
Duneharrow |

On my init:
Realizing he can't take another swing like that, Duneharrow gathers himself mentally, and prepairs to manifest.
Concentration, manifesting defensively (1d20+8=21)
After successfully manifesting a Vigor power (2 powerpoints, +10hp), and he's now coated in a slick shimmering substance that quickly evaporates (only lasts for 1 round). In addition, everyone within 20' of Duneharrow smells an odd but familiar odor that brings to mind a brief mental flash of a long-buried memory. The scent is difficult to pin down, and no two individuals ever describe it the same way. The scent vanishes in less than a second. Duneharrow steps to the side (H8, 5' step) to face the second gnoll.
Side note: Duneharrows AC is back to it's normal 17, and now has 18hp, 10 of which are temporary. The substance and odor are the material and olfactory displays of the Vigor power.

Conner Kordson |

Conner will cast create water above area J7 (creates a slight deluge of 6 gallons), in the area he last saw the red scaled goblin. He will then shout "Beware invisible foe!" and climb atop the wagon. taking 10,which gives him a 14

DM Dreamweaver |

A large globe of water manifests in the air splashes to the ground as
Conner clamors up on top of the wagon, unfortunately is seems the goblin has moved.
Spot 20
Realizing he can't take another swing like that, Duneharrow gathers himself mentally, and prepairs to manifest.
Concentration, manifesting defensively (1d20+8=21)
After successfully manifesting a Vigor power (2 powerpoints, +10hp), and he's now coated in a slick shimmering substance that quickly evaporates (only lasts for 1 round). In addition, everyone within 20' of Duneharrow smells an odd but familiar odor that brings to mind a brief mental flash of a long-buried memory. The scent is difficult to pin down, and no two individuals ever describe it the same way. The scent vanishes in less than a second. Duneharrow steps to the side (H8, 5' step) to face the second gnoll.
Duneharrows AC is back to it's normal 17, and now has 18hp, 10 of which are temporary. The substance and odor are the material and olfactory displays of the Vigor power.
Bri is up

Bri Leagallow |

Spot=19+5=24 Bri watches as the water goes up but then she notices that the water settles in some foot prints that lead to the left side of the wagon, Bri gives a shout to Connor and points to the foot prints. Bri readies herself and moves towards the wagon to see where the foot steps go listen check: 16+8=24 to try to hear any movement

Conner Kordson |

Conner looks to see what Bri is pointing at...and sees mud....spot check (1d20+2=9)

DM Dreamweaver |

I forget, is there any way I can actually influence the battle without getting across a river?
You could thrown your spear but there is a lot of cover. Now that you are a Medium size the river would only be about waist deep for you to cross. You will need to make either a balance check or a Str check to stay on your feet. Worst case scenario you will just be really wet when you get across.

Duneharrow |

Perhaps I'm impatient:
If the gnoll in front of me does anything to provoke AoO:
Unmodified Attack Roll (1d20+7=14, 3d6+6=14)
On my Init:
Attack with Lg Mwk Greatsword; Power Attack -1 to hit, +2 dmg (1d20+6=26, 3d6+8=16)
Possible Critical
Crit confirm roll; extra damage in case of crit (1d20+6=8, 3d6+8=14)
Doubt they have AC of 8. Still, it's 16 damage though
Again, sorry for my impatience. The several day lapse between posts drives me nuts. lol

DM Dreamweaver |

Init order
Bri 22
Skidd 21
Bad guy 20
Verzale 18
Dagemar 18 -
bad guys 17
Bad guys 16
Scardd 13
Conner 7
Duneharrow 6
Skidd will deplay
There is some shuffling and a light whisper but Bri manages to stay light on her feet and stay way form the sounds. The gnoll snarls and swings his axe hitting Duneharrow across the shoulder nearly severing his arm.
Attack 21
Damage 12
Sorry man the gnoll is lucky
Conner is up, make a spot check before you go.
Spot for Conner DC 10

Conner Kordson |

spot check (1d20+2=18)Conner will grab his sword and take a 5' step if necessary to j8(back of the wagon) and swing at the gnoll in I8.Blech...to hit with 2 pnt power attack,dmg with power attack (1d20+5=6, 2d6+8=10). oh well,3 ones kinda impressive really.

DM Dreamweaver |

With a singular downward motion, Duneharrow brings his sword down upon his foe with the weight of an anvil.
Attack 26. Possible Crit. Confirm 8 (probably not). 16 damage. 30 if it actually critted. See previous post spoiler for links to rolls.
Duneharrows sword sweeps down and catches the gnoll across the torso and his ribs and sternum split, spilling his vitals to the ground as the gnoll collapses to the ground.
Init order
Bri 22
Skidd 21
Bad guy 20
Conner 7
Duneharrow 6
Sorry forgot to pull out the other players that 'disappeared'
Skidd still has a deplayed action and Bri is up now.

