Characters I'll Never Let Anyone Try Ever Again


3.5/d20/OGL

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Vendle wrote:
I will never allow a skulk rogue/shadowdancer in the party again (3.0 when skill bonuses weren't always clear on stacking). The one I did allow would remain hidden in plain sight all the time, but instead of staying silent he would make rude comments to confuse or anger any NPCs the party met. Only his hide skill and reflex saves were abusively high, and instead of helping the group by scouting for example, he would sneak off ahead of them in hopes of gaining extra treasure for himself, usually setting off a trap or alarm that made the encounter that much more difficult for the party. The other players eventually decided that if they ever found him, he would die.

Lol, sounds more like 'A player I'll never try at our table again.' ;)


Currently playing in a Dragonlance campaign on my "off days". Fellow player rolled up an Elf Duskblade. Holy Crud puppies!

You get all your spells back after only 4 hours of rest, and have more than a dozen first and second level spells you can use each day that get added to your weapon strikes. AND get the same to hit bonuses as a fighter as you level up!

At 5th level he has a +12 to hit with a masterwork weapon and Bulls Str. and does 6d6+6 damage with each strike. Wow. Broken.

Liberty's Edge

Rothandalantearic wrote:

Currently playing in a Dragonlance campaign on my "off days". Fellow player rolled up an Elf Duskblade. Holy Crud puppies!

You get all your spells back after only 4 hours of rest, and have more than a dozen first and second level spells you can use each day that get added to your weapon strikes. AND get the same to hit bonuses as a fighter as you level up!

At 5th level he has a +12 to hit with a masterwork weapon and Bulls Str. and does 6d6+6 damage with each strike. Wow. Broken.

Roth, I’ll preface this by saying that I’m not very familiar with the duskblade (never played one or DMed a party with one), and I don’t have my books in front of me to check my facts – so I could be completely wrong about the following;

BUT, I don’t recall anything in the Duskblade’s description that says they only need four hours rest to regain spells (iirc, elves only need 4 hours sleep per night to be rested, but still require 8 hours to regain spells – of course there may well be some feat or ability that allows this). I also don’t think Bulls Strength is on the Dusblade’s spell list. As for the 6d6 damage …. Wow. I’ll need to look at the class to figure out how they might get that….

Sovereign Court

Looking at this thread I could be confused for a broken/power gamer, but...

My Pixie was a Swashbuckler - he liked to become visible quite a lot to show off, but with 10 strength and a small rapier he wasn't doing very much damage, even with the intelligence bonus to damage.
Pixies are dull spellcasters (big level adjustment) and overpowered sneaks - but they're fun, if fairly ineffective, melee combatants.

My regular human Swordsage is a kind of secondary fighter, secondary sneak - not a problem so far.

My Paladin with Vow Of Poverty is a lot of fun - cracking heads with his quarterstaff and using his party share to fund a new orphanage in Ptolus. Yes it overpowers monks and druids, but not Paladins.

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

Hmm trying to figure this out myself.

W/o knowing his strength...

MW greatsword 2d6

Blade of blood +3d6 (if you take 1d6 damamge) swift action

Channeled shocking grasp +5d6

That's 10d6 + 1.5 strength

Bull's strength is 2nd level. The shocking grasp/blade of blood trick takes 2 1st level spell slots, at 5th level he likely has 6 (base 5 +1 int)so that's 3 combats he can do this in.

I can get to +12 to hit with a 16 strength (+5 BAB, +1 WF, +1 MW +3 Str, +2 Bull's Strength)He'll likely have 3 2nd level spells, and this is his only second level spell.

I'm guessing die rolls rather than point buy. I do call bogus on the 4 hours sleep thing = regain spells thing.

So that's 1/3 his resources for each hit. My DMG lists two ogres as a CR 5 encounter. So assuming he drops one and the party drops the other, he's burned 1/3 of his resources. 3 owl bear skeletons or a fighter with a potion of mirror image, will drain him even faster.


Matthew Morris wrote:

Hmm trying to figure this out myself.

W/o knowing his strength...

