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![]() I'm not home, so I don't have access to the books to properly help. However, I can offer an interesting concept. Cleric/Monk. There are spells that require you to touch the target. Why not punch them? I like being able to deck someone and cast a mean spell (like inflict wounds) on them. I would suggest gesalt, though. Multiclassing doesn't do it enough justice in my opinion. You should check with your DM and make sure it'll be okay. +1 ECL, but it's well worth it and you can pay to have the ECL adjustment removed later. You could do Monk/Wizard or Monk/Sorceror instead, equally effective. But then you don't get the satisfaction of decking the annoying party member as hard when you heal him. Wizards and sorcerors don't share primary ability scores, though, and that'll make creating it harder. The gesalt class option should be in Unearthed Arcana according to my co-. Just remember to ask your DM, since I don't know what your allowed to use. ![]()
![]() I don't have to much of a problem playing clerics, but I prefer other classes. It's just not my thing. I do have a couple players that regularily play clerics though. I do have a cleric that I enjoy playing, however. Ever thought of how fun it would be to deck someone when casting those nifty spells that require you to touch the target? Cleric/monk is an awesome combination. ![]()
![]() What if I dimension door the lava to either
I'm thinking the lava would plug the tunnel out (atleast after cooling and turning to rock) and cause the water to overflow. Or, if I stop the flow in then what water is in there will either drain or turn to steam. Eventually the lava would take care of the rock and it would explode or simply overlow into th tunnels and eventually out of the volcano. Any thoughts? Or I could continue to systematically flood the tunnels with boiling water...but I don't think my character would have the patience for that... ![]()
![]() Agreed, there. There is a difference between law and order, but on the note of order-it backs up the arguement that there is little if any difference between the different good alignments. All three have some form of order, being chaotic doesn't mean you don't know the meaning of the word, and it doesn't mean that you don't impliment it. On the line of a palladin entering a land where the law is as such, he would have to do his best free the land from the obviously evil government. A palladin doesn't have to follow laws that are evil, but he can't break ones that aren't evil just because they aren't good or he doesn't like them. I would like to take a moment to state that my co-dm, who happens to be my counterpart since he normally plays a lawful good palladin, is also reading this thread. I am running most of what I say by him before posting. He helps keep my chaotic nature and strong distaste for law in check during such arguments, and we make sure that each post is as unbiased as possible. Although he didn't come in fully until the last couple posts. ![]()
![]() No offense taken. Before I continue, I will post the alignment descriprions as stated in the 3.0 PHB (I don't have the 3.5 handy at the moment). I would also like to state that I have taken the alignment test. Althuogh I realise it isn't the most thorough test in the world, I always get chaotic good. Lawful Good, "Crusader"- A lawful good character acts as a good person is expected or required to act. She combines a commiment to oppose evil with the discipline to fight relentlessly. She tells the truth, keeps her word, helps those in need, and speaks out against injustice. A lawful good character hates to see the guilty go unpunished. Alhandra, a paladin who fightes evil without mercy and who protects the innocent without hesitation, is lawful good. Neutral Good, "Benefactor"- A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Jozan, a cleric who helps other according to their needs, is neutral good. Chaotic Good, "Rebel"-A chaotic good character acts has his conscience directs him with little regard for others expect of him. He makes his own way, but is kind and benevolent. He believes in goodness and right but has use for laws and regulations. He hates when people try to intimidate and others and tell them what to do. He follows his own moral compass, which, although good, may not agree with that of society. Soveliss, a ranger who waylays the evil baron's tax collectors, is chaotic good. I would now like to state that when you look deep, none of the three are really different from each other. All the arguements over the differences between good alignments are moot. For the sake of arguement, however, I will continue. What makes one chaotic, I suppose, would be the willingness to work directly against the law. That, alone, is what would make the difference. A neutral good character would attempt to reach some medium before acting with the law or against it if necesarry. A chaotic good character would act as his moral compass deemed correct, wether or not it was agaisnt the law. A lawful good character would act as law dictated, so long as the laws were for the greater good. As far as Batman's alignment, that doesn't prove he's lawful. I haven't seen Begins, but I have seen the Dark Knight recently. He