
Fudrick Boddymil |

French Wolf wrote:Perhaps a touch on the low side. I am happy for you to roll the set again, if you want.
I hope to see two stats minimum of 14 or higher please.I'm happy with the scores as listed; 17 dex, 14 Int and the rest very playable.
Oh, scimitars v. short sword. For flavor I'd like to go with the scimitar, but can't find stats on the SRD. EDIT: Nevermind found one in TheOcho's gear. Pricey.
Table talk on the current combat has just been too funny.
Don't forget that my gear is sized small. So damage and weight are lower than a medium weapon. I left my PHB downstairs but if you need the official stats let me know and I will post it.

Ragadolf |

Sorry Yrar, but that is pretty classic. And funny. In a "Yow, I'm glad that wasn't me" way! :D
Just meta-gaming for a sec, I'm hoping that the 'clanking' in the wooden box I was about to open before Shulim got zapped with a dart is potions. And maybe more in the heavy chest with the now-triggered trap?
And If i read the earlier posts right, didn't you guys just bring supplies into camp? Like food and water??? Though I was hoping that this creature was actually taking dmg from the fire each round, and that was what set it in motion. I imagine that a strong(er than me) character could pick one up and roll or toss it onto the 'Flaming Meatball' here.
Question about the 5' step. I know it is it's own action, (meaning it's NOT a 'standard' action, or a 'move' action.) And that you can take one at (almost) any time during your turn. Does that mean that I can take a move action (or a charge) at the creature, make an attack, (or a charge attack), and THEN 5' step back?
Just curious, I don't usually play such, PHYSICAL mages! ;)
EDIT= NeverMind, I found the rule for 5' step. It is basically a free move for when you take NO other movement! Thanks anyway.

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French Wolf wrote:Perhaps a touch on the low side. I am happy for you to roll the set again, if you want.
I hope to see two stats minimum of 14 or higher please.I'm happy with the scores as listed; 17 dex, 14 Int and the rest very playable.
Oh, scimitars v. short sword. For flavor I'd like to go with the scimitar, but can't find stats on the SRD. EDIT: Nevermind found one in TheOcho's gear. Pricey.
Table talk on the current combat has just been too funny.
Ghari ibn Ayyadi Spoiler
Cheers

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I'm not sure what I have to look at
nor why i need to roll more damage? unless its on general principal
just so everyone knows its not that staff sucks , I rolled a couple of snake eyes on my last two damage rolls.
someone want to clarify for me here?
Its a language issue: I know what you are rolling and I know you should be taking lumps out of the creature.
Let's see Roman kickin' butt!
The amount of dice you are rolling is fine, it's the results that suck. With Yrar on the ground, you become a front line fighter. (I also like to heap pressure on the players).
Cheers
P.S. We want angry druid with deadly staff attack. Apologies for the misunderstanding, Logos.

Fudrick Boddymil |

So I thought of using the water we brought with us. However that only gets rid of the flames. Or would there be holy water in the supplies or camp. I could try throwing a cure wounds on it, but I prefer to save it. Plus the possibility of blisters on my hands is not fun. There are still alot of things we have not seen in the camp yet. Mr. Wolf tends to keep us a little to busy to just lollygag around and inspect everything.
So can anyone think of something that will help with a flaming undead archaeologist? Pushing it back into the fire it came out of? Fire doesn't seem to affect it much if not at all. But it is a suggestion from a newbie gnome.

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So I thought of using the water we brought with us. However that only gets rid of the flames. Or would there be holy water in the supplies or camp. I could try throwing a cure wounds on it, but I prefer to save it. Plus the possibility of blisters on my hands is not fun. There are still alot of things we have not seen in the camp yet. Mr. Wolf tends to keep us a little to busy to just lollygag around and inspect everything.
So can anyone think of something that will help with a flaming undead archaeologist? Pushing it back into the fire it came out of? Fire doesn't seem to affect it much if not at all. But it is a suggestion from a newbie gnome.
Just ask Yrar if he minds the fire damage and being set alight?

