And the DM gave up


Age of Worms Adventure Path

Liberty's Edge

:(

One session into the 12th Module, we started in the 1st module. We're ready to take on Ahlistan (or however you spell it.)

Five 21st level characters and a 20th level cohort, two legions of Hironian foot soldiers using teleportation circle to enter the city. The battle for Oearth is on.

And the DM up and quits running the game, talk about anticlimactic.

-And I cry!

I will begin running the Savage Tide in two weeks, hopefully I wont lose interest by the end. I like what I've seen.


Umm... Why did he quit? And why were you fighting Allustan?

Liberty's Edge

Whatever the name of that city is.

I dont know, he's been planning for an upcoming con, but he's not continuing the game afterwards, he's actually began playing in a few other groups completely. Like we've been ditched.


Thats too bad. You can't really prevent members from leaving the group, but instead of giving up on a story right before the conclusion, perhaps one of the players could step up to the plate and run the last module.

The Exchange Contributor, RPG Superstar 2008 Top 6

ghettowedge wrote:
Umm... Why did he quit? And why were you fighting Allustan?

I think he meant "Alhaster".


That really sucks. I couldn't picture quitting DMing, myself, considering all the planning I put into the game... and the "Stabbity Death" my players would treat me to if I did something like that to them.


Stabbity Death wrote:

:(

Five 21st level characters and a 20th level cohort, two legions of Hironian foot soldiers using teleportation circle to enter the city. The battle for Oearth is on.

Maybe your army was, what made him flee the scene. It could be very frustrating for a DM if the PCs are too good (Sure as a DM you should always be able to counter this, but needs time to prepare). Ask him, maybe you could work out something, he should get advice on this board, then maybe it is climactic again (there have been some threads on howto beef up the BBEG). If he doesn't like to he should at least give out the final adventure to a willing player.


Adventure Path Charter Subscriber

No reason at all why one of you can't hand your character over to another person to run (or run that character as a DM run PC) and take over for the several sessions to finish the campaign and have closure on the entire campaign.

I tell you, if my DM simply walked away from the campaign at the 11th hour with the end in sight for a campaign that has taken 1 or 2 years to run, I would be volunteering to finish it up because quite frankly, it would DRIVE ME FRACKKIN' NUTS!! not to finish it after all that time invested in the campaign.


Stabbity Death wrote:

Whatever the name of that city is.

I dont know, he's been planning for an upcoming con, but he's not continuing the game afterwards, he's actually began playing in a few other groups completely. Like we've been ditched.

This is pretty rude of the DM. That said you might want to reflect a little on why your DM ditched you. I mean I have a hard time imagining why I'd ditch my current players and I've had a couple of offers to run for other groups looking for a DM. I'm not saying this is all your fault or anything but there might be some way you can improve your next DMs experience by trying to improve as a player.

The one smidgen of a clue I get from your posts is that you have no real idea who or where your going and fighting. Your in and around 20th level and it would seem your not really all that sure about some of the major details of whats going on. As a DM I might start to become frustrated if my players did nothing but chase levels.

I obviously can't speak for the DM in question but to be brutally honest - there is something about your group vis a vis what some other group has to offer that has caused the DM to choose playing with them over you.

My only real suggestion is to keep your conduct, as a player, in mind when you get a new DM. I'd hope that improves the experience for everyone involved.


Stabbity Death wrote:

:(

One session into the 12th Module, we started in the 1st module. We're ready to take on Ahlistan (or however you spell it.)

Five 21st level characters and a 20th level cohort, two legions of Hironian foot soldiers using teleportation circle to enter the city. The battle for Oearth is on.

And the DM up and quits running the game, talk about anticlimactic.

-And I cry!

I will begin running the Savage Tide in two weeks, hopefully I wont lose interest by the end. I like what I've seen.

Hopefully someone can pitch-hit for your group and run the final chapter of the Age of Worms for you.

Granted, it seems like your group might be ahead of the curve on xp, and once you hit 21st level it just got to be Too Much.

Although from later postings in this thread, it sounds like other factors have been in the works as well.

Enjoy the Savage Tide, so far I've had fun running it.

Liberty's Edge

Wow a smidgen of a clue says that I dont know what's going on in the game?! I'm glad that Dr. Freud can tell me this that the PC's seem to be having the problem. As far as I know as a DM, it's the DM's job to make sure the players are having fun, players can be delt with individually away from the table if there is a problem with gameplay. Ditching a table of six is another thing.

I've been confusing Allistan and Ahlaistar since we found out about Zeech's city. Funny enough, I do know the major details about what's gong on as I have been playing and keeping notes. Last I checked, we put the smack down of Dragotha, missed the Monolith and found out that it's calling power to the city to bring about the freedom of Kyuss. Nice call though turning the players out to be the ones who caused the games ending, all six of us who are still waiting to finish.

We know why the DM ditched us, he decided he wanted a hand in running an upcoming local con and simply stopped DMing, in fact, none of us even recieved a phone call or an e-mail about not playing again and two of the PC's work with the guy, yet he continued with LG weekly. He has not taken up the reigns as a DM at any other table either, we just stopped playing without notifying any PC's and have not continued since April. In fact, I've been asked to play Warhammer 40k with him, something I wouldnt mind doing if I hadnt found a replacement table to run Savage Tide. So he's not busy, he's not out of gaming, he's just done with his game.