MW greatsword 2d6

Blade of blood +3d6 (if you take 1d6 damamge) swift action

Channeled shocking grasp +5d6

That's 10d6 + 1.5 strength

Bull's strength is 2nd level. The shocking grasp/blade of blood trick takes 2 1st level spell slots, at 5th level he likely has 6 (base 5 +1 int)so that's 3 combats he can do this in.

I can get to +12 to hit with a 16 strength (+5 BAB, +1 WF, +1 MW +3 Str, +2 Bull's Strength)He'll likely have 3 2nd level spells, and this is his only second level spell.

I'm guessing die rolls rather than point buy. I do call bogus on the 4 hours sleep thing = regain spells thing.

So that's 1/3 his resources for each hit. My DMG lists two ogres as a CR 5 encounter. So assuming he drops one and the party drops the other, he's burned 1/3 of his resources. 3 owl bear skeletons or a fighter with a potion of mirror image, will drain him even faster.

Absolutely. A duskblade can do tremendous damage, but they cannot keep it up all day (and yes elves still take 8 hours to regain spells just like everyone else). They get a huge number of spells because they burn through them so fast, and are effecitvely a fighter without feats when they're gone. Bull's strength only lasts a minute per level, so he may be able to get two combats out of each casting. I can see that carrying him through all day. But in order to be dealing damage in the magniture of 6d6 per hit, you're looking at just a few rounds worth of attacks like that. Now, if the duskblade is only fighting one to three opponents a day, with the rest of the party for support, then yes it will appear overpowered because they don't have to conserve themselves. But under normal circumstances, they'll either do a few spectacular hits and then tone way down, or they'll moderate themselves all along.

Scarab Sages RPG Superstar 2009 Top 32

fray wrote:

Well, I didn't play a mute character, exactly... My char had an ability that made his voice a Shout all the time... no whispering or talking really soft, just Shout. I used gestures and facial expressions. The char had a 'sign language' language but no ther PC would spend points to talk to him...

I had a good time playing him.

In any game I run, I'll let something in just to see what happens. If the players are having fun, it's good with me. I can make adjustments to avoid the min/max'er char being too excessive.

In the game I am currently playing in (only played one session so far) one of the other guys is playing a Dwarf Barbarian with CHA 6. He has been out in the wilderness and living like a dirty little hermit. He only speaks Dwarven (no Common) and noone else in the party speaks Dwarven, so he just jabbers and draws little stick figure pictures all the time.

Incidently the first time he met my character (a Female Celadrin Warlock with 19 CHA) we were in a bath house and he was running around naked drinking his own soapy bath water. He came over to the group and started poking my character in the breasts while I was trying to have a conversation with an NPC. When I shooed him away he just ran around behind me and started poking my butt. I was not amused.

Liberty's Edge

Fenrat wrote:
Any character with the Vow of Poverty from the Book of Exalted Deeds .... it's way overpowered, makes it much harder to reward the character with the vow, and just makes things difficult.

Exactly what I wanted to say here. Now just imagine how horror-like this all would get with a saint template (which I stupidly allowed)... :(

Scarab Sages RPG Superstar 2009 Top 32

My DM Vetoed this character before the game started (hence my Celadrin Warlock).
Silverbrow Human Sorcerer (Dragon Magic) with Dragon Wings as a first level Feat.
That was as far as I got. "No Wings at 1st level, that's too overpowered". WTF??? I couldn't even fly, just glide (at least until I took Improved Dragon Wings at level 6).
It sucked... I spent heaps of time meticulously planning out her level progression all the way to 20 to cop that 2 weeks before the game started.
=(

EDIT: In retrospect it could also have been the 3 levels of Half-Dragon (also from Dragon Magic) and the Dragon Breath Feat at level 12 that means she could Breath an unlimited number of times per day (instead of the normal 3/day for a Half-Dragon). Still 1d4 rounds between breaths tho, I didn't take the feat to lessen the time between breathing... I wasn't a total power monger ;)


Saern wrote:
Matthew Morris wrote:

Hmm trying to figure this out myself.

W/o knowing his strength...

MW greatsword 2d6

Blade of blood +3d6 (if you take 1d6 damamge) swift action

Channeled shocking grasp +5d6

That's 10d6 + 1.5 strength

Bull's strength is 2nd level. The shocking grasp/blade of blood trick takes 2 1st level spell slots, at 5th level he likely has 6 (base 5 +1 int)so that's 3 combats he can do this in.