acted against the law, even going so far as to beat the crud out of Joker in the interogation room. Tell me, how is that lawful? He even went so far as to jam the door so the police couldn't stop him, aswell as using excessive force. His unwillingness to kill Joker doesn't make him lawful, it gives him a conscience. Batman doesn't have the open support of the local government, he is to be arrested on sight. In fact, the only way that they aid him is by not arresting him. While he does have the support secretly, he does not openly work with them and actively works against them when the law isn't enough or is to restrictive. Yes, he does attempt to hand the city back. Everyone deserves a little RnR, and where does it say that a chaotic character can't retire from his profession? On the subject of Batman, I think the most we can hope to agree on is neutral good as far as alignment is concerned. ![]()
![]() I'm not counting on the alchemist's fire or any of the other things I'm throwing down there to do the job. I'm counting on the concusive force from the explosions, which would be achieved by the items changing form while in their containers and causing to much pressure. Did you know that it is possible to boil water in a paper cup? As far as whole cauldron thing, from the looks of the map that is what it seems to be. If I could find a map online, I'd show you. From what my DM says, the water has been keeping the rock cool much like boiling water in a paper cup. If I can get rid of the water or create a weakness in the rock, the pressure from the lava underneath (which does seem to be pushing up, from the map) should melt or destroy the rock within a matter a minutes at the most. I know about explosions, chemicals, the laws of physics, among other things, so I kinda know what I'm doing. I don't want to simply drain the water via dimmension door, like I have been, because if it blows right away (like my DM says it will) I won't have enough time to teleport out. My DM isn't requiring the use of proficiencies in his campaigns, but that doesn't mean that we aren't allowed to use them if we want to. Don't know if that'll help at all. I have been trying to find ingredients that I know have a decent boom when pressurized, been thus far I have not been succesful. Apparently very few people, if any, have found a way to contain oxygen, CO2, or hydrogen at this point in time. ![]()
![]() A neutral good character would be more apt to FOLLOW the law than a chaotic good character. Neutral good will follow the law and likely work with the guards until the law can't handle the situation. Chaotic good will do what is right. If they see someone putting down another, or just being a bully, they aer apt to knock that person down a few pegs (or more). Chaotic good sees law as a burden, while neutral good looks at breaking the law as something of a last resort. Most super heroes you find in comic books are vigilantes, such as batman, and are chaotic good. Spider-man is more apt to work with the local PD until the situation demands otherwise, and thus is more neutral good. An example of a lawful good superhero would be Captain America, who refuses to break the law (ever notice that lawful good is more likely to kill someone without trying to subdue them). ![]()
![]() Set wrote:
Depends on what freedoms you refer to. A chaotic good character does what is right without regard for the law. He doesn't care what the law says about it, if it's what's right it's what's right. Would he actually be willing to sacrifice his freedom? I'd say it depends on how good the cause. Would he do something that would get him arrested, even though it's for the greater good? Of course. He would try his best to avoid being arrested. How violent or fatal being at his discression, and possibly resulting in an alignment change depending on exactly how far he went to ensure he didn't get arrested (such as seeking out and killing the town gaurds, which I would see as evil and immediatly change his alignment to Chaotic Neutral). ![]()
![]() Atleast most seem to be assuming that the palladin can't get out without the help of the evil character. The NPC knowing how to get out doesn't mean it would be impossible for the palladin to get out on his own, it just means it'll be easier (maybe a lot, maybe not). The choice isn't exactly join or die, there is no blade to his throat after all. And when you look at it, either one has a better possibility of survival (since there is a chance that the NPC will, in fact, try to kill him in his sleep). As has been said previously, palladins aren't stupid. Is he smart enough to be able to maybe find his own way out? ![]()
![]() Remember, the simplest and most innocent hings can be twisted (such as poodles, children, and don't forget the dreaded chihuahua). You can also up the horror factor on specific characters. Dementia and delusions tend to work decently, and it builds tension between party members. I had an interesting experience in the World's Largest Dungeon. I cam across a dark room, the walls were covered in spikes that held up the impaled and decayed bodies of various creatures and races, including drow (my DM made sure to throw that in there, since I was playing a drow). I kept hearing giggling and chains rattling, and I'd see red eyes darting about. It freaked me out to the point where it drove me nuts. I got to the point where I wasted my alchemists fire just to set the room ablaze and find the lurking creature. When I didn't I went and hid at a dead end until my party found me later. Not only was my character scared s$*!less, it had my heart racing at about 60 miles an hour aswell. ![]()
