Jester King |
Please review this potential spoiler and ascertain if I have correctly determined the attack and damage rolls.
Thanks all you mathematicians!
With Bruthazmus having 18 Strength, is his attack against elves with his bow the following using those elf-bane arrows?
Base Attack Bonus: 3 +3 (DEX) + 3 (+1 arrow, bane gives it additional +2) = 9
Elf-Bane Arrows:
+9 range (110 feet): Masterwork Composite Longbow: +4 STR Bonus (1d8+7+2d6 versus elves/x3)
Elf-Bane Arrows with Point Blank Shot:
+10 range (30 feet): Masterwork Composite Longbow: +4 STR Bonus (1d8+8+2d6 versus elves/x3)
Turin the Mad |
Please review this potential spoiler and ascertain if I have correctly determined the attack and damage rolls.
Thanks all you mathematicians!
** spoiler omitted **
I believe you have factored in a Weapon Specialization bonus to damage, it seems 2 points high on the bonus after the d8. Bane adds to-hit and the bonus damage dice IIRC.
Been a long time since I've used it though, so I'm not 100% certain.
Sect RPG Superstar 2011 Top 32 |
Paul the Destroyer |
it seems 2 points high on the bonus after the d8. Bane adds to-hit and the bonus damage dice IIRC.
No, according to the DMG the enhancement bonus of the weapon is increased by 2, which would apply to attack and damage. It also does 2d6 extra on top of this.
Jester King, I think your damage is 2 points too low, you didn't add in Bruthazmus' favored enemy: elves.
Turin the Mad |
Noice, I'd forgotten about that particular property of Bane. And I had no idea the bad guy had ranger with favored enemy (elves), so he's going to royally open up the can of whoop a$$ on the pointy-eared party members.
I do seem to recall a particularly malevolent goblin in the Red Hand of Doom so outfitted ... he ran out of elf-bane arrows when I ran him, thorougly perforating both of the elves in the party... good times, good times.
Shisumo |
The rationale for Bruthazmus only having a 17 Strength offered over in the Clarifications thread is pretty compelling, but that +4 bow doesn't make much sense that way. IMC, I think I am going to give him a pair of brute gauntlets (Magic Item Compendium, pg 83) and rule that he can add the morale bonus to his Strength bonus for the purposes of the composite bow only - in other words, he hits the +4 bonus of the bow's minimum and adds +4 to the damage, but only for a maximum of three rounds per day. Otherwise he takes the -2 and only deals 1d8+3...
pres man |
The rationale for Bruthazmus only having a 17 Strength offered over in the Clarifications thread is pretty compelling, but that +4 bow doesn't make much sense that way. IMC, I think I am going to give him a pair of brute gauntlets (Magic Item Compendium, pg 83) and rule that he can add the morale bonus to his Strength bonus for the purposes of the composite bow only - in other words, he hits the +4 bonus of the bow's minimum and adds +4 to the damage, but only for a maximum of three rounds per day. Otherwise he takes the -2 and only deals 1d8+3...
Or alternatively you could just give him a +3 STR bow.
Shisumo |
Shisumo wrote:The rationale for Bruthazmus only having a 17 Strength offered over in the Clarifications thread is pretty compelling, but that +4 bow doesn't make much sense that way. IMC, I think I am going to give him a pair of brute gauntlets (Magic Item Compendium, pg 83) and rule that he can add the morale bonus to his Strength bonus for the purposes of the composite bow only - in other words, he hits the +4 bonus of the bow's minimum and adds +4 to the damage, but only for a maximum of three rounds per day. Otherwise he takes the -2 and only deals 1d8+3...Or alternatively you could just give him a +3 STR bow.
Well, sure, but where's the fun in that?
Seriously, though, I think I'd rather have a bit more reward for the players and a bit more variation in the fight; he's actually more dangerous with the +3 STR bow, and since two of my three players are elves, I'm thinking I might cut them a little slack.