I can get to +12 to hit with a 16 strength (+5 BAB, +1 WF, +1 MW +3 Str, +2 Bull's Strength)He'll likely have 3 2nd level spells, and this is his only second level spell.

I'm guessing die rolls rather than point buy. I do call bogus on the 4 hours sleep thing = regain spells thing.

So that's 1/3 his resources for each hit. My DMG lists two ogres as a CR 5 encounter. So assuming he drops one and the party drops the other, he's burned 1/3 of his resources. 3 owl bear skeletons or a fighter with a potion of mirror image, will drain him even faster.

Absolutely. A duskblade can do tremendous damage, but they cannot keep it up all day (and yes elves still take 8 hours to regain spells just like everyone else). They get a huge number of spells because they burn through them so fast, and are effecitvely a fighter without feats when they're gone. Bull's strength only lasts a minute per level, so he may be able to get two combats out of each casting. I can see that carrying him through all day. But in order to be dealing damage in the magniture of 6d6 per hit, you're looking at just a few rounds worth of attacks like that. Now, if the duskblade is only fighting one to three opponents a day, with the rest of the party for support, then yes it will appear overpowered because they don't have to conserve themselves. But under normal circumstances, they'll either do a few spectacular hits and then tone way down, or they'll moderate themselves all along.

Thanks guys, got the "Elven Reverie" bit mixed up with resting for spells. And just to show the class is even a bit more broken,I found out the Duskblade gets the good progression on both Fortitude AND Will saves.

I would also say that with a character dishing out 6d6+6 dmg a round... what fight is going to last more than 2 rounds at this level? That means 3 to 4 combats a DAY going full bore... wow... again...

(as a side note the Frenzied Beserker in my main game has "left the building". much to the delight of the rest of the group.) broken! :-)


flash_cxxi wrote:

My DM Vetoed this character before the game started (hence my Celadrin Warlock).

Silverbrow Human Sorcerer (Dragon Magic) with Dragon Wings as a first level Feat.
That was as far as I got. "No Wings at 1st level, that's too overpowered". WTF??? I couldn't even fly, just glide (at least until I took Improved Dragon Wings at level 6).

The Kobold in my STAP game took the Wings and Improved Wings feats. It's not overpowered at all. You really don't get true continuous flight until level 12 which really isn't a big deal.


21st level rogue with opportunist ability, (epic) Sneak Attack of Opportunity feat, and Robilar's Gambit feat. Every time somebody swings at him, they get a 10d6 sneak attack for their trouble. Granted, at epic level you're supposed to be tough, but this combo makes you a better fighter than the fighters.

Scarab Sages RPG Superstar 2009 Top 32

Chris P wrote:
flash_cxxi wrote:

My DM Vetoed this character before the game started (hence my Celadrin Warlock).

Silverbrow Human Sorcerer (Dragon Magic) with Dragon Wings as a first level Feat.
That was as far as I got. "No Wings at 1st level, that's too overpowered". WTF??? I couldn't even fly, just glide (at least until I took Improved Dragon Wings at level 6).
The Kobold in my STAP game took the Wings and Improved Wings feats. It's not overpowered at all. You really don't get true continuous flight until level 12 which really isn't a big deal.

That's what I said... but a resounding "NO Wings" later and I was making a new Character =(

Now my Warlock will fly even sooner (and better) when she gets the Fell Flight Invocation at lvl 6... sucks to be you DM =)
(Not that I have actually told him this, it will just happen in 5 lvls time)

Scarab Sages

flash_cxxi wrote:

Now my Warlock will fly even sooner (and better) when she gets the Fell Flight Invocation at lvl 6... sucks to be you DM =)

(Not that I have actually told him this, it will just happen in 5 lvls time)

DM said no wings, not no flight.

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

Not to continue the derailing but two things

1) Watch the duskblade cry first time he encounters a golem. Watch him really cry first time he encounters a flesh golem with a hat of disguise/ (*NOVA BLAST MEGA SWORD SWING* "What d'ya mean, he laughed at me, and is hasted?")