![]() I realise this post will be asking for help in a second addition adventure, but I didn't see a board during my scan for second edition. I am currently in a party for a second edition Return to White Plume Mountain adventure. I've come up with a way to cut the adventure short, but I need some help. I am going to cause the volcano to erupt, killing everything living in it and anything caught in the radius of the eruption. I will do so by utilizing the dimension door power to drain an amount of the water in area 35-The Boiling Lake, to another part of the volcano. I will then drop 100-200 flasks of alchemists fire and roughly 600 gallons of tar, oil, and pure alcohol combined (in containers) into the lake. The resulting explosions, caused by increased pressure within the containers, should cause enough structural damage to the bottom of the lake to cause the volcano to erupt (lava flows underneath the lake). However, I want to evacuate Ringland (the nearby town) before doing so. If I don't, it'll simply be mass murder and the group paladin will spread the word after I take off and I'll have half the world after me for it. I will not include the details, so any who will help can do so in an educated manner (without guessing or suggesting a route I have already managed to deny...unless I forget to add it here). If you are wondering why I want to blow the volcano, here are four reasons-
I am a level 10 chaotic neutral psionicist traveling with a lvl 12 palladin, two lvl 12 fighter/priests, and a level 11 fighter/mage. Thus far I HAVE maintained a decent balance with my actions and reasoning for my actions (although I am pushing chaotic evil, with lawful evil close behind). The DM decided to use a plot hook that had a mage hiring us to find and return a weapon that was stolen from him, which is a weapon that is part of the adventure. As a reward, he offered us a 10,000,000 GP diamond (he finds the weapon to be worth more, apparently). The diamond happened to have the constant attention of the local thieves guild, who try to steal it about once a month. The party decided to wait until the thieves attacked again and capture a few, to see if they new anything of the stolen weapon. I had not met up with the party yet, however, and did not know this. Before meeting the party, I met the thieves, who hired me to help steal the diamond (which I did so very effectively, but that comes later). We agreed on 10,000 gold for my services, and at this point I knew nothing of the actual size or value of the diamond. Afterwards, I met up with the party, learned what was going on and the plans to capture the thieves if and when they struck. The next night, when gaurding the diamond, I used time shift and a magical black horse statue that turns into a horse and can go ethereal to steal the diamond by tieing a rope around it and dragging it through the ethereal plane. After arriving at the warehouse to meet the thieves, I forced them to up my patment to 100,000 gold before giving them the diamond. I then went back to the party and the diamonds owner and told them where to find the thieves. I did, however, manage to aquire the weapon he wanted later and return it to him. That got the city gaurd off my back. I then took the diamond and gave it to the thieves, which got them to stop trying to kill me. Yes, I did that without the party knowing. That was to explain that I am not well trusted. The person who hired us also happens to be the cities mayor and a high level mage. The city is three weeks away from Ringland (DM says it should be out of the blast radius of the volcano). I need to come up with a good, plausible arguement as to why the cities mayor (the guy I stole the diamond from for the thieves) should believe me when I tell him that the volcano is going to erupt within a week or two, so he will do what he can to get the town (ringland) evacuated. I can't get help from my party because when I told them what I was going to do, the mage teleported them halfway across the globe without telling me where they were going. The only other option I can think of is gnolls. When travelling through another area, the Plague Fields, outside the volcano I befriended a tribe of gnolls by teaching them how to breed cattle (my original intention for this was to help them become a world power). If I do this, I need to come up with a way to convince the gnolls to raid Ringland. Since they no longer need to attack towns for food, how would I do this? I already know what I'll tell the palladin when I see him again, though: "I made sure that the town was empty before causing the volcano to erupt." I do not have clairaudience/clairvoyence, and therefor no way to dicern the parties current location. Any thoughts? I'll check back once in awhile incase I remember a piece of information I forgot to include. ![]()
