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Gentlemen I'd like to draw a line under the Logos thing.
I haven't heard back from him and doubt I will. Firstly thanks for the way you all responded, that is the one aspect of this that pleased me.
No one, Logos included did anything wrong. His handling of the explosion didn't hurt anyone directly so we could have carried on had he survived.
For yourselves, someone could have grappled the druid into submission but that's a rocky road. And I wouldn't do it with Yrar because it can create bad blood.
Personally I bear Logos no animosity for going and wish him well. But I am disappointed when people don't talk about it and just leave, but that's their decision.
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As for the rest of you, I would like to know if you have any issues with the game. I hope not because then we can settle down with the party and have some fun.
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The party now consists of
Fudrick - TheOcho
Shulim - Guy Humual
Fazaam - Ragadolf
Ghari - Thereal Thom
Marwan - Patrick Curtin
Yrar - NPC
Cheers

thereal thom |

I'm having a good time. A little frustrated with trying to put some eastern flavor in my speech. I'll just keep cribbing notes from the other players though.
The game is good. Still trying to figure out exactly how the urns and witch are connected.
And how are we going to save Temusa? 20 or so + witch and her 3-4 henchmen is a long row to hoe.
French Wolf, is anyone in the crew likely to join us, or at least stay out of the fight ?
Crazy option: burn the ship. Escape with Temusa in the the confusion.
OF course Mr. Suckers may change all our plans.

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We have had a few interruptions so information may be a bit confused. Also the challenge of retaking the Sea Harem is not easy.
OK here goes - the Sea Harem had a crew of 20+ when it arrived. Since then three left on a spying mission.
Then Marwan and his watering expedition met Mr Sucker which meant another load of casualities.
There may be Marwan's boat on the beach nearest the Sea Harem. There is probably another boat on the beach towards the mainland. There is a body missing from that beach.
There is a boar creature and another zombie-like monster looking for Marwan.

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I'm having a good time. A little frustrated with trying to put some eastern flavor in my speech. I'll just keep cribbing notes from the other players though.
The game is good. Still trying to figure out exactly how the urns and witch are connected.
And how are we going to save Temusa? 20 or so + witch and her 3-4 henchmen is a long row to hoe.
French Wolf, is anyone in the crew likely to join us, or at least stay out of the fight ?
Crazy option: burn the ship. Escape with Temusa in the the confusion.
OF course Mr. Suckers may change all our plans.
I go for politeness with my bard barber in another game. He is always the soul of gentlemenly conduct and courtesy (Whatisname in 13th Warrior), and he smiles alot.
Other than that I don't know. Fazaam has a hint of flashy sinbadness but there is always room for more.
Yes - the crew, not the bully boys are not keen on Zerea's ways. Perhaps they could be convinced to side with the party. That comes down to good roleplay (which you all have) and good dice rolls (nuff said).
Cheers

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As for the rest of you, I would like to know if you have any issues with the game. I hope not because then we can settle down with the party and have some fun.Cheers
I'm late to the party but I've read through the adventure thus far and I'm having fun. I don't think there's any problems with the story or the group. Logos leaving might not have had anything to do with the game at all. I wish he'd said something to indicate why he left, as a DM I'm also frustrated with not knowing, but I'd just chalk it up to not being able to please all of the people all of the time.
As for this boat thing, Shulim is a beguiler, with a few poor NPC saves he could turn the crew against each other. Personally I'd just try to snatch the girl. Fighting these demons or a "sea witch" is like choosing between fighting a tiger or a lion. Let's just cut our losses and try to make our escape.

Ragadolf |

I am sorry to see Logos go. I also wish he had mentioned why, but like you said, not all games are for all people. I'm sure we'll see him around on the boards.
Let me survive this coming week at work, and I'll see if I can't ratchet up Fazaam's 'swashbuckler' level a notch! ;P
Hm,... how to rescue my girlfriend?
-the old 'prisoner' routine?
-sneak aboard? (unlikely, unless they are already fighting and too busy to notice our approach)
-bold as brass approach? (Bluff our way onboard, and try to get as far as possible without fighting?)
-Any of the above, and try to get the 'regular' crew on our side? (Rile them up to fight for their freedom?)
Ok, that's it, i'm out of ideas. Next?

