Ardan |
Now how is our illustrious DM ever going to kill one of us if we don't let each other separate from the group, Eldin?
I'm on to him... I don't think he's really out to kill anybody - It's much more entertaining to force horror/sanity checks ;)
G'mork |
This group spends more time apart than together, lol.
Eldin turns the corner dashing down Monkey Street after the Lotus Dragon thief, and catches sight of the man once more. The thief stands in the middle of the plaza, looking about as if unsure of his next move and contemplating his options. The arrival of the determined cleric cinches the deal for the rogue, and he leaps bodily into the well in the center of the plaza, panicked screams echoing behind him!
The court consists of a well, the rear of several businesses (including the taxidermy hall), and yourself).
Anders missile cuts into the wounded man, downing him for good. Alone against the party, the final guild member loses his nerve and tumbles away from Terin, attempting to bully his way through Ardan. The thief rolls, but Ardan pins him to the wall through the shoulder with his cutlass. With a wince and a squeal of pain, the man’s nerveless fingers drop his weapon to the floor with a clatter (he’s not dead) .
The Beast -Terin |
The Beast turns and bolts out the door after the thief that is pursuing Eldin, a fierce roar leaving his throat as he pushes for speed.
The Beast will try to catch up to the thief before he gets to Eldin. Double move if needed (The beast moves at 50').
Anders Delymbir |
Anders casts a silent image of a large, shadowy bird-demon standing behind him. It should be dark and indistinct, but very large, and surrounded by swirly shadow.
He walks up to the Lotus Dragon pinned to the wall.
"Tell us what we're facing. How many we're up against, and what we can expect. Or I'll finish my summoning and let my... ...friend... ...have his way with your soul."
The Beast -Terin |
The Beast -Terin wrote:The Beast will try to catch up to the thief before he gets to Eldin. Double move if needed (The beast moves at 50').Are we talking flying tackle here or what?
If I can move and attack I will try a trip attempt.
1d20+6=24If not I will take that for an AoO when he tries to move away from me.
Tyndal Maelglum |
G'mork |
(sorry for the holdup)
Terin sprints after the remaining rogue, sweeping him off his feet before he is able to reach Eldin’s position. “Enough!,” he shouts. “Uncle, whatever, I give!”
Inside, the pinned man spills his guts (figuratively). Sweating through the pain, he asks, “What do you want to know? I’m just assigned here to defend Nemien, who is a guild friend. The lady says protect, we protect. Let me loose and I’ll tell you whatever you want to know. I’d have to leave town anyhow, they’d kill me for sure after I talk.”
The Beast -Terin |
The Beast grabs the downed man by his collar with a growl and drags him back into the taxidermist's shop, giving sharp growls if the man starts to struggle.
Once inside he drops the man, allowing the others to watch him and jumps up on his hind legs placing a paw on either side of the other man's head and staring him in the eyes with his massive canines inches from his face. A soft menacing growl is echoing in his throat.
Seann Eoghan |
Inside, the pinned man spills his guts (figuratively). Sweating through the pain, he asks, “What do you want to know? I’m just assigned here to defend Nemien, who is a guild friend. The lady says protect, we protect. Let me loose and I’ll tell you whatever you want to know. I’d have to leave town anyhow, they’d kill me for sure after I talk.”
"Who's this lady you speak of?"
Seann Eoghan |
Seann Eoghan wrote:"Who's this lady you speak of?""The Lady of the Lotus, Dragon Lady some call her. She runs the show, she calls the shots."
"Dragon Lady, eh? Huh..."
A pause.
"Nope, got nothing..."
Seann seems more withdrawn than usual. Something's noticeably bugging him.
G'mork |
Did Eldin see or hear anything of import down the well?
Ah yes, thanks for reminding me!
About 40 feet below, you can see unmoving, brackish water, undisturbed but for the constant dripping from the pipes above. Something large and unseen turns over within the water, then all is still again.
Listen DC 5:
G'mork |
A passerby gives the returning party a wide berth, but appears more inclined to simply gawk than to run directly to the watch. The interior of the building reeks of taxidermy chemicals and burning flesh. Wisps of grey smoke rise slowly from the charred clothing of the dead thugs, remnants of Anders’ deadly bolts.
The pinned Lotus Thief, out of options, willingly provides you with the names of the guild subcommanders, Kersh Reftun, and none other than the elusive Vanthus Vanderboren. The surrendered thug is able to sketch a small but relatively comprehensive map of the guild, though upon observation, Penkus informs you that it is incomplete (”I don’t think he actually knows about the secret areas. These ones don’t look important enough.”).
Terin "The Beast" Talonshift |
Crocs are a vicious predator. Their methods are brutal and quick. I would think the guild uses the croc or crocs as a kind of disciplinary device. Not much worse than being eaten by a large reptile that wants to twist bite-sized pieces off of you. Watch that once and you would try not break a rule again.
Eldin Farstrider |
“We should probably get on the road,” comments Eldin. “Get moving that is. The taxidermist escaped down the well, so they may be on alert … although if they keep a big crocodile down there … perhaps not. Either way, they will not doubt be aware something is wrong sooner or later when this lot,” he gestures to the captured and dead thieves, “do not report. Speaking of which, what shall we do with our captive? Any benefit as a hostage or a guide do you think?”
Terin "The Beast" Talonshift |
Leave him, we can turn him in to the watch when we finish down there or if he gets out he can make a run. I really don't think he wants to either cross us again or cross the guild again given the info he just gave us so freely. Vanthus and 'Dragon Lady' don't seem real interested in failed thieves.
Either way I doubt he is dumb enough to stay in town long.
Ardan |
"I must agree with our traveling friend, the guild has likely been alerted - and sitting here waiting for them to come to us in force lacks appeal. If we know where the entrance is, we'd best get to it." Nodding to the captured thief, "I say let him go, he'll still be running a month from now if he knows what's good for him."
Penkus' Left Eye |
The thieves, upbeat at the thought of liberation and eager to take the first ship out of town, instruct you to walk to the end of the hall and look for the secret door to the right of the workroom.
“This just shows how far the guild has fallen under Vanthus’ guidance. In my day these two would have gutted each other rather than talk. Sad really. We don’t need them; you have me. Let’s stick them just for laughs.”
G'mork |
Moving out of the main showroom and into the hallway, the party meets with a series of largely identical doors. The first in the series of entrances lies directly to your left, while a right turn in the hallway brings you to two separate doors, lining the left edge of the hall before it turns ninety degrees to the right. At the end of this path lies a door to the left, and with Penkus’ help you easily outline the secret door located behind a large portrait of a city nestled within a volcano.