![]() A few things to think about before posting again. 1) At least most of you are assuming that they are imprisoned. Not that there is no reason for you not to, I did say dungeon. However, I meant more like say...hmmm...Ah!! If anyone reads Salvatore you should recognize this reference. The paladin and his group were fighting an evil party in a tunnel, and it collapsed, leaving the paladin and one member of the opposing party trapped with each other and separated from the rest. 2) The paladin does have the choice to try to get out on his own. Does he do that, or ally with this evil person whom he should be attempting to kill. 3) There is no greater cause. The whole point is to survive and escape the tunnels. I can understand taking the specific deity that the paladin worship and adding it to the equation. It would, after all, make sense for a paladin who follows Pelor or Yondolla to be accepting of a mutual agreement for survival than a paladin of Heironeous or St. Cuthbert...hold that thought, new question. Paladin's are self-sacrificing. Why would the paladin ally himself with an evil character to survive, when they would not run from a battle that they knew they could not loose? Another thing to take into consideration would be the "help" part of the paladins code. Code of Conduct: A paladin must be of lawful good alignment
How far into the future do you need to look to determine if the help was for an evil of chaotic end? The primary goal at the time is survival, sure, but if the evil character survives then the paladin just help him to continue about his work...in a way. There was more I wanted to say here, but my time was just cut abruptly short. I will add it next time I'm on. ![]()
![]() A paladin cannot knowingly and willingly associate with an evil character. If a paladin is trapped in a dungeon with an evil character. The evil character knows how to get out, but needs the paladins muscle. Paladin has the muscle, but needs the evil character's know-how. Could they work together to get out? My co- says that the paladin wouldn't break his code as long as he was trying to convert said evil character the entire time they were together. I disagree, saying that the paladin would be able to give the evil character one chance to turn away from his life of evil. If the evil character refused then the paladin would have to either head out on his own(if he is allowed to let the evil character live, which I don't think he can), or strike down the evil character immediately. Could we get some input on this, please? Any other situations that leave anyone unsure of wether or not a paladin would lose his paladinhood? ![]()
![]() Kelreilynon Un'linoth, lawful evil male drow fighter/rogue 10, rogue/assassin 5, fighter/dread fang 5, fighter/assasin 5, rogue/dread fang 5. He killed the party of 6 by himself. My players still haven't found a way to kill him... This is just one, and I'm to tired to dig up sheets and puts down full stories for him and everyone else. ![]()
![]() I am under no circumstances allowed to play a wizard who specializes in evocation in 2nd edition. I am under no circumstances allowed to play a psionic pixie in 2nd edition. I am under no circumstances allowed to play a telepathic psionic in 2nd edition. Saying that the new female halfling in the group is naked because she forgot to put clothes on her character sheet is inappropriate. Calling said halfling female Strumpet instead of her characters actual name is also inappropriate. Having your human wizard/alchemist ask the halfling how much it would cost to go "around the world" is even more inappropriate. Calling said female halflings player Strumpet from that point forth in real life is also inappropriate. Asking the halflings player how much it would cost to go "around the world" is grounds to get yourself slapped and kicked between the legs. Having your female human necromancer cuddle to the dead male paladin because he was the first person to not chase her out of town is inappropriate. Having said necromancer "raise" the dead paladin is probably not a good idea when a resurrection spell is available back in town. Stripping the two dead males and having them hold each other is probably not a good idea when you plan on raising them. Especially if they are both fighters. Definitely if you are a wizard who has run out of spells for that day. Having your drow ranger kill the party's kender rogue is unacceptable. Even though he treats you like a servant constantly, refuses to listen to your advice on monsters, and doesn't appreciate you getting covered by every rat swarm the party comes across just to keep the rest of the party from getting to badly injured. Having your drow ranger kill the party's kender rogue is still unacceptable even though the rogue can't seem to tell the difference between a live dark mantle and a dead one that fell on you. It doesn't matter whether or not the rogue stabbed you in the eye while attacking the dark mantle. It is a bad idea to charge past the ogre. No, you do not find a new room in the dungeon because the ogre did four times your hit points in damage with his attack of opportunity. ![]()
