Adding in Extra Adventure


Rise of the Runelords


I was looking through Paizos adventures and found
GameMastery Module D2: Seven Swords of Sin
http://paizo.com/store/downloads/gameMasteryModules/v5748btpy7zke.
Does anyone on here think this could be a good add in because it Deals with the 7 deadly sins, I have not purchased it yet so im asking for some thoughts on the matter.
I have heard its super deadly and has a high chance to be a TPK but with my party i doubt it (they are really good players)

Scarab Sages

Level-wise it should fit nicely between Skinsaw and Hook Mountain.

It's in Varisia, and is thematically tied.

I've been thinking about dropping it in myself. It does seem fairly PC-death friendly, but I've got 5 players and hell, who doesn't like making a shiny new character?


Thats where i was thinking about adding it even though after Skinsaw i think mine will be more on 8th almost 9th by then but we will see

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

I'm thinking about it myself. Maybe a side trip to rescue someone from Kaer Maga

Liberty's Edge

Given the meatgrinder reputation, I'd be worried that I was "sidetripping" them into a TPK; I'm not sure that's conducive to the long-term health of the game.


I want to know who else has seen it and if they think it is to much of a meatgrinder and if the Swords of Sin would be not good in RORL

Liberty's Edge

Pathfinder Roleplaying Game Charter Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

It's a good adventure but they're right. One solution would be to reduce the CRs of each encounter a bit to by 2, sure it means less XP, but shouldn't effect things over much. Though this could impact the end of the adventure when the CRs become 9-11.


Im trying to add more levels to the characters so we can end at 20th

Liberty's Edge

Pathfinder Roleplaying Game Charter Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

I don't know if that's a very good idea, it means they'll be very ahead of the level/item curve when the Advneture Path ends. The final fight is going to be designed for a party of level 15th, meaning you'll make each Pathfinder each from here on out easier. I mean if that's what you want to do, then Seven Swords is a good way to do it then.


I will make everything harder as they go up

The Exchange

Joey Virtue wrote:
I want to know who else has seen it and if they think it is to much of a meatgrinder and if the Swords of Sin would be not good in RORL

I ran my group through the whole thing and the *really* bad parts were the last two rooms and the mummy. Everything else will probably not result in tpk unless your party is underpowered or extremely underpowered. Look out for the fight in the lake, too. I could see that one ending in some pain.

As far as loot goes, my party got almost nothing out of the place of use until they fought the bbeg. If your party managed to tote all of the gold out (one of the chunks is worth 10k iirc), they would be up quite a bit.

Anyway, my main advice is to beware the next to last room. The magic levels being used there *can* get out of control. Getting hit with 8th level magic when you character is only level 8|9 is no fun. ;)

Spoiler:
1)efreeti+dragon is GENIUS.
2)If Tirana managed to make off with one or more of the swords, you could very well end up working with Kerzoug's minions to stop her, or in a race with his minions to retrieve the sword(s). Hell, you could end up working with Her if she became aware of Kerzoug and was able to convince your party she wasn't out for conquest. There are a lot of things you could open up if you integrated the seven swords into the main RORL storyline. And going into Kaer Maga is just plain fun. :)
3)If the construct swarm escapes the room (it did in my game), you could very well end up with a magical plague in Kaer Maga and points beyond.

Contributor

D2 may prove useful in Curse of the Crimson Throne too, considering Kaer Maga's proximity to Korvosa.


janxious wrote:
...Everything else will probably not result in tpk unless your party is underpowered or extremely underpowered....

How about really stupid?

Liberty's Edge

Kruelaid wrote:
janxious wrote:
...Everything else will probably not result in tpk unless your party is underpowered or extremely underpowered....
How about really stupid?

There is no CR for stupidity; it can get any party killed, no matter what.


I just Purchased the Seven Swords of Sin and so far it is great im not going to use the part about the church sending them.

Im going to have someone else uncover that these swords of rune have been colected and might help figure out what is going on and then after they get all the swords the churchs group adventuring party will come and ask for the swords, and i know my party and magic items so they will fight them tooth and nail


So does anyone know any other good adventures to add in From Dungeon Magazine?

So how it looks for leveling right now is

Burnt Offering 1-4 (extra Xp from a dire boar malfa and other extras)

Skin Saw 4-7 (adding levels to the Ghouls and a few other things)

Seven Swords of Sin 7-8

Hook Mountain 8-10 (Adding levels to most creatures)

FORTRESS OF THE STONE GIANTS 10-12

SINS OF THE SAVIORS 12-14

SPIRES OF XIN-SHALAST 15-17

With these levels I think somthing can be added between Fortress and Sins And between Sins and Spires (i think i have not seen them)

I want each to be like a 1 level adventure so they would finish 19 20th right around there

I would like the last fight to take them to 20th level

I know im causeing my self more work but my players want to go 1 throug 20 we enjoy that


I'll be running this using the Castles & Crusades rules, so I will need some extra adventures so the PCs can keep pace with the suggested levels.

I plan on starting off with "Legends are Made, not Born" from Goodman Games, before getting the PCs on to Sandport.

I also found two nice, low level adventures in Dungeon #94 (The Excavation and The Last Hunt) which I will run during or after Burnt offerings, before getting started with the Skinsaw Murders.