2) I don't find flight with one character that disruptive at low levels. He's still bound by the slowest land based character in the party, and can easily get squicked by flying ahead of the party. I almost lost a blue wrymling to a grell that way. Fortunately it was a grell. "What, it tries to zap me with electricity, and then to paralyze me? In Melee? Hot damn I go to town with claw claw bite fun."

Dark Archive

Human monk with vow of poverty and lots of exalted feats. I've seen this combo twice. Insane amounts of damage to anything evil. It's really broken.


A 32 point buy goliath barbarian with maxed out strengh can be very scary.

22 starting str, when in rage -26!

Armed with greatsword thats nuclear!

And all at 1st/2nd level.

2d6 plus 9 damage! :O


Matthew Morris wrote:

Not to continue the derailing but two things

1) Watch the duskblade cry first time he encounters a golem. Watch him really cry first time he encounters a flesh golem with a hat of disguise/ (*NOVA BLAST MEGA SWORD SWING* "What d'ya mean, he laughed at me, and is hasted?")

2) I don't find flight with one character that disruptive at low levels. He's still bound by the slowest land based character in the party, and can easily get squicked by flying ahead of the party. I almost lost a blue wrymling to a grell that way. Fortunately it was a grell. "What, it tries to zap me with electricity, and then to paralyze me? In Melee? Hot damn I go to town with claw claw bite fun."

That is the type of ideas that are always lovely to see.


Matthew Morris wrote:
I almost lost a blue wrymling to a grell that way. Fortunately it was a grell. "What, it tries to zap me with electricity, and then to paralyze me? In Melee? Hot damn I go to town with claw claw bite fun."

LOL.

Ah, yes. Blue dragons: the Anti-grell. Hadn't realized that before. "For a floating sack of brains, you sure are stupid!"

Here's something I'll never let in my games again: psionics. You know why.

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

Saern wrote:
Matthew Morris wrote:
I almost lost a blue wrymling to a grell that way. Fortunately it was a grell. "What, it tries to zap me with electricity, and then to paralyze me? In Melee? Hot damn I go to town with claw claw bite fun."

LOL.

Ah, yes. Blue dragons: the Anti-grell. Hadn't realized that before. "For a floating sack of brains, you sure are stupid!"

Grell are closed content aren't they? Damn...

I just had the idea of a town with a young blue dragon as a guardian. Saved the town from a band of grell. She stays as a guardian because a) she's a hero and having the humans worship her (in her eyes) is convient and b) she's discovered commerce and being able to fly, hunt and bring back game makes her a valued member of the community.

Oh well, off to the toH to find a critter as good.


Matthew Morris wrote:

Not to continue the derailing but two things

1) Watch the duskblade cry first time he encounters a golem. Watch him really cry first time he encounters a flesh golem with a hat of disguise/ (*NOVA BLAST MEGA SWORD SWING* "What d'ya mean, he laughed at me, and is hasted?")

2) I don't find flight with one character that disruptive at low levels. He's still bound by the slowest land based character in the party, and can easily get squicked by flying ahead of the party. I almost lost a blue wrymling to a grell that way. Fortunately it was a grell. "What, it tries to zap me with electricity, and then to paralyze me? In Melee? Hot damn I go to town with claw claw bite fun."

Blue Dragon Wyrmlings are tiny. You'd have to enter its square to use those claws as you only have reach with the bite.


Warshaper

Dumb*** prestige class.

Trade in 5 levels of spellcasting (for a druid) and gain:


    *Extend your reach.
    *Improve your natural weapon damages.
    *Immunity to stunning dmg, criticals and backstabs.
    *Gain +4 to Str, +4 to Con.
    *unlimited wildshaping that equal no more then your level in hours. Great so if you don't sit in otherforms you can't run out of uses unless you are playing the D&D version of "24".
    *Also receive fast healing 2 (and 10 hp healing every time you shift forms).

Bah!


ArchLich wrote:

Warshaper

Dumb*** prestige class.

Trade in 5 levels of spellcasting (for a druid) and gain:


    *Extend your reach.
    *Improve your natural weapon damages.
    *Immunity to stunning dmg, criticals and backstabs.
    *Gain +4 to Str, +4 to Con.
    *unlimited wildshaping that equal no more then your level in hours. Great so if you don't sit in otherforms you can't run out of uses unless you are playing the D&D version of "24".
    *Also receive fast healing 2 (and 10 hp healing every time you shift forms).