Utak |

Logos wrote:Is the half orc down and out or just hurting?I think he took a round to smother his loincloth.
Yep, Yrar is rolling around on the ground and punching himself in the nuts to beat down the flames. Yrar is not happy. And he'll probably walk a little funny after this ...
But he should be up swinging next round ...
As per the supplies, I was thinking about the water from the start, but I came to the conclusion that Yrar would not have thought of it and would just want to smash the thing. So that's what happened.

Utak |

Conversely let me have any criticisms, constructive or otherwise. I can take it.
You smell funny. :) Nah, just kidding!!! I'm really enjoying the game so far, and I am starting to feel the connection forming between the characters. Yrar still hates fiery undead though. And so does his crotch ...

Ragadolf |

That's why small characters are good - its hard to kick us in the nuts.
Although, I once had a Halfling Monk who on a charge attack could deal 1d8+3+1d12+1d6 damage - via a flying kick right to the nuts. Awesomeness ensued.
THAT is ,... just too funny for words. Sounds like you and my old gaming group would get along famously.
Shulim, I just want to point out that you have selected the same portrait for Shulim that I have for a character in another PbP. So everytime I scroll down to the latest post and see it as I scroll by, My first thought is, "Oh NO! I selected the wrong avatar last time!"
:D
Mr. DM~ I'm fine with the way things are going so far, If I see something later I'll let you know, I'm not shy! ;P
Plus, Though I've been reading, I haven't been IN the game long enough to make any judgments yet! Give me time!

thereal thom |

Ghari ibn Ayyadi wrote:French Wolf wrote:Perhaps a touch on the low side. I am happy for you to roll the set again, if you want.
I hope to see two stats minimum of 14 or higher please.I'm happy with the scores as listed; 17 dex, 14 Int and the rest very playable.
Oh, scimitars v. short sword. For flavor I'd like to go with the scimitar, but can't find stats on the SRD. EDIT: Nevermind found one in TheOcho's gear. Pricey.
Table talk on the current combat has just been too funny.
Ghari ibn Ayyadi Spoiler
** spoiler omitted **Cheers
Sorry long day at work yesterday. I'll try to jump in, now.

Ghari ibn Ayyadi |

This text didn't seem to fit into the combat.
Ghari ibn Ayyadi, once proud hunter , glanced nervously over his shoulder. He seemed to have lost his pursuer at last. But where was he? His flight through the jungle had been random, desparate. Looking at the sky through a small clearing he decided, "OK, that's north. Now if I just knew which way to go."
Shouts and cries from a short distance away attracted his attention. People! He began to jog toward the sound. Rounding an unusually dense patch of underbrush, he stopped.
Three, maybe four men and small folk were engaged in melee with a terrible burning man. This was too much. He looked back into the jungle. Wait, one of the voices sounded familiar.
"SHit." The combat was too close for the bow. He drew his sword and charged into the clearing.
French wolf, I'll stick with the shortsword for now. Someday Ghari can upgrade, but now he's just a poor corsair.

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Ragadolf, skimmed your background per your note to Sully. I'm in agreement. Just one thing -- SUlly had started Garvyn as a human, so that's the way I did him. Not half-elf.
French Wolf, I found and opened Sully's Christmas present. Were you and he thinking Ranger when that was written?
Ghari post bodes well for the future. Thanks.
In answer to your question, yes but would you prefer a scimitar?
Cheers

Ghari ibn Ayyadi |

FW and Ragadolf : got some background done. Briefest sketch.
FW: Definitely short sword for now. I'd like to play up the poor angle for a bit. Can't imagine the pirates are paying us much since they hold Temusa. Ghari's also lost his pack in the flight through the jungle, so I don't have to deal with any more equipment purchases. If there's opportunity, I'll probably search the camp to borrow some sundries like waterskin, bedroll.