![]() Actually, I would agree with the extra uses of rage for the half-orc, but not so many. I know I enjoy dropping my PCs in battle after battle. You could, however, make the part based off of how the PC makes the character. Say they want there character to have grown up in human lands, they could instead gain feats (slower than the human). Or, if they grew up with orcs, they could rage (decrease the number of times per day, give the orc race same ability at a slightly increased rate?). They could instead get certain feats like power attack, cleave, and great cleave at certain levels (showing there bloodlust and brute strength, I would make sure that orcs get these benefits, too, possibly a couple more). Actually, you could give such options to other races as well. The half-elf could get the feats (at the same rate as the half-orc) along with a couple other things that come with the territory, or get some (or all, at a decreased rate) of the elves abilities. An elf could get the spell abilities granted by there race, or if they grew up studying more swordplay the could get certain feats like weapon finesse, combat relexes, and another or two that I can't think of off the top of my head. Since elves love both magic and swordplay, it would make sense. Gnomes could get abilities similar to the druid, or more potent spell-casting abilities along the lines of an illusionist. Halflings...could get the same options as half-breeds as far as feats go (at a decreased level) with some pure halfling abilities, or they could simply gain a few feats and increased skill bonus that deal with being sneaky and getting places they shouldn't. I like the way the dwarf was done, and I'm kinda trying to make things similar (more to make sure things are even than anything). However, I like the idea of have more options during character creation. Racial spells could go off their own list. Elves could get spells from the druid or ranger list, with some from other classes to spice it up, or get spells as a druid or ranger at a lower level. Gnomes could get spells from the druid list and illusion school. Using Speak with Animals, one can effectively use diplomacy with the animal, since they are speaking with each other. If it's not in the books, that's my ruling. It makes sense. No thanks necesarry. Seeing my input put to use in the books would be thanks enough. I've always wanted to do this. :P I have to leave soon, so I have to cut myself short. I will, however, get back on as often as possible to give updated ideas. You're most welcome. ![]()
![]() Uneartherd Arcana (I believe) has a section all about gesalts (explaining everything), and gives a few suggestions. The +1 ECL is there. Have you considered playing a rogue? I have an awesome rogue.. Only problem you would have with being able to play him is that he is a drow. Not sure your DM would allow that. There are racial levels for the drow to keep it at the same level as base race PCs. With my settup, one only needs a brilliant energy weapon and they'd just have to roll against an AC of 10 doing 15-20d6 sneak attack damage. Rather nice:P And I agree about gesalts being more powerful than +1 ECL, but the book says it. I don't know exactly where, but my co-DM does. ![]()
![]() Dragonchess Player wrote:
Not quite sure what that has to do with what I said, but nice. A gesalt class takes the best parts of two classes and puts them in one, estentially leveling to classes at once. However, you don't get the stacked bonuses like you would if you simply multiclassed. You take the best bonus, best hit die, best base attack, best skill points. You get all the skills as class skills and all the other specs for each class. ![]()
![]() Aramil Naïlo wrote:
After reading over several times, I do see something about the Gnome. I would drop the Speak with Animals, or atleast limit it's uses, and/or the animal companion, and/or the wild empathy, and/or the pass without trace. I would most deffinately drop the pass without trace, and any other combination of the three before. Why would one need wild empathy when they can talk to the animals? I doubt a gnome cluster would have as many animals as it does gnomes. I would instead add the animal companion as a sub-level to each class for the gnome, possibly along with wild empathy or speak with animals. Apologies, but one thing I always ask when making a character, dungeon, or anything in DnD, is "why?". The second question is "how would that work?". Question number three is "is it logical?". Once things pass all three questions, I think they are good for insertion into my world. I have even added restrictions and bonus to certain classes simply because I thought they worked and didn't off-set the game to much. ![]()
![]() Honostly, I will allow any characters. I'm even letting someone play a rogue that started out with a 45 intelligence. The thing I love most about DMing is killing my PCs (although sometimes it's funner to see them overcome the challenges I put in front of them), and it's all the sweeter when they think that they are so uber I won't be able to stop them. There is always a bigger fish. If all else fails, I still have my Dread Fang to fall back on...my good ol' Dread Fang... ![]()