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Thanks mate. I knew you would understand. One day we will get to game together...
Gentlemen I am going to offer Yrar to one of the guys who has just lost out in Sean's games. It removes the need for me to NPC and some of them are probably looking for something today. If anyone has an issue with that let me know.
Cheers

Patrick Curtin |

French Wolf: I just want to say I am having a lot of fun in this game, despite being the 'new guy'. Excellent writing and voice, I really feel like we are in a tropical Arabian area, like medeval Indonesia.
For my two cents the things I think exemplify the 'Eastern' voice from Western are these: 1) Their punctilious courtesy and praise to others, even near-strangers. It seems lavish on Western ears, but it is part of their daily conversation. 2) Their dancing around a subject for a long time before settling down to brass tacks. This I think we can hand-wave over since we are posting and everything takes time. 3) The speckling of comments to the gods in almost every sentence. Easterners (at least the Arabs I have known) talk to God much more in regular converstion (not in a insane homeless person way, just addressing God much more frequently) This usually is praising or beseeching the deity in whatever scenario the person finds themselves in (or asking for a calamity on an enemy!) also quotes from holy texts are a perennial favorite. By the way, I hope I haven't usurped any of your DM rights by positing a 'Book of the Navigator' to quote from Wolf, if I overstep, please let me know.

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Good.
If no one says they are interested I don't mind, I didn't expect you to mind.
As for the Book and the Middle Eastern flavour, it's very good Patrick and it all adds to the world. They more you invest, the better it all seems. Najm is one of my favourite gods so anything that adds to him is great.
Cheers

Ragadolf |

Cool! New guy incoming! (Ducks)
Yeah, I'm not 'hip' to the MIddle eastern flavor myself. I'm trying, but mine is pretty much based on old SInbad movies I haven't seen in decades! Maybe If I can find my copy of 'Al Quadim, Arabian Adventures' from 2nd Ed. That had a lot of good tips and phrases to crib from and get you started.
I DO remember a couple of the stories in the sidebars.
-One was about how seriously everyone takes the 'Bond of Salt'. When you met with a person, the host would offer the guest a piece of bread with salt on it. If they accepted, this formed a bond, the host promising that nothing would happen to the guest while under his roof, (and if it did, he was honor-bound to hunt down the one who did it to regain his honor) and the guest promising that he would do no harm while he was there. (So if a guest refused in a D&D scenario, you were pretty sure he was up to no good!) I believe that it is all related to their religious beliefs. (To break an oath is to be cursed by God until you redeem yourself, I think)
The story was how a thief found what he thought was a box of sugar, and tasted it. To his dismay it was salt. He left the house without taking a single item. So strong do they take the bond of salt, that even if taken accidentally they feel they must honor it.
Anybody else has anything, please let me know! I need all the help I can get! :)

thereal thom |

Rags, I think Fazzam's doing fine. He's got the bucklesquasher thing down.
TheOcho, good thought that the witch might want to get the Harem out of harm's way. Very plausible.
Something in F.wolf's description of the overloaded boat made me think fleeing, paniced people, not rabid raiders. I could be wrong though.

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The row boat we came in on is a good distance away plus we have to go back through the camp, jungle, pit trap, and whatever infected are out there. That will put it further away from those coming in which may be a good or bad thing. Plus the row boat may be to small for all of us. We started with four and we are at what 6? I think we should investigate the boat coming to shore, find out what we can, then come up with a plan to assault the ship. Maybe we can overtake it and sail out in grand style in search of other pirates that deserve a beating.