Bah!

Yeah it's a powerful PrC for a shapeshifter. Added just two levels of it made a huge difference to my Bear Warrior.


Chris P wrote:

Yeah it's a powerful PrC for a shapeshifter. Added just two levels of it made a huge difference to my Bear Warrior.

I would allow it but not more then 2-3 levels of it at most. But never 5.

Scarab Sages

Shifter PRC from Masters of the Wild. (I think that they updated it, but I still won't let anyone do it.) The druid would usually change into a remorhaz. At least until he was able to change into an iron golem. I was doing my best to try and come up with ways to affect him and no one else in the group was even an issue. There are just too many different creatures that have abilities that can really unbalance a campaign -- it takes a lot of the control away from the DM.

The other one I have talked about before -- it was 3.0 but it was a combination of Deepwood Sniper and Order of the Bow Initiate. The character had MANY attacks, a threat range of at least 18-20 and x5 damage on a crit. Of course this was combined with enhancement bonuses on bows AND arrows stacking giving the character a base +10 enhancement bonus to hit and damage and when he did crit (which statistically was likely every round) it was really ugly. Again 3.5 fixed a lot of the issues with this, but as a result I am REALLY careful about staking prestige classes.


So really what we can sum this thread up as is:

No races with a level adjustment higher then +2.
No Frenzed Beserkers PrC.
Either a Non-PHB race or a template but not both (at character creation).
No Warshapers PrC
No Shifters PrC
No Vows of poverty (especially on monks).
No alignments or traits that make it hard for the party to work together (evil in good party, mute characters, etc).

Anything more? Come on, I want to hear the horror stories. The "Oh God, why did I say... "I guess it could work"" stories.


CourtFool wrote:
Munchkins will munchkin any system. It is best to deal with the problem (munchkin) instead of trying to houserule a system into lawyerese.

Not necessarily; some systems are inherently unmunchikinizable. These game systems are universally rebuked by munchkins.


flash_cxxi wrote:
Chris P wrote:
flash_cxxi wrote:

Fell Flight Invocation at lvl 6... sucks to be you DM =)

This attitude (DM vs. Players, and vice versa) is extremely pervasive at our game table.

Thus, I no longer DM.


The "Shifter" from Masters of the Wild is now the Master of Many Forms in CAdv, IIRC. And yeah.. later on in that prestige class you can turn into a troll and gain the benefit of regeneration.

I will never allow:

Catfolk warlocks (hell, any warlocks for that matter)
Swordsages (without changing them slightly... Wis bonus to AC plus light armor is really overpowered)


I cant really add a combo class to the list as it hasn't relly been raw classes in combination that have been unbalanced. What I've seen are seemingly innocuous abilities (usually magical) combined with spells to make devestating combos.


I once let a player (2nd Ed. rules) have a Tulani character from 'Warriors of Heaven' in a sort of homebrewed FR campaign.

I don't remember what he 'multi-classed' it with, but the result was BROKEN, even by the power-gaming standards of 2nd edition.

Tulani had rapidly escalating damage immunity, (and it WAS immunity back in 2nd ed.), 'improved invisibility' at will at 8th level, chain lightning (12d8) at will at 10th, and prismatic spray at will at 12th.
Plus that 'energy sword' ability, that started with +1 quickness, and ended up +4 or +5 vorpal.

About the best option (excluding specific, home-brew, anti-tulani measures) that you could throw at a character like that, was a situation that might cause them to 'break their veil' on the prime-material plane, so that the Tulani would end up being grounded back in Arborea for 'interfering too obviously with mortals' for a while...


I have been forbidden from ever playing a pixie again. EVER. In any campaign. Something to do with being obnoxious.......

The Exchange RPG Superstar 2011 Top 32

Guppy Keelhaul wrote:
I have been forbidden from ever playing a pixie again. EVER. In any campaign. Something to do with being obnoxious.......

IMO, it's probably because, against all belief, pixies are broken.


Guppy Keelhaul wrote:
I have been forbidden from ever playing a pixie again. EVER. In any campaign. Something to do with being obnoxious.......

Same here. For a while my group was obsessed with pixies and stone giants (don't ask). They were somewhat mutinious when I outlawed both.