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Fazaam, for the purposes of your attacks with the jar, you have two choices;
1) Throw it, range 10ft, -4 to hit due to improvised, probably -4 due to throwing into combat, ranged attack, damage 1d6 (bludgeoning, jar) plus 1d20 (roll for effective dowsing of flames by the water).
2) Or chug it. This is a ranged touch attack, -4 due to improvised, range 5ft but no attack of opportunity, no lethal damage but roll 1d10 for effective dowsing of flames by the water. Each jar holds enough water for two chugs.
Just decide what you want to do on your next go.
Cheers

Fudrick Boddymil |

After reading the part about the arm falling off I thought about getting everyone to back off and keep away from it. It is a shambling undead, so they umm shamble. We should be able to keep away from it. Then I figured, IC in the heat of battle, and the fire on Fudricks arm, that would not be something that would be top priority.

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Zombie chase you for roasted brains as bits fall off. Yes - I envisaged that possibly happening. However once you all charged in, then its party time.
I am going to admit to a small mistake (in your favour). I posted that the creature roared as if hurt by Ghari because I instinctively thought his short sword was a slashing weapon, but it isn't. It's a Roman gladius and a piercing weapon. I wont go back and change the damage dealt. But just to let you guys know especially Ghari know, so that he will realise why his sword isn't bothering the beast so much now.
Fudrick

Fudrick Boddymil |

Fudrick
** spoiler omitted **
Mr. Wolf:
You are correct. I don't have the books in front of me but Crystal Keep shows a medium Scimitar as 1d6 which would make my small one 1d4. And yes it is slashing. Apparently when I switched weapons to Hettama's favored I forgot to switch the actual stats around. Thanks for catching that!

Ghari ibn Ayyadi |

After reading the part about the arm falling off I thought about getting everyone to back off and keep away from it. It is a shambling undead, so they umm shamble. We should be able to keep away from it. Then I figured, IC in the heat of battle, and the fire on Fudricks arm, that would not be something that would be top priority.
I thought about running away before joining the battle. This thing is brutal. And I'm not much help. I wish Fazaam's water attack went better.

Ragadolf |

Fudrick Boddymil wrote:After reading the part about the arm falling off I thought about getting everyone to back off and keep away from it. It is a shambling undead, so they umm shamble. We should be able to keep away from it. Then I figured, IC in the heat of battle, and the fire on Fudricks arm, that would not be something that would be top priority.I thought about running away before joining the battle. This thing is brutal. And I'm not much help. I wish Fazaam's water attack went better.
That makes TWO of us! ;P

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A-hah! You want a wand of fireballs already? It usually takes a while before a sorcerer starts asking me that.
Generally chaps I have a couple of thoughts about the fight that I wanted to run by you guys.
1) Do we feel that individual initiative rolls is better or are you happy for the first PC to make everyone's rolls?
2) I just read Kobold Quarterly 3 and there's an article about "cinematic" combat. One of the points it mentions is to remove the penalty for using improvised weapons, like jugs and waterskins etc, but make all damage non-lethal. It fits with the Sinbad theme. But I would like your opinions.
Cheers

Fudrick Boddymil |

A-hah! You want a wand of fireballs already? It usually takes a while before a sorcerer starts asking me that.
Generally chaps I have a couple of thoughts about the fight that I wanted to run by you guys.
1) Do we feel that individual initiative rolls is better or are you happy for the first PC to make everyone's rolls?
2) I just read Kobold Quarterly 3 and there's an article about "cinematic" combat. One of the points it mentions is to remove the penalty for using improvised weapons, like jugs and waterskins etc, but make all damage non-lethal. It fits with the Sinbad theme. But I would like your opinions.
Cheers
1. Making the first PC roll init would speed up the game a good bit. Waiting on 5-6 people to make a roll will take a bit of time. So far it seems to work when you roll it for all of us. So I am amiable to letting the first PC do it. They better use their "hot" dice though. ;)
2. Having a penalty does make it more "realistic". When throwing snowballs at people I tend to miss. There is alot of confusion and action going on. However throwing a ball back and forth with my son I very seldom get a bad throw in. I would not be adverse to using that system though. Plus it might help us out of a sticky situation.

