Pygon |
Here's a very cool homebrew idea that I heard on another board, but I don't know any if its details:
A child has been kidnapped and taken to a multi-story house. The PC's have to get past magical summons and traps to rescue the child. It turns out the child is a prodigal sorceror and killed his captors, and is summoning up creatures and traps to protect himself.
Rezdave |
I've only catalogued up to #143, but from #119+ the following could all easily be played or adapted well with a "gothic" and/or Halloween (vampires, werewolves, zombies, etc.) feel:
#119 - Wrath of the Abyss
#121 - Fiend's Embrace
#122 - Fiendish Footprints
#123 - Amarantha Agenda, The
#127 - Hive, The
#128 - Shut-In
#129 - Twisted Run, The
#131 - Beasts of Aulbesmil, The
#132 - Caverns of the Ooze Lord
#134 - And Madness Followed
#135 - Funeral Procession
#137 - Siege of the Spider Eaters
#137 - Man Forever
#138 - Weaver, The
#141 - Swords of Dragonslake
#143 - Mask of Damond Tears
HTH,
Rez
Curaigh |
Every year at Halloween I run a Monster Mash tournament. Basically monsters with class going through a tiered combat/adventure or a free for all type event. Been doing this for 5-6 years now and the coolest thing is our FLGS donates prizes for participants and winners. I usually bring a prize or two as well (purchased from said FLGS). I am pretty sure I can find the docs that I created for each of them if you want to give me an email address.
Lilith |
Every year at Halloween I run a Monster Mash tournament. Basically monsters with class going through a tiered combat/adventure or a free for all type event.
I've just finished something along these lines for DM Tools for Daigle's Arena Combat idea. If you're curious, take a look at the page here. Ignore the dice roller on the side, it doesn't work yet. It's only snagging full stat blocks (which are tied into the Sourcebooks that you use) that are on the site, but there's no reason I couldn't expand it to include the monster lists I've got.
Edit: Done did expanded. One of the first fights it came up with:
Fraz-Urb'luu vs. Dagon.
O.O
terrainmonkey |
i run an adventure every year, called "the horror of Dunwich." this involves a witches coven ruled by a night hag that uses her dreamwatch ability to suck the people of thier health in thier dreams. the PCs are tasked with destroying the witch and her coven in order to release the town of the unholy menace. the first part of the story brings in the mists of ravenloft and puts the PCs in an alternate dimension they cannot escape from until they destroy the witch.
the first encounter is in a tavern with whatever they fear most destroying them utterly, then they have to go about finding out more information to destroy the menace.
there's a haunted church with a ghost priest, a farm house with fields inhabited by a scarecrow that flings flaming pumpkins at them, a group of ogres that work for the coven, and swamp bogarts that terrorize the PCs as they are making thier way through the haunted fens in search of the coven. it has been a rousing success the 4 times i have run it. if anyone has any questions, feel free to ask.
Molech |
If all you've got to work with is those Dungeons -- take a SERIOUS look at 134's "And Madness Follows." This is a truely creepy Far Realms adventure where some nut is trying to summon The King in Yellow, Hastur! The PCs don't know exactly what's going on but they know it is big -- they enter eerily abandoned village after village as they get closer to the travelling show they know to be evil.
This said it's not a "haloween" adventure with fog, full moons, ghosts and posessions, but it's creepy. And if your players know anything about the Far Realm, well, when the shoe falls, they will be terrified.
-W. E. Ray
Fake Healer |
There was one back in Dungeon in the 90's or early 100's that had a whole town of undead that continued acting like they had during their life. They would keep working fields and all the normal stuff that they used to do but every so often they would have a parade or a march through town....I can't remember the name or issue but it was pretty creepy. Maybe someone with a better memory/filing system can supply the name of it.