I forget who originally came up with this idea, but this is something I plan on doing --

Karzhoug knows about Tirana and the swords. He hires an EVIL 8th level party to infilitrate her stronghold and retrieve the swords/stop the enchantress.

This gives the PCs a little break, and allows your players to play the evil baddies. Also it has the cool story effect of of playing up the enemies side.

Just a thought*

Spoiler:
Again, not mine . . .though I wish I could take credit for it.


Great Idea but doesnt do what i want. Get my characters more levels


What if Karzoug, through intermediaries, hire the regular PCs to do the job? Talk about irony, eh? Working for the enemy? I might steal the original idea, though.

Dark Archive

Joey Virtue wrote:
Great Idea but doesnt do what i want. Get my characters more levels

Seeing how this was murder dungeon it might end your characters levels ;)


I have the dungeon and if the players are smart it shouldn't kill any more than Hook Mountain

I love the idea of having the Rune Lord hire them and then offer them lots of gold to intice Greed in the players


I have been looking through old Dungeons and have found 2 great adventures to add in

After Hook Mountain im going to add Shadows of the Abyss from Dungeon 118
im going to make the hill giant the blue dragon and the drow instraments of Karzoug to help create his giant army

and

After Fortress of the Stone Giants in the search for the Runeforge they will Enter the Rune Chapions Tomb (Dungeon 138 The Mud Sorcerers Tomb)This will be a tomb of one of Karzougs champions while making a few changes i think this will fit in nicely

For people who have seen these two adventures do you think they will be good add ons and fit right in


Joey Virtue wrote:

I have been looking through old Dungeons and have found 2 great adventures to add in

After Hook Mountain im going to add Shadows of the Abyss from Dungeon 118
im going to make the hill giant the blue dragon and the drow instraments of Karzoug to help create his giant army

and

After Fortress of the Stone Giants in the search for the Runeforge they will Enter the Rune Chapions Tomb (Dungeon 138 The Mud Sorcerers Tomb)This will be a tomb of one of Karzougs champions while making a few changes i think this will fit in nicely

For people who have seen these two adventures do you think they will be good add ons and fit right in

You might hesitate on using "normal" Drow, since they are being re-imagined a bit in the third AP "Second Darkness".

Also, given the deadliness, I'd suggest running D2 *after* Hook Mountain, which will maintain the xp levels a bit (not quite as much xp since they'll be higher level), as well as keeping them alive better.

I like that evil party idea though. I'm thinking in a dream sequence, transmitted somehow by a secret good/neutral member of that evil party - so they "experience" (i.e. play) what a member of the evil party did. At the end, assuming the evil party makes it out, they're told something like "they are heading to spot X soon, hurry to stop them" - and they'll have intimate knowledge of the baddies. Give full xp for defeating despite (hopefully) ease, to makeup for not getting the D2 xp.


I think you are correct about not useing the Drow.
Im going to make it into a Lamia Matriarch, and make her a real a high spell caster because the Cleric hill Giant is going to be a combat whore when im done with him

A hill Giant cleric with all the cleric combat buffs i think will be very deadly


Joey Virtue wrote:

I think you are correct about not useing the Drow.

Im going to make it into a Lamia Matriarch, and make her a real a high spell caster because the Cleric hill Giant is going to be a combat whore when im done with him

A hill Giant cleric with all the cleric combat buffs i think will be very deadly

Oh quite - I had a delicious Hill Giant Priestess of Envy a year or two ago.


Has anyone read Dungeon 138 The Mud Sorcerers Tomb?

Im trying to convert it into a Rune Champions Tomb just wondering anyones thoughts

Its seems like it will go over well just wanted some other thoughts

Like should I allow them to keep the Mudship (makes getting around alot easier after this adventure)

The Mud Sorcerers had 4 symbols i want to change them into rune that mean somthing for the Runelords anyone got any besides the one obvious one


I'm cooking up an encounter with goblin bandits (possibly involving a nerfed version of the pyro-goblin presented earlier in this thread) on the way to the boar-hunt with Foxglove. These bandits are attempting to rob a gnome named "Hobarth Stills" (expert 1, artificer 2) who's brought a large stock of his wares in hope of opening a shop in Sandpoint.

The PC's will get a wand of their choosing (from a pre-generated list) as a reward for rescuing the terrified gnome. That's not an excuse to give them goodies, it's just a way to lead toward a larger subplot:

Later on in the game Hobarth Stills will enter into a rivalry with with Brodert Quink (Sandpoint entry 8. "Sage"). Mr. Quink opened a book store (a few months after the Swallowtail Festival) and found out Hoberth has been using ammenuensis (a cantrip in the Spell Compendium that allows one to copy non-magical text) to copy Brodert's rarest books and compile them into a device of his own invention called a 'Bibliostone', which he then sells

To be fair, Hobarth told Brodert about the spell, and without the Glove of Copying (ammenuensis 3/day) he commissioned from the artificer, Brodert wouldn't have a book store in the first place. But try telling him that.

On the other hand, the Glove of Copying was the inspiration and prototype that led to the creation of the first Bibliostone.

I'm going to play with piracy and freedom of information in a big way in this whole subplot, analogizing the "death of print" and the movement towards a PDF market. I got the idea while listening to this week's "On the Media".

I'll do the stats for the Bibliostone and Glove of Copying when it's not quite so past my bedtime.

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