Bri Leagallow |

Sorry busy week
Bri listens and can hear a whisper next to the goblin K-I 6-7 She moves closer to Connor to try to tell him what she heard without drawing attention to herself. Sneak:5 Once to Connor she tells him what she heard and wants to know what he wants to do since she is still as small as an ant and doesn't think she will do much good without a little help.

Conner Kordson |

For Bri and DM:
Conner takes a firm grip on his sword and squints around toward the end of the cart/wagon,and talks quietly to his dimunitive new companion.

DM Dreamweaver |

How many living enemies to i see? How many dead ones do i see? If i remember, there was supposed to be 5 in total. Duneharrow wants to make sure they're all taken care of before doing anything else.
You are correct there were 5, now there are two dead gnolls and two dead goblins. The other you can not see.
Skidd you around?

DM Dreamweaver |

Bri, Duneharrow and Conner scan the area but the they still can't pin down the goblin. Suddenly he reappears behind Duneharrow as he touches the back of his leg and shouts a bunch of goblin. The goblins hand sends a black wave of energy into Duneharrows leg and icy pain shoots up his legs toward his heart.
7 damage, roll a will save DC 13 for half damage
Conner is up.

Duneharrow |

Will save (1d20+2=11)
Failed, I'm now at -1. But vigor is still active, as soon as it ends (2 minute duration), i'll be at -11. Assuming i stabilize. Good game, looks like i'm dead. Anybody willing to notice, or look through my stuff will realize i have 3 potions. 2 are CLW and 1 is CMW.

Conner Kordson |

conner will hop down next to Duneharrow and cast defensivly, CLW on him. Casting defensivly and clw on Duneharrow (1d20+6=24, 1d8+5=8)
not dead yet;)

Duneharrow |

His eyes open, and from his mouth, a deep and large voice says, "I'm going to need another soon," as he looks at Connor. He grips his weapon and stands on his feet. Incurring AoO. Trying to finish this fight, he swings at the remaining foe. Assuming I'm still alive from his AoO
Large Greatsword Attack (1d20+6=11)
Damage (3d6+6=19)

Conner Kordson |

Conner will cast clw on Duneharrow again,clw (1d8+5=6)and then take a 5' step diagonally to Duneharrow's left(to H9).He'll get a firm 2handed grip on his sword perpared for his next action.
Sorry Dune the Invisible Castle just doesnt seem to like me.8(

Duneharrow |

Large Greatsword Attack (1d20+6=23)
Large Greatsword Damage (3d6+6=17)
It's okay, at least I have more than 10 hp now, and I won't die when Vigor wears out

DM Dreamweaver |

It's okay, at least I have more than 10 hp now, and I won't die when Vigor wears out
Not yet you guys skipped over Skid and the goblin so you still have a chance at dying.
The goblin hisses and staggers on his feet nearly going down. He quickly grabs the wound and swings his mace at Bri but the little halfling ducks under the blow.
Skidd is up

Conner Kordson |

Sorry DM I wasn't trying to skip anybody, my action was just independent of what was going on so in the interest of keepin it movin I went ahead and posted.also based on skidds earlier statement that he wasnt acting unless he could be effective from across the river.Plus kinda was hopin Bri'd drop the little bugger.should've put the qualifier on my initiative. oops

Duneharrow |

Duneharrow wrote:It's okay, at least I have more than 10 hp now, and I won't die when Vigor wears outNot yet you guys skipped over Skid and the goblin so you still have a chance at dying.
The goblin hisses and staggers on his feet nearly going down. He quickly grabs the wound and swings his mace at Bri but the little halfling ducks under the blow.
Skidd is up
Sorry not my fault, thought it was my turn
As Duneharrow rises the goblin is taken by surprise that the big man is still alive and clumsily swings and misses him. Duneharrow still a little uneasy on his feet swings over the goblins head.
Map
Bri I7
Conner I8
Duneharrow H8
Goblin G8
Skidd H15Bri is up
I figured since bri was up, and she went, then conner went, it was my turn. Even so, it won't change my action. :)

Conner Kordson |

"Hoi! Thanx for the rescue!I'm Conner Kordson, mostly from Keeper's Dale but I wander around alot." He will extend his hand to Duneharrow, then kneel by Bri"Thank you my dimunitive friend."he will then rumage thru the wagon to get his stuff.

Conner Kordson |

After retrieving his gear from the wagon, Conner will finishing healing Duneharrow.clw on dune (1d8+5=9)
He will then wade across to Skidd."Hoi my friend need assistance crossing the river? I'm Conner."