FH
Greg A. Vaughan Frog God Games |
Onrie |
i run an adventure every year, called "the horror of Dunwich." this involves a witches coven ruled by a night hag that uses her dreamwatch ability to suck the people of thier health in thier dreams. the PCs are tasked with destroying the witch and her coven in order to release the town of the unholy menace. the first part of the story brings in the mists of ravenloft and puts the PCs in an alternate dimension they cannot escape from until they destroy the witch.
the first encounter is in a tavern with whatever they fear most destroying them utterly, then they have to go about finding out more information to destroy the menace.there's a haunted church with a ghost priest, a farm house with fields inhabited by a scarecrow that flings flaming pumpkins at them, a group of ogres that work for the coven, and swamp bogarts that terrorize the PCs as they are making thier way through the haunted fens in search of the coven. it has been a rousing success the 4 times i have run it. if anyone has any questions, feel free to ask.
Hmmm, that sounds really fun, you wouldn't mind expanding would you?
Cosmo Director of Sales |
If you can get Dungeon Issue #106, which is available RIGHT HERE!!! through Paizo's back issues, "Tammeraut's Fate" is just made for a Halloween romp.
Fixed that for ya.
;)
Molech |
Greg V wrote:If you can get Dungeon Issue #106, which is available RIGHT HERE!!! through Paizo's back issues, "Tammeraut's Fate" is just made for a Halloween romp.Fixed that for ya.
;)
No begging ;)
-W. E. Ray
terrainmonkey |
"i run an adventure every year, called "the horror of Dunwich." this involves a witches coven ruled by a night hag that uses her dreamwatch ability to suck the people of thier health in thier dreams. the PCs are tasked with destroying the witch and her coven in order to release the town of the unholy menace. the first part of the story brings in the mists of ravenloft and puts the PCs in an alternate dimension they cannot escape from until they destroy the witch.
the first encounter is in a tavern with whatever they fear most destroying them utterly, then they have to go about finding out more information to destroy the menace.
there's a haunted church with a ghost priest, a farm house with fields inhabited by a scarecrow that flings flaming pumpkins at them, a group of ogres that work for the coven, and swamp bogarts that terrorize the PCs as they are making thier way through the haunted fens in search of the coven. it has been a rousing success the 4 times i have run it. if anyone has any questions, feel free to ask."
Hmmm, that sounds really fun, you wouldn't mind expanding would you?
well, it all started with an idea to run a halloween based adventure for a one shot at a party one night. most of the prepwork was done in about fifteen minutes after deciding a few things. here's how i went about deciding what to do:
i first decided on what i didn't want: no undead, no vampires, no necromancer wizards, and no dark castles on a hill. for this one, i wanted to go with some standard halloween icons. witches, cauldrons, and a haunted town. i looked at all the hags in the MM and decided on a night hag, who haunts dreams. hags live in the swamp, so i put a swamp nearby my town, which i called "Dunwich". night hags usually use ogres, so i came up with 3 who took over a farm and were shape changed into human farmers by the hag. the leader of the ogres had the hag eye. with this done, i remembered a picture i saw of a scarecrow throwing a pumpkin head in flames, and decided i would make that a guardian for the farm. one more thing to have to deal with after i set up the clues and sent the PCs on their way.
since this was in the fall, the leaves were coming down around our house, and three days before i ran this adventure, i was blowing the leaves with a high powered blower and noticed that if i angled it right, the air would make the leaves look as though something was burrowing underneath them. when i came back to that thought, i decided on the swamp boginns. these are little evil fey that live in the swamps and harry travellers by throwing stones at them, jumping on thier back and biting, stealing equipment, and generally making the PCs' lives a mess.
i decided to give the night hag a Nightmare, because i thought it would be cool. i also gave her a hut in the swamp and another 2 witches to act as apprentices and to add to her dream haunting ability. one thing about this, was that i was telling a story more than following the rules, so i made a few things up to enhance the story instead of playing by the exact RAW. one thing i've always thought as a DM is this: "Never let the rules get in the way of the story." basic canon if you ask me.
anyway, then i just sat back and put all these things together, threw in a couple of details here and there, and wah la! done. all in about 20 minutes on a sheet of graph paper. then, i thought for a few minutes about the intro, and got it in a few minutes. i'll post that later on.