I am simply dissapointed at the no notification drop and the fact that we didnt finish when we were so close to the end. If you want to start psycho analyzing the player/DM synergy, you go have fun with that.

Liberty's Edge

I'm sure there were some other factors in the ending of the game, the PC's just dont know what they were.

We wouldnt have been to far above the XP curve, but the DM had a house rule where you didnt lose a level for death, no, you lost a point of Constitution permanently. Harsh for my Barbarian and Knight as they were in the front every fight. I was incorrect about the levels, only a couple were 21'st level and they had not died the entire module and only very rarely missed a game so they had the definate advantage. The rest had just barely made 20th.

I've heard and read nothing but good things about Savage Tide. I'm looking forward to it. I'll miss everything that Paizo has done and would do for Greyhawk and I dont think that Wizards can ever thank them enough for fleshing out their world more than ever. I used to be an avid Realms player, but the works of Paizo made it much more interesting and enjoyable for myself and a few friends to play in.


Stabbity Death wrote:


And the DM up and quits running the game, talk about anticlimactic.

I think most posts here about DM/players relationship were spurned by this comment, which looked like your DM was angry at you. Please take no offence we just wanted to help you to either convince your DM or understand what went wrong...from your last post it doesn't seem a player problem. I agree that leaving a game before the last adventure after 20 levels is mean and without notice and/or explanation is just rude. Anyway, try to get your group together and have someone DM it or at least read the final adventure, otherwise you will miss out on a fantastic final (and maybe you will rise as a ghost after your death always haunting gaming tables until your restless spirit is allowed to play the last installement of AoW ;-)


In defense of Stabbity Death I was also at this table but I had left one session prior to it collapsing. The game became entirely no fun anymore. There was no player cohesion, the DM was not enjoying himself which was very evident and rubbed off on the players. I stepped away because as you all know D&D is a very time consuming hobby and why spend so much time doing something you do not enjoy. I personally have no interst in finishing the campaign because as has already been stated it would be very anticlimactic. Kill Kyuss or not. Yawn.
On a more positive note Stabbity Death and I have put together a new group and are having a great time playing the Savage Tides AP. I am finding this AP much more enjoyable than the AoW AP.

Bandit of LV


BanditofLV wrote:

In defense of Stabbity Death I was also at this table but I had left one session prior to it collapsing. The game became entirely no fun anymore. There was no player cohesion, the DM was not enjoying himself which was very evident and rubbed off on the players. I stepped away because as you all know D&D is a very time consuming hobby and why spend so much time doing something you do not enjoy. I personally have no interst in finishing the campaign because as has already been stated it would be very anticlimactic. Kill Kyuss or not. Yawn.

On a more positive note Stabbity Death and I have put together a new group and are having a great time playing the Savage Tides AP. I am finding this AP much more enjoyable than the AoW AP.

Bandit of LV

I'm glad to hear you and Stabbity have reforged your group anew, Bandit. Like an above poster stated, the initial impression given was that it might have been something to do with the players - until later Stabbity clarified the circumstances.

And do enjoy the Tide - and regail the boards with the tales from your table as they progress through the campaign please!


Bandit of LV

I'm glad to hear you and Stabbity have reforged your group anew, Bandit. Like an above poster stated, the initial impression given was that it might have been something to do with the players - until later Stabbity clarified the circumstances.

And do enjoy the Tide - and regail the boards with the tales from your table as they progress through the campaign please!

I will definately try. Our group currently consists of the following:

Human Wizard 7
Darfallen Monk/Druid 7
Dwarven Cleric of Zilchius (sp) 7
Daggerspell Mage 7

Without giving to much away, the adventure has been a wild ride and we have been in good spirits until we were rather unceromoniusly dumped on the Isle of Dread. Looking forward to seeing whats around the nextr corner.

Bandit of LV


BanditofLV wrote:
Bandit of LV

I'm glad to hear you and Stabbity have reforged your group anew, Bandit. Like an above poster stated, the initial impression given was that it might have been something to do with the players - until later Stabbity clarified the circumstances.

And do enjoy the Tide - and regail the boards with the tales from your table as they progress through the campaign please!

I will definately try. Our group currently consists of the following:

Human Wizard 7
Darfallen Monk/Druid 7
Dwarven Cleric of Zilchius (sp) 7
Daggerspell Mage 7

Without giving to much away, the adventure has been a wild ride and we have been in good spirits until we were rather unceromoniusly dumped on the Isle of Dread. Looking forward to seeing whats around the nextr corner.

Bandit of LV

Did you/your group keep any kind of a campaign journal ? Perhaps you could post it as a STAP journal here ?


Nah!!! Good ridance more gm thingys should quit... Trolling some more!! hehe


I recommend that your GM in question take a peak at my 'Killer GM Runs Age of Worms' thread in the campaign journals section. I'm optimistic that my delightful tales of Player-Character Abuse, Death, and Destruction can enlighten and INSPIRE Your reluctant GM to finish your Age of Worms campaign, and wipe you and your fellow players out, the way Kyuss & co. should do:)

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