Sputter...Stone Giants?!? Your PCs were enamored with playing stone giants?!?

Sovereign Court

Evil Genius wrote:

I will never allow:

Catfolk warlocks (hell, any warlocks for that matter)
Swordsages (without changing them slightly... Wis bonus to AC plus light armor is really overpowered)

How is a frontline fighter overpowered by having +1, or, if he's lucky, +2 to his AC? Okay, so he gets the benefit of weak medium armour without the drag on skills and speed - but he's still a lightly armoured fighter with a worse BAB than any other frontline fighter (that's the bit of balancing for Swordsages that everybody ignores - few of the maneuvers give a bonus to hit and swordsages are on the same BAB scale as clerics; the amount of times my sword has burst into flames and waved about above the monster's head...) PLus the light armour and focus on melee pushes you to boost dex, making str the second stat (again lowering the attack bonus compared to normal combat characters) and you've got d8 hit points and probably have to choose between extra HP(con) and extra AC(wis) with your third stat (actually the design of the rest of the class definitely pushes the player toward wis as third stat).

In combat the swordsage is weaker than the fighter, warblade, knight, paladin, ranger, barbarian... but it's a trade for skills and fun damage-dealing tricks.

People who power-game swordsages do so with smart-arsed multi-classing and/or racial choices. Just make Swordsage a solo class like paladin or monk (or more strictly if you like) and the opportunities are gone.


Catfolk warlocks?

Curious to hear more details about this one, as I am allowing a catfolk in my next camapign...


Adventure Path Charter Subscriber; Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
Rothandalantearic wrote:

Catfolk warlocks?

Curious to hear more details about this one, as I am allowing a catfolk in my next camapign...

It's probably the effect of a catfolk's racial +4 Dex AND +2 Cha on the warlock's eldritch blast and invocations.

However, a catfolk scout is even worse, IMO. Base land speed of 40 ft plus Fast Movement and Skirmish.


ArchLich wrote:

So really what we can sum this thread up as is:

No races with a level adjustment higher then +2.
Either a Non-PHB race or a template but not both (at character creation).

...unless said character is created for the sole purpose of causing the DM to see the error of his ways.

I DEMAND YOU READ MY PROFILE! LOOK! I FLY!


Jeremy Mac Donald wrote:
Sputter...Stone Giants?!? Your PCs were enamored with playing stone giants?!?

Yes. There was a stone giant named 'Pebbles'. She was the last straw. After that I outlawed any races not in the core. Shortly after that (this was when I was just starting to play and didn't understand certain key rules) I re-read the rules on LA and ECL so I understood my error.


Free User 9-12-17-088 wrote:
ArchLich wrote:

So really what we can sum this thread up as is:

No races with a level adjustment higher then +2.
Either a Non-PHB race or a template but not both (at character creation).

...unless said character is created for the sole purpose of causing the DM to see the error of his ways.

I DEMAND YOU READ MY PROFILE! LOOK! I FLY!

Yeah, unfortunately I don't think he got the point.


1 person marked this as a favorite.

Honostly, I will allow any characters. I'm even letting someone play a rogue that started out with a 45 intelligence. The thing I love most about DMing is killing my PCs (although sometimes it's funner to see them overcome the challenges I put in front of them), and it's all the sweeter when they think that they are so uber I won't be able to stop them. There is always a bigger fish. If all else fails, I still have my Dread Fang to fall back on...my good ol' Dread Fang...

Liberty's Edge

Arctaris wrote:
Free User 9-12-17-088 wrote:
ArchLich wrote:

So really what we can sum this thread up as is:

No races with a level adjustment higher then +2.
Either a Non-PHB race or a template but not both (at character creation).

...unless said character is created for the sole purpose of causing the DM to see the error of his ways.

I DEMAND YOU READ MY PROFILE! LOOK! I FLY!

Yeah, unfortunately I don't think he got the point.

It was fun while it lasted...


