aso and Malaki? Marada's inside with Holdrus, Shenker, Zuko, Faindriac, Skarsnikt, Issiki and myself. The Birds! Everywhere!


Male Efreeti, advanced manthing 45HD

obviously I am lost hehe playing by post is most confusing are we in two groups again; I thought I was going in as I am a scrappy ranger type once there was room; but I am lost I guess; in or out; all good.


Holdrus Rippor wrote:


Yes, after the Templar!

"I'll shall castrated him and remove his tongue, this dog of Dregoth is mine!!

Mwbeeler do I have that weapon, Bard's Friend with me ?


male human lvl 6 +1la human; 5lvl rogue xp 15,00--21,000 next levelup

"Hrrmmm.....ouch..."


Male Thri-kreen Thri-kreen 2/ Ranger 2
Marada Bhelu'Ara wrote:


"I'll shall castrated him and remove his tongue, this dog of Dregoth is mine!!

Aww. We're gonna be buddies.


Marada Bhelu'Ara wrote:
Mwbeeler do I have that weapon, Bard's Friend with me ?

Yep yep. I was going to have her speak up in a bit. I’m still on the fence about creating alts for each weapon, though it might help me keep their personalities apart. I’ll be up earlier tonight so I can get in a pop and a candy bar before my “Mogwai Rules” kick in, so I’ll drop in descriptions of both rooms as each party steps farther into the complex.


M Human Fighter 3 / Binder 2

Radik sniffs the air, tentatively.

"I smell burnt meat."


"Maybe we sh..sh..shouldn't st..st..stand in f..f..front a the d..d..door."


"The templar mustn't escape, else he'll have the entire city's armed forces on top of our heads."


Male Human Level Adjustment +1 Rogue 1 Ranger 2 Sidewinder Monk 1

MalaKi watches as Radik and Aso make short work of the other half giant. He takes a couple of steps away from the door and scans the surrounding areas for signs of trouble. “You gotta watch your back”, he thinks to himself with a smirk on his face. If he had a ceramic for every time Rockwrath said that MalaKi would be a rich man indeed. He also listens for signs of disturbance coming from the inside.

Spoiler:
MalaKi activates his inertial armor spending all three power points for a total AC bonus of +5. He chooses to go with the invisible option.

Spot: (1d20+3=11)
Listen: (1d20+7=14)


A surge in the noise level heralds the arrival of an outpouring of panicked nobles. Reacting quickly, Aso trips a few in the quest for valuables, coming up with an empty toga, a sandal, two pulsating slug creatures, and eight ceramic coins. Clearly distressed, Kha-Chik begins ranting into thin air while the others fend off the panicked crowd.

Stepping into the foyer, the small group finds opulent furnishings, including bronze statuary, hanging vines, and a hemispherical wooden front desk, behind which sits a lone, empty, overturned chair. There are closed doors on both ends of the lobby, and a wide hallway stretches out behind the desk, ending at a set of double doors before forking to the right and left. You hear a whooping noise that sounds like Issiki from the end of the hall.

---

Bursting into the hallway in hot pursuit of the Templar, the group barely has time to draw to a sudden stop before smashing into a wall ten feet straight ahead. You find yourselves in a long hallway with a set of double doors on either end. At the midpoint of the hall is another set of double doors facing an open entryway, and a single door lies open along the north wall at the far end of the hall. Your quarry, the Templar stands in the doorway. Thrusting his holy symbol prominently into the air, he cries, “Mighty Dregoth, grant me the power of creation!” then ducks into the adjoining room.

The bodies of three thoroughly trampled nobles begin to stir at the far end of the hallway. Skin sloughing from their forms, blood and organs melting away, the skeletons begin to advance on your position.

From behind Marada, a feminine voice quips, “This is going to be messy. I hate messy.”


iN CASE ANYONE WANTS TO HAVE A LOOK AGAIN:

MalaKi wrote:
>>>>>map<<<<<


Yes, I agree. It's going to be messy.


INITIATIVE FOR THE GROUP(1d20=7)


Skeleton(s) Init. (1d20+5=9)


Zuko's Init: 14. I'd like to turn them now but those ahead in the init might just reduce them to dust before I get a chance to blast them.


Zuko wrote:
Zuko's Init 14
Are you forgetting something?
Aso wrote:
INITIATIVE FOR THE GROUP(1d20=7)


Aso wrote:
Are you forgetting something?

His modifier is +7 (no worries).


7 + Zuko's init mod 7 = 14


lol

doh! I need some sleep.

Aso's INIT 7+5=12


Male Mul Warrior 4 (SRD generic class)

Holdrus is also at a 14 initiative.
He will move to pursue the fleeing Templar, ignoring the skeletons and moving past them, incurring AoOs if necessary.


Female Aarakoras race adjustment+2; ranger 4

well, not knowing what to do or where who is doing what; I fly up to the top of a building and keep watch till someone lets me know just what the heck is going on.


init;1d20+2=7


Marada, we use group init. So your init should be 12 (7 + your init mod 5 = 12)


male human lvl 6 +1la human; 5lvl rogue xp 15,00--21,000 next levelup

init 7+8 is 15 for Schenker.
"Stabbin time, I sooth."

Stab a skeleton...
puchik r16+4=20 damage 4
dagger r7+3=10 damage 3

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