![]() I would suggest improved skill pluses on the halfling as it goes up, decrease the max uses of that luck ability to...3 maybe. The rages for the Half-Orc could stack with the barbs, if they didn't already. I agree with the +4 str bonus. My biggest suggestion is that, since a few races seem so keyed to specific classes, would be to focus more on that. The human would make an excellent fighter (aside from granting fast meta-magic feats to spell casters!!), as would the dwarf, and the half-orc would make a good barbarian. What I like most about this is that with these changes, alot of ECLs for other races could be dropped, like for the Drow (unless you do the drow racial levels instead of taking everything at level one). I'm sure myself and my co-DM can come up with more suggestions. In fact, I'm sure he'll be making his before to long. ![]()
![]() My suggestion would be a Rogue/Ranger, Fighter/Ranger, or Sorceror/Ranger gesalt. If you go S/R, then I'd suggest prestige to Arcane Archer/Ranger gesalt. I'm not much of a bow person, so I don't know any other ranged classes off hand. However, I am good at making chars...especially high-powered ones. D*** do I love my Dread Fang... I think he's the best I've ever done. Gesalting give you a +1 ECL, and you take the best of both classes. You can't gesalt multiple prestige classes, but you can do a prestige and a main class together. I'm sure others here can explain it. Otherwise myself or my co-DM can explain it to you...and maybe help you be a little ahead of the rest of the party!:P However, you could go with another gesalt we've thought of. A Cleric/Monk or Sorceror/Monk. What's better than punching someone while casting detrimental touch spells on them at the same time? As I can't think of any usful feats or classes/variants/prestiges other than the stated (I'm more the guy who loves to make over-powered villains using the Book of Vile Darkness, Libris Mortis, and Heroes of Horror (among other sources that are generally for evil N/PCs)). My co-DM might get on some time and throw out some useful things. ![]()
![]() I have a player who wants to play a Vrill PC, but we can't find the stats for it. I have searched Drow of the Underdark from cover to cover several times and it has given me nothing. The stats for Vrill aren't where they are supposed to be. Nor are the specs for their abilities. Can someone help me with this? ![]()
![]() kahoolin wrote:
Actually, even a young dragon can be useful. And look at the long-term advantages:The dragon can be a companion to your PCs kids, grandkids, and even great-great grandkids before taking off. ![]()
![]() Vattnisse wrote: Am I the only one who likes to pop opposing spellcasters with an extended Melf's Acid Arrow? It eats away at their puny hit points and forces them to make concentration checks while I'm free to do other unpleasant things to them. Not a bad combination, I think. I love the Melf's Acid Arrow spell, and use it quite frequently. ![]()
![]() Capt. Sav-A-Hoe wrote: I am running a militant paladin/cleric of St.Cuthbert who is focusing on demon hunting. I need some help with a prestige class and the feats list first-twenty. I am also going to ask our DM if I can have a Legacy Holy avenger. The first thing that came to my mind when I read this was an example in the PHB about class customization. You might be better off combing the Paladin class with the Ranger class and create a custom Demon Slayer class. If you are interested in taking this route I would gladly do all the work for you. ![]()
![]() Heathansson wrote: I feel like the BOVD's greatest utility is as psychological warfare. You pull that out and start thumbing through it and people HAVE to get worried. You can get diseases, man! The BoVD is prolly my favorite book, second only to Libris Mortis. Got some evil spell and fea combos in those. Evil... ![]()
![]() Where are they located? I've checked every book I have access to and I can't seem to find them. Can someone help me please? While I'm asking questions, what are the rules on level adjusments? How do they effect exp and such? Joral and I can't find that either and it's become a constant arguement between us. ![]()
![]() Rift wrote:
Merry Christmas to you too. If you send me a blueprint (aramilnailochoda@yahoo.com), I can set up a good, strategical defense and figure out patrols for securing the countryside. I can complete it with half-a-mil, just remember that the gaurd has to be paid regularily so let me know any changes in income. Look for a natural income in the surrounding land (ie wood, mining, fishing) and see if you can't secure some territory on a heavy trade route. ![]()
![]() Contrary to the subject title, I'm not talking about good-aligned NPCs, but rather good enemies. I'm running out of NPCs, and I can't keep blaming everything on Dervious or my Necro. However, I tend to be pretty mean when designing NPCs and my players are getting kinda sick of having to run for their lives when I start grinning. So, with that said, I figured we could share some good villains. I just got outta jail and people were moving my stuff around, so I gotta find my papers, but I'll have some of my own up here before sundown tomorrow. In that thought, I think I'm gonna include some NPCs that aren't necesarrily enemies. ![]()
![]() Since your building a simple stronghold, not a school, I'll have to change my thoughts a little, but I can help. I'm gonna break this down like this. 1 Captain (lvl 13 fighter), oversees the commanders and answers to you.
