G'mork |
Terin and Seann spend the round carefully regaining their footing and making their way closer to the creature with deliberate steps. Seann pauses just to the other side of the slick area, while Terin forges ahead, preparing to mix it up with the undead.
Tyndal lashes out at the undead, attempting to disrupt the spell, but the zombie’s armored hide repels the blow. Eldritch energy writhes up and down the armored man, but Tyndal shakes off the worst of the effect, refusing to back down (Tyndal, I’m going to apply the -2 for the Shaken effect for the next round instead of this round, otherwise you’d miss by 1).
Swinging his flail oblique around the bugbear’s shield, Tyndal crushes in the creature's right ribcage without breaking the purple skin, and the echoing crepetis (bone grinding on bone) forces you to grit your teeth even though you know the creature is already dead.
That shot should put your opponent at half hitpoints.
Eldin attempts to batter the zombie with positive energy a second time, but falters, perhaps disheartened by his previous effort. The weak pulse of deific energy breaks around the expressionless creature without effect, though the zombie remains daunted by Eldin’s earlier chastisement and does not press any attacks against the priest.
Ardan strides through the fatty slick, taking a swift nip at the zombie with his cutlass, but the zombie’s shield turns the blade aside.
Marius up
Marius Hawk |
G'mork |
As Marius’ bolt buries itself in the wood paneled door behind the reanimated bugbear, the zombie batters Tyndal with its Morningstar, gore spraying from its wounds as it does so.
Zombie Morningstar attack (1d20+6=19) / Morningstar Damage (1d8+3=8)
Terin up.
The Beast -Terin |
The Beast lunges forward to attack but finds his footing still compromised by the slick residue of grease and misses with his claw.
1d20 7=11, 1d6 5=6
Tyndal Maelglum |
"Arrgh! Die! Um....again..."
2 pt PA (-2 for shaken) (1d20 2, 1d8 5=[16, 2], [7, 5])
(I think that's supposed to be 18 for 12 pts)
G'mork |
Eldin alleviates the worst of Tyndal’s wounds with a touch of the wand, dark undead ichors streaming out of the cuts as they seal closed, leaving unblemished skin surrounded by dirty rings in their wake.
The door behind the zombie swings open abruptly, revealing the elder trainer you encountered within the exercise room.
“Enough!,” he calls in a clipped tone. The zombie stands down without further ado, slumping its shoulders like a soldier at ease.
“Well done,” the man says, addressing the party. “The mistress will see you now.”
He turns, moving to the side of the frame, and then motions for you to follow.
G'mork |
Overlooking Seann’s commentary, the seasoned tutor thwops Terin on the nose with a birch switch.
“That’s enough of that, now. I’m a busy man and it’s impolite to keep the lady waiting.”
Turning again, the elder thief leads the way into the next area.
“We can always use more zombies, if you aren’t interested,” he says without looking back.
You think you hear him mutter something about, "kids," "respect," and "my day."
Eldin Farstrider |
Eldin nods curtly. “Agreed,” he says, making to follow the man. Before he moves though, he turns and speaks to his companions in a low voice. “Remember, as distasteful as they may be, our main quarrel is not with the rank and file of the Lotus Dragons, or even their mistress, but with Vanthus. We should make tracking him down our first priority, and if it can be done through diplomacy rather than combat … well, let us see…”
He then prepares to follow.
Marius Hawk |
Marius looks distinctly unenthusiastic about the prospect of negotiation. Then again, he would be. At least he's in a better bargaining position this time around.
Making a point to conspicuously reload his crossbow, he falls in with the group, "Good luck with the negotiations," he says quietly, "Just be ready if they turn sour."
Terin "The Beast" Talonshift |
The Beast attacks the man with the switch. I assume he is flatfooted as he turned his back on me.
1d20 6=14, 1d6 5=10
He then shifts back to elf form to finish the battle with his scimitar, "you will pay for that, human, then I shall deal with your master."
G'mork |
Reacting to the admonishment in anger, the beast lunges at the old man. The unarmored man sidesteps at the last second, Terin’s jaws closing a hair’s breadth shy of the man’s flank. Whirling on the party, he says, “Ignorant children. "I gave you the chance to aid us willingly, but you have elected the way of ... PAIN!!!!!"
The zombie flares to (un)life.
Round reset. Terin has acted in the surprise round, we’ll just go ahead and keep the initiative we had, and I’ll drop in the trainer’s action as need be.
“Now I will teach you to respect your elders.”
Ardan |
Ardan's mouth twitches into a brief smile at the beast's thwopping, but he quickly grows less amused at the instant retaliation. Muttering, "That's got to be about the shortest negotiation on record...", he lashes out at the zombie again. 1d20+1=13 1d6+1=2, 1d20+1=15 1d6=4
Seann Eoghan |
"Yeah, that was completely your fault. And you get on my case for acting like a fool..."