I shall now speak one word, which all who know me shall groan:
Eldon.
Now, in one of my first D&D games (certainly the first time I DMed)I had a house rule that the DM could play a character too. Stupid!
So I made Eldon, the halfling rogue. I rolled 4 sixes on one ability scores, and put that in Dexterity. Sounds okay, right/
Wrong. I forgot to take away the lowest die. Suffice to say, I now had a 24 dexterity. Suffice also to say that I had a 20 for Wisdom and Intelligence. I also neglected t read any of my racial traits, not even ability modifiers. And I didn't know the MEANING of 'sneak attack'.
I could name everything STUPID thing I did with him, but it would be way too long. Suffice to say that he was Superman.
I will never play him again. NEVER.


In my recent Age of Worms campaign, I killed 86 player characters. Notwithstanding the many fatalities, there were several types of character classes that seemed to be very "heavy handed" and gave the bad guys serious problems, namely: Frenzied Beserkers, Druid/Shifter variants, and the Feral Template (all horribly abused, and in the case of the Feral template, seldom accurately 'role-played' to compensate for the bonuses that the template gives). Also, keep a watch out for Ur-Priests. They can get access to 9th level spells BEFORE a total character level of 17th.

Grand Lodge

Epic level Unseelie Fey Human Warlock. +10 cha modifer, Winter's Chill. Cast Word of Changing defensively while standing next to the enemy. Pretty much handled most fights. And ridiculous diplomacy and bluff handled what that didn't.

Pixie Rogue/Warlock, for reasons stated earlier in the thread. Oh look, I can hit the touch AC all day long, and be invisible with sneak attack!

Dark Archive

Characters I annoyed Xendrik Campaigns GMs (and the Dungeon Delve people at Origins, who had initially allowed RPGA-legal player-brought characters in the sessions) with;

Lom - Changeling Barbarian 4 / Warshaper 2 (Feats included Extra Rage and Raging Luck, so he got free Action points on pretty much every swing and while raging he had 24 Str and 84 hp)

Miirik - Spellscale Bard 6 (Feats - Song of the Heart, Dragonfire Inspiration, Extra Music, wore a Badge of Valor or cast Inspirational Boost before performing, giving him bardic inspiration that gave everyone in the party +3d6 fire damage with each melee attack)

Some Spellscale Cleric with Earth and Fire Domains, Improved Turning and Dragonfire Channeling, allowing him to burn his Turn/Rebuke Undead or Elemental uses as cones of fiery death. He had 18 Turn/Rebuke Undead or Elemental uses / day, and Improved Turning and some Flamewrought Holy Symbol meant that he did 3d6 with 6 of them and 2d6 with the other 12. Oh, and he was a fully functioning Cleric...

The Cleric who could Rebuke Constructs with the Warforged Domain and Improved Turning didn't make it past the planning stage. At 1st level, he would have been able to have a pair of 2 HD Warforged as 'pets.' The same sort of scariness would be also be possible with many other Domains and Improved Turning. Take a Drow Cleric and give her the Spider Domain and she could have a pair of 2 HD Spider Swarms following her around *at 1st level.*


Well I dont worry too much about the players munchkining out their characters, as the DM Im the biggest munchkin of them all.

And all my monsters insane maxed out killing machines...

I also do all my rolls behing the screen and the more powerful your character the more times you seem to go flying across the dungeons screaming...

The players have figured this out and now the campaign consists of a

a level 0 blind human beggar , a level one gnome bard, a level one halfling peasant and a level 2 goblin minstrel.


Any character a co-worker of mine plays gets broken.
He plays in our group off and on, each time somebody is either really happy to see him or really pist. You see, the guy is majorly lucky. He rolls nat 20 about four or five times per encounter. Even when he borrowed my dice set (which never did that good for me). It is just sickening the way I roll up his characters for him sometimes and he walks all over the dungeon with it.
The group is either really happy to see him (because they are currently in over their heads) or really not-so-happy (because they look like doofs when he pops off those 20s).

Dark Archive

Back in 2nd Ed, the brokenest character I saw was a Xixchil (Complete Spacefarer's Handbook) Myrmidon (Complete Warrior's Handbook) with two extra Glaive limbs and implanted body armor. At 7th level, he had 11 attacks / 2 rounds, and did about 30 hp damage with each hit. He walked through Against the Giants, each giant dropping in a single round of attacks.

While it wasn't broken, so much as 'peculiar,' the Gnomish Giant Space Werehamster Clockwork Mage also was banned for being too strange to live. :)

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