Treant longship


3.5/d20/OGL

51 to 74 of 74 << first < prev | 1 | 2 | next > last >>
Scarab Sages RPG Superstar 2011 Top 32

Heathy should submit it, once he's revised it to the point he likes it, as a bestiary submission (the guidelines for which are coming, I hear). The ship is technically a monster ...albeit a unique one-of-a-kind monster.

Scarab Sages RPG Superstar 2011 Top 32

The Wailing Doom, or the Dirge Hull (or whatever Heathansson decides to call it) can be like the Flying Dutchman of Golarion. It's half shrouded in legend and so many tall tales that few believe it actually exists, until they encounter it on the high seas or get raided by it.

Liberty's Edge

Yeah. And half the ideas on this here thread are probably crazy tales told about the thing by crazy drunk sailors in taverns all over.

Liberty's Edge

And should someone happen to wander into a village where all the people are gone, and the only clue is a few heaps of sea weed far from shore, with leaves that look strangely like oak, and hideous barbed thorns...

Liberty's Edge

And little mandrake root homunculi running around all over the place.
Yeh, I saw that movie; I likes them lil' mandrake root peoples.

Liberty's Edge

Wow. This is one of the cooler ideas I've heard in a long time! I also like the collaberative nature of how it came together ... the internet at its creative best ...

As far as a captian, or at least a creator, I could very easily see an evil high level Druid. If we are going to have dead, corrupted treants and such, there is something ... right ... about an evil Druid being behind its creation in some way. Maybe he is an evil Druid/Necromancer. That seems like a pretty interesting idea that would go well with our treant ship ...


Heathansson wrote:

And little mandrake root homunculi running around all over the place.

Yeh, I saw that movie; I likes them lil' mandrake root peoples.

And they feast on blood!


Marc Radle 81 wrote:

Wow. This is one of the cooler ideas I've heard in a long time! I also like the collaberative nature of how it came together ... the internet at its creative best ...

As far as a captian, or at least a creator, I could very easily see an evil high level Druid. If we are going to have dead, corrupted treants and such, there is something ... right ... about an evil Druid being behind its creation in some way. Maybe he is an evil Druid/Necromancer. That seems like a pretty interesting idea that would go well with our treant ship ...

Blighter (Complete Divine). Definitely a blighter.

The Exchange

I would suggest a Mythal-like device that produces a dome that protects the ship from spells and ranged stuff. The heroes would need to storm the deck and find the Mythal generating device and take it out in order to make the ship vulnerable to outside attacks.
It attacks a town, wreaking havoc and everything the guard does is useless. Send in the heroes to drop the shields so the guards can have Homeland Defense Mages drop the devastation on it.

FH

Dark Archive RPG Superstar 2013 Top 32

Fake Healer wrote:
Send in the heroes to drop the shields so the guards can have Homeland Defense Mages drop the devastation on it.

Death Star?

The Exchange

Heathansson wrote:

And little mandrake root homunculi running around all over the place.

Yeh, I saw that movie; I likes them lil' mandrake root peoples.

What movie?

Dark Archive RPG Superstar 2013 Top 32

Fake Healer wrote:
Heathansson wrote:

And little mandrake root homunculi running around all over the place.

Yeh, I saw that movie; I likes them lil' mandrake root peoples.
What movie?

Harry Potter or Pan's Labyrinth. Take your pick. I'm sure there've been others in the past as well.

Liberty's Edge

Fake Healer wrote:
Heathansson wrote:

And little mandrake root homunculi running around all over the place.

Yeh, I saw that movie; I likes them lil' mandrake root peoples.

What movie?

Yeah. I just saw Pan's Labyrinth. Wild flick, man.

Paizo Employee Director of Game Development

Eyebite wrote:
Heathy should submit it, once he's revised it to the point he likes it, as a bestiary submission (the guidelines for which are coming, I hear). The ship is technically a monster ...albeit a unique one-of-a-kind monster.

I totally agree. I'd been thinking that the whole way through. Great job Heathy, spittin' out a great idea for us to run with (not that I did a damn thing besides throw out a couple of names). Stat this puppy up and get it ready for submission. If you want any help with the stat block, you know where to find me most of the time.

Scarab Sages RPG Superstar 2011 Top 32

Daigle wrote:
Eyebite wrote:
Heathy should submit it, once he's revised it to the point he likes it, as a bestiary submission (the guidelines for which are coming, I hear). The ship is technically a monster ...albeit a unique one-of-a-kind monster.
I totally agree. I'd been thinking that the whole way through. Great job Heathy, spittin' out a great idea for us to run with (not that I did a damn thing besides throw out a couple of names). Stat this puppy up and get it ready for submission. If you want any help with the stat block, you know where to find me most of the time.