Ragadolf |

Ok, I'm confused, (Story of my life)
We can go back to MArwan's landing point, where he saw the sorcerer, which takes us THRU the jungle on no distinct path, VERY dangerous and time consuming.
OR
We can go to Fazaam's & Ghari's (hopefully) still hidden boat, how dangerous is that path?
OR
We can go to the Fudrick & party's boat, how dangerous is that path?
OR
We can meet the incoming at the beach. How dangerous is that path?
I officially vote that we take the SHORTEST/quickest path to the nearest boat that does not require us to cut our own path through the jungle.
The only other consideration I have is that I would like to know why they are basically abandoning ship. But they may not be inclined to 'give' us their boat, on our word that they can have the others. If i have to choose between knowing and getting a boat,... Fazaam is hotheaded, and anxious about his girlfriend, he will go with 'boat'.
That is my final vote. I will of course go with the majority. :) (Hey, Fazaam is many things, but crazy aint one of them!)
I will post an IC response when you have all voted.
EDIT- Sorry just re-read and realized I sound huffy (I hates the nonverbal communication)
I'm just limited on time and Inet is iffy here at work, just trying to type fast! Thanks all! :)

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Unconfusion spell
1) Marwan landed at the beach closest to the Sea Harem. The island runs roughly north/south with the volcano in the middle. It is surrounded by thick jungle.
2) Fazaam and Ghari and Yoraal landed on the same beach as Marwan and used the same boat. It went back to the Sea Harem, although it did return daily for any news from the spying.
3) Fudrick (and Shulim's) boat is or was on the eastern side facing the mainland village of Musaal.
4) It is extremely likely that the boat you have just spotted is headed for the same beach as Marwan landed at.
Hope that helps a little.
If we were sat round a table, this would be so much easier to explain.
I'll definitely have to get my head round the mysteries of the scanner and something like photobucket.
As for your inet link, it drives me wild, especially when coupled to my little boy switching off the computer at the mains if he feels ignored. His timing can be impeccable.
Cheers

Ragadolf |

Ah, thank you! I feel so De-confusified!
OK, so the Marwan beach (which has the only other boat from the Sea Harem that we know of), and the beach the newcomers are landing on are likely the same. That narrows our choices down a LOT! :)
I suggest and repeat my vote above, we head for Marwan's boat and secure it before the others land. We meet them. If talkable we get info. If zombies we run like #@!! cuz we had a hard enough time fighting ONE at a time! ;P

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TheOcho spoiler

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This is my calculations on Shulim's movement:
ok, seeing as we're gnomes we have a move of 20
moving silently means we have to move at half speed
if we take a double move we can move 20 feet silently. By my calculations it will take 5 turns to get move behind those boxes. More if the jungle counts as difficult terrain.

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This is my calculations on Shulim's movement:
ok, seeing as we're gnomes we have a move of 20
moving silently means we have to move at half speed
if we take a double move we can move 20 feet silently. By my calculations it will take 5 turns to get move behind those boxes. More if the jungle counts as difficult terrain.
Let's try this

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The party start in difficult terrain and that is everywhere apart from the clearing and beach.
The jungle is difficult terrain which would be a quarter movement, right? Half for move silently, and half of that for difficult terrain. So in essence we can move 5 feet at a time this way. Oh the times I wish I could transform into a Cloud Giant and make use of that 50ft movement and then clobber some unlucky soul. Besides, flying is to overrated :)

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Sheherazade wrote:The jungle is difficult terrain which would be a quarter movement, right? Half for move silently, and half of that for difficult terrain. So in essence we can move 5 feet at a time this way. Oh the times I wish I could transform into a Cloud Giant and make use of that 50ft movement and then clobber some unlucky soul. Besides, flying is to overrated :)The party start in difficult terrain and that is everywhere apart from the clearing and beach.
Ok, 10 feet with a double move, that means we'll need 10 turns (or a full minute) to get behind the boxes. I assume that Marwan could keep them occupied that long.
My comments "let's try this" weren't directed at the players but rather directed at my horrible adversary the Thread Monster which ate my first attempt and then failed to display my second attempt.

Sheherazade |

General point for those of you that love going full defensive or fighting on defensive, it is a standard action to do so.
The spot and listen checks for the likes of Ermosh and his baddies are being modified by distance, and Marwan's antics. So far only the halfling has noticed any of you in the bushes.

Patrick Curtin |

Anyway ...
Well, at least these mangy pirates aren't in league with the demons. I don't know what we should do here, persuade them to go back to the ship and fight with us? Fight the three ringleaders and then persuade the others to come along? Join the vile Ermosh and his mangy bunch and steal a new dhow? Killem all and let Najm sortem out?