Seann sighs, then snaps his fingers. Another whirling green disc materializes at his fingertips, spiraling towards the old man.
Casts magic missile, damage: 1d4+1 = 5
Marius Hawk |
Truth be told, Marius had not seen that coming. If anybody had been about to break the peace, he would have picked the other side. He had clearly reckoned without Terin's temper.
"Well, that was quick," he says, raising his crossbow again in another effort to hurt the blasted zombie. At least he hadn't reached the patch of grease when it all turned sour.
Tyndal Maelglum |
Tyndal turns his attack from the zombie to the old man. He swings the flail in a low arc, hoping to trip him.
Touch Attack (-2 due to shaken)
Trip Check (1d20 3=15, 1d20 5=6)
Horrible trip check! Will drop flail if he trips me
G'mork |
Bah, looks like IC was rolling double for some oddball reason. Worked out in Terin’s case as I needed a second attack…
Horrible trip check! Will drop flail if he trips me
Craziness, you tied!
Marius fires into the crowd, attempting to pick off the zombie with a lucky shot, but overcompensates, sending the bolt wide and high.
Only imbued with enough sentience to attack whatever happens to be directly before it, the zombie swings its morningstar at Tyndal’s head, but the adroit warrior easily dodges (Zombie Morningstar (1d20+6=7), following up the evasion with a trip attack at the undead’s withered legs.
The creature teeters for a moment, shaken by Eldin’s previous endeavors to compel flight, but recovers, just barely regaining solid footing, though the attack does savage the already moldering legs of the undead. The creature is far too slow to mount an effective counter attack. (It was a tie, and it only gets a single action each round, so I can’t see granting it a shield bash AoO).
Terin shifts in human form in an eyeblink, slashing down at the trainer with his scimitar, but the old man vexes the druid a second time. This geezer is faster than appearances dictate.
Long craving for an opportunity to "one-up" Terin, Seann fires an attack impossible for the man to dodge, a whirling disc of eldritch emerald force which burns a furrow down the right side of the trainer, who grimaces but refuses to give you the satisfaction of crying aloud.
Eldin extends the healing wand at the zombie, firing a blast of positive energy that causes a great slab of putrefied flesh to turn black and slide away from the creature. It looks painful, but it is often difficult to read the slack-jawed expressions of the living dead.
WilL Save (-2 Shaken) (1d20+3=19) for half damage
Hacking away at the zombie, Ardan’s assault is rebuffed by the monster’s shield once, then again. Snarling with frustration, he spits blood at the shield in defiance.
The trainer smiles, mock bows to Terin, then thrusts off the doorframe, launching himself into the air without a word. Upside down, legs whirling like a windmill, the old man’s foot clouts Terin in the skull with the force of a hammer striking an anvil (Stunning Fist, Flurry of Blows) (1d20+2=21, 1d20+2=7) before the trainer lands calmly exactly back in the place where he started.
Damage (1d8+1=5), DC 15 will save or stunned until the following round – drop held items, -2 AC, no dex.
Marius up!
Terin "The Beast" Talonshift |
Your kung fu is weak! I shall skewer you, scum. 1d20 5=21 will save.
Eldin Farstrider |
Current status spam for both campaigns: I have a second eye appointment this morning, hope to be able to update both games by mid-afternoon (crossing my fingers).
Awesome use of the wand btw, Eldin. It's rare that you see someone use one offensively.
Hey man, hope all is well with the eyes.
G'mork |
Your kung fu is weak!
Bwahahaha. Cute.
Hey man, hope all is well with the eyes.
Oh yeah, no worries. First visit was medical to make sure my eyes weren't falling out of my head, all good except I had a fluke (hopefully) reaction to the dilation. Second visit was to get new contacts because my eyes keep changing (stupid glands!).
Eldin Farstrider |
At his next opportunity, Eldin is going to attempt to strike the zombie with the wand again. If at all possible, he will take a 5 foot step into a location where he is flanking it with Tyndal or one of the others. Also, I’m using an Action Point to improve my attack roll.
Touch Attack with Wand: 7+1+3 (AP) +2 (flanking?) = 13
Damage: 1+1 = 2
Marius Hawk |
Well, it's official - the shoot it with the crossbow approach isn't working. On the other hand, enough hits from that wand and the zombie will no longer be a problem.
Shifting focus, Marius advances slightly and turns his attention to Mara, attempting to slow him down for a few critical moments.
Casting daze on the resident practitioner of Old-Man-fu. DC 13, Will negates.
G'mork |
Mara
Mara? Those giant bunny things?
Casting daze on the resident practitioner of Old-Man-fu. DC 13, Will negates.