I total 121 men. I usually design things for more wealthy adventurers, or people with a steady source of income. I'll get Joral's (my blighter and "co-DM") advice for this too. He should be able to help, he IS running the defenses of an entire town. Maybe my setup is to expensive for you. Edit: Oh, I forgot. 1 Mage (lvl 12-14 wizard or sorcerer), A higher lvl arcanist available when needed. 3 Arcanist (lvl 5-9 adept), 1 per shift to give your defense a little magical boost if needed, but not so dire as to call out the mage. This would give you a total guard of 125, although the arcanists aren't necesarry. Again, my designs tend to be a bit more expensive. Have you considered investments for a steady income outside of adventuring? ![]()
![]() The Jade wrote:
I'm not trying to say that nurture always wins, and I apologise if it seems that I am. Before I continue I apologise if my post seems all over the place. No, intelligence does not make one more aware. It does, however, seem to make a one more aware. Maybe I'm just an exception in this world if what I'm saying isn't true. Sometimes ones nature is stronger than their nurture, and vice versa. If you want you could base it off of their willpower, maybe use the averaged value of int and wis. Of coarse, just because someone is a genius that doesn't mean they are completly aware of what's going on, which is prolly where wisdom (common sense and logic) comes in. I comepletely understand. And, saying this while hoping that my players aren't reading it, in my campaign dragons are the bases for magic. If dragons were to be eradicated magic would dissapeer (someone please give me the correct spelling for that!). Which also means that deities would only be people who were so great they deserve recognition. Tendencies, however, are mostly bred into a race, which means that they could possibly be bred out of atleast a group of that race. And if a good party travels with a cannibalistic ghost then yes, he could eventually see that what he's doing is wrong. Then again, just like everything else, right and wrong are all based on point of view. I think I'm done. Jade, I kinda like you. This is fun. ![]()
![]() Heathansson wrote: They still exist. So I guess there is an "archive." I guess it just isn't "browseable." There isn't an index for it, but you can dig up things via the search function. Yes, out of boredom I took the advice anyways and found one of the threads I was looking for. Unfortunately for me I have a bad memory and generaly find what I'm looking for by recognition. The rest of the threads are likely lost to me. I could check my posts... Anyways, thanks!! ![]()
![]() Heathansson wrote: Not anymore it doesn't. Your best bet is to put keywords into the search function over there that might prove peculiar to the threads you're searching for. Pointless if the threads no longer exsist. Oh well, if he didn't get the info for us before they were deleted we might end up posting again. ![]()
![]() The Jade wrote:
While I agree, I don't think it's so one sided. You must remember that the only real animal in the dragon family is the white dragon (and dragon turtle, if you include it). Reds, blacks, and the rest are all sentient, with an intelligence surpassing any mortal and (possibly) most libraries. I must also present a scenario that purhaps you did not see. A gold raised by orcs? Nature vs. Nurture, but the other way around. If the gold did separate himself, she would likely still be battling against how she was raised. Not to bring my life into this, but being raised through brute force and yet doing your best not to deck someone when they do something that you don't like or agree with is also a big battle. Their is also the Do'Urden scenario. Possibly someone is just born different, their nature is against thier background and stands even agaisnt the way they are raised. Na vs. Nu is a complicated situation. Then again, maybe I just make it that way. ![]()
![]() Which actually brings up somthing else I thought of to solve this problem. Since dragons possess powers beyond that of any mortal, and a fair amount of immortals, are sentient and smarter than almost anything else, and are direct decendents of a god (I've been in since 2nd and still use Io), you could say that obtaining and raising a dragon as a companion would be impossible. Of coarse other things would have to be taken into account... I suggest my dragon farm idea ;)!!
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