Ragadolf |

A-hah! You want a wand of fireballs already? It usually takes a while before a sorcerer starts asking me that.
Generally chaps I have a couple of thoughts about the fight that I wanted to run by you guys.
1) Do we feel that individual initiative rolls is better or are you happy for the first PC to make everyone's rolls?
2) I just read Kobold Quarterly 3 and there's an article about "cinematic" combat. One of the points it mentions is to remove the penalty for using improvised weapons, like jugs and waterskins etc, but make all damage non-lethal. It fits with the Sinbad theme. But I would like your opinions.
Cheers
(Grrr! Typed all this once and it got eaten!)
Of COURSE I want a wand of fireballs! Doesn't being a caster automatically make me a pyro?
1) If you have time during the 'setup' to ask for individual rolls that's fine, otherwise I'm good with you or the first poster rolling.
In other threads I've seen the first poster roll, and then everyone lines up according to their init bonuses. It's fast, but we would always go in the same order unless the DM shuffles us for fun occasionally!
2) I LOVE the idea, it might not be very 'realistic', but last time I checked, we were playing a FANTASY game! And it fits very well with the 'Sinbad' theme where they can and did pick up anything to fight with!
(I'm thinking of the movie where Sinbad & friends were trapped in an ancient temple, and they escaped by taking the ancient braziers and making a bow/grappling hook arrow to reach the skylight!)
Perhaps with the following OPTIONAL rules voted on if there are concerns,...
A) If the improvised weapon is close enough to the normal weapon (IE- a chair or table leg for a club) AND you are proficient with that weapon, then you may use it as a normal weapon, damage et al,...
B) If we NEED the weapon to be 'full-lethal' (IE- Break a chair leg for use as a wooden stake to use on a vampire) we accept the normal SRD rules for improvised weapons. (Again, unless the DM rules that its close enough to a normal weapon. I can see an argument for the stake being usable as a wooden dagger.)
Just thoughts in advance, personally I love the 'cinematic' rules, if only because our resident swashbuckler wannabe just got told that 'Barfight' takes on a whole new meaning!
(Fazaam, with his limited weapon familiarities, is now FAR more likely to pick up a pitcher, a chair, or even an unconscious Halfling for use in a barfight instead of the Falchion that the eunuch just dropped!)

Utak |

Sorry, crazy day.
Yes, I like Ragadolf's suggestions regarding improvised weapons.
first person rolling initiative is fine by me. Other suggestions are group initiative (not crazy about, but easy) Another, is what I used to do with Erian's Glen. After a battle, I would ask for Initiative rolls on everyone's next post, save the rolls, then when a combat scenario popped up ... BAM ... instant initiative table.
Just some ramblings ... Pay me no mind
Will try to post soon. If I do not get around to it. Yrar wants to make haste to the dig sight and constantly references the setting sun and that if Zatari is alive, he better have food.
Cheers for now
Utak

Ragadolf |

Utak's suggestions for init are fine with me too.
I'm also for after we spend the next FEW minutes (game time) making sure we didn't miss anything in the camp, we need to hightail it uphill ASAP to reach the dig site before dark.
Just a guess, I'm not the ONLY person in this group to have read 'Lord Foul's Bane', am I Mr. Wolf? ;)

Utak |

Just a guess, I'm not the ONLY person in this group to have read 'Lord Foul's Bane', am I Mr. Wolf? ;)
I don't think this counts, but it is on my bookshelf in the to be read pile. With hundreds of others ...

thereal thom |

Chiming in on WOlf's rules questions.
Initiative. Definitely, either FW or first poster rolls initiative for everyone. That will save a day just figuring out order of battle.
Cinematic combat. I like the improvised weapon deals subdual damage, or maybe half subdual- half real. I also like Ragadolf's argument that we should be able to "force" real damage with the penalty.
In the final analysis, I think it's all good and thus am no help at all.