Brockjones’ dice roller gave me a whopping 5, so I’m thinking even after modifiers he’s dazed.
On the other hand, enough hits from that wand and the zombie will no longer be a problem.
Post wandige, the zombie is looking at 5 hp.
Marius (casting)
Zombie (zombiing)
Terin (saved, pending)
Tyndal (pending)
Seann (pending)
Eldin (wanding)
Ardan (pending)
Trainer (dazed, missing this round)
Ardan |
If it's still up on my turn...
Ardan snarls and renews his assault on the festering corpse. "How many can you block, Pus-bag?!"
1d20+1=18, 1d6+1=2; 1d20+1=11...yeah.
Terin "The Beast" Talonshift |
1d20 4=15 to hit, 1d6 4=6 damage.
Terin aims a slash at the instructor, then shifts back to the Beast.
Tyndal Maelglum |
I usually check and post when I wake up 7:30 EST
Tyndal spins, swinging the flail at the zombie's head.
2pt PA, Shaken (1d20 2=14, 1d8 5=6)
If its flanked, then add +2 to that attack roll
G'mork |
I usually check and post when I wake up 7:30 EST
Couldn't work out more perfect either, I know there will be an update when I hit the house, hah.
2pt PA, Shaken
The shaken effect subsided at the end of last round, should have been more attentive, sorry (so that is a hit)!
G'mork |
Unable to get a clear shot around his companions, Marius drops the crossbow and changes tactics. Picking a bit of wool from the lining of his boots, he flips it in the direction of the trainer while mumbling a bit of arcane chicanery.
Golden butterflies surround the elder’s face, and despite his discipline prove so annoying he can do naught for the moment but attempt to swat them away.
Held in place by the heavy damage to its lower limbs, the zombie does something rather unexpected, raising its shield before Tyndal can react and slamming him in the nose. With a wet “pop!,” bright red blood sprays out from Tyndal’s face (Zombie Attack (1d20+6=20) / Shield Bash (1d6+3=4).
Terin shakes off the incredible strike, wobbling a bit on unsteady feet but still finding the strength of will to aim a second downward chop at the aged coach. His reaction time proves a bit off, but still he manages to cut a deep line down the trainer’s arm thanks to Marius’ distracting enchantment. As natural as scratching an itch, Terin morphs away from human shape once more.
Out of curiousity, Terin, what do you think you look like in beast form? I usually picture something between the pictures of Malar and the werewolves from ShadowBane.
Recovered in full from the effects of the zombies stifling hex, Tyndal bashes the mobile remains of Zhanther, breaking its right shoulder and rendering that limb useless. Droplets of blood continue to trail from his nose, running down his cheeks in scarlet rivulets.
Falling back on old wives’ tales to carry the day, Seann plunges the head of his spear towards the zombie’s temple. The creature bats the weapon aside with its morningstar, but Seann perseveres, leaping into the air and driving the spike downward with the full weight of his body. The weapon lances the undead’s cranium, and you hear a distinct “crack!” come from the interior of the skull. Black energy leaks from around the wound, snaking up the spear with outstretched tendrils.
Taking advantage of the torrent of negative energy pouring from the creature after Seann’s desperate attack, Eldin slips around the combatants, aiming the wand directly into the opening in the zombie’s skull. Discharging positive energy into the wound, the inverse forces prove too much and the creature loses cohesion, exploding into a shower of putrid organs, congealed blood, and tainted bone.
Shaking the foul muck from his off hand, Ardan leaps onto the remains of the unclean thing and swipes at the sidetracked trainer, scoring a shallow cut in his side.
Ardan, I took some liberties as the zombie went down by your move, and 5’stepped you into a space where your attack would still be valid. Is that ok?
Marius up!
The Beast -Terin |
I actually imagine Terin's Beast-form to be catlike and more like this but with my Beast Avatar's face. Very Panther-ish and graceful rather than canine.
Seann Eoghan |
Falling back on old wives’ tales to carry the day, Seann plunges the head of his spear towards the zombie’s temple. The creature bats the weapon aside with its morningstar, but Seann perseveres, leaping into the air and driving the spike downward with the full weight of his body. The weapon lances the undead’s cranium, and you hear a distinct “crack!” come from the interior of the skull. Black energy leaks from around the wound, snaking up the spear with outstretched tendrils.
Taking advantage of the torrent of negative energy pouring from the creature after Seann’s desperate attack, Eldin slips around the combatants, aiming the wand directly into the opening in the zombie’s skull. Discharging positive energy into the wound, the inverse forces prove too much and the creature loses cohesion, exploding into a shower of putrid organs, congealed blood, and tainted bone.
"Oh, THAT was just TOO BLOODY MUCH!"
Seann is pretty close to one of his famously epic panic attacks.