Yup. I'll second that. This is Heathy's baby, but if he needs any help putting it together, we can use this thread to toss it around.

Liberty's Edge

Well, I'll see what I can come up with; but this is the hard part for moi. The first thing I'm noticing is there's not much about shipbuilding in the Dungeon Master's Guide, so I'm at a loss as to what's OGL from that standpoint and what's closed content.

My second potential impediment is the world of Varisia is pretty much terra incognito, which can be good or bad, so the bare bones of a backstory I have might or might not fit...

I think that so far my little thought experiment (i.e. lighting some kindling on fire to see what happens) has been interesting.

Scarab Sages RPG Superstar 2011 Top 32

Heathansson wrote:


I think that so far my little thought experiment (i.e. lighting some kindling on fire to see what happens) has been interesting.

Yeah, it has been. The level of collaboration and originality posted here was awesome.


Heathansson wrote:
My second potential impediment is the world of Varisia is pretty much terra incognito, which can be good or bad, so the bare bones of a backstory I have might or might not fit...

Easy... just make up an island of your own off the northern coast. When in doubt, blame imperialism.


Heathansson wrote:
The first thing I'm noticing is there's not much about shipbuilding in the Dungeon Master's Guide, so I'm at a loss as to what's OGL from that standpoint and what's closed content.

Try Fantasy Flight's Seafarer's Handbook (3.0)

or

Mongoose Publishing Misc books. (3.0)

I liked the Seafarer's Handbook, never read the Mongoose stuff. Of course, you'd have to convert from 3.0 and make up some stuff.

Based on the previous posts, I'd have to say Gargantuan Construct (like the Flesh Golem) with special abilities. "Presences of death" for the fish (affects tiny 0 HD creatures within it's wake), ring of fire resistance as a Mast banding or Permanancy with fire resistance spells, use the Treant for inspiration.

Scarab Sages RPG Superstar 2011 Top 32

Based on this thread, Heathansson's creative brilliance, and what has been released regarding bestiary submissions to Pathfinder, would anyone be interested in a thread dedicated to monster creation?

We could use the thread to tweak ideas, brainstorm, run by other people, etc. Once the beast hits the "usable draft version" stage, someone (or several someones) can possibly playtest the monster in their game and let the creator know how it worked, outcome, suggestions based on seeing the monster in actual use, etc.

I think there will probably be (at some point) a formal means of submitting monsters on this site, and such a thread could be a precursor to final submission (if people are interested).

Scarab Sages RPG Superstar 2011 Top 32

That is of course, unless people are scared of releasing a creation of theirs prior to formal submission - since anything put on this site is property of Paizo.

So, before you cast your vote, I want you to be forewarned.

In any event, it might not be bad to have something akin to the "Werecabbages" to bandy ideas about with.

Heck, there could even be Werecabbages lurking right now . . .

Liberty's Edge

tdewitt274 wrote:
Heathansson wrote:
The first thing I'm noticing is there's not much about shipbuilding in the Dungeon Master's Guide, so I'm at a loss as to what's OGL from that standpoint and what's closed content.

Try Fantasy Flight's Seafarer's Handbook (3.0)

or

Mongoose Publishing Misc books. (3.0)

I liked the Seafarer's Handbook, never read the Mongoose stuff. Of course, you'd have to convert from 3.0 and make up some stuff.

Based on the previous posts, I'd have to say Gargantuan Construct (like the Flesh Golem) with special abilities. "Presences of death" for the fish (affects tiny 0 HD creatures within it's wake), ring of fire resistance as a Mast banding or Permanancy with fire resistance spells, use the Treant for inspiration.

Well, I looked at the Wickerman in the Fiend Folio and I feel a lot better about the thing. I think it could work as a construct...

Liberty's Edge

Yeh...after much perusing, this thing is definitely a construct.
Of course, it could be haunted by treant ghosts---some kind of construct/undead (edit)lichen.
Mwahahahaha!


I've come late to this thread, but it's an intriguing idea and reminded me of my own take on a viking ship with a twist long ago (in 2nd edition), when I ran over the PCs longship a la PT-109 and killed a quarter of their NPC crew with a huge dragonship crewed by Frost Giants. The PCs and survivors were cast ashore and had an epic trek into the old scenario 'Blood on the Snow'
(Dungeon #3), save at the end they battled the same crew of giants and treacherous priests of Loki in the village (using that excellent Paul Jaquays map). In 2nd edition the frost giants had grown taller (21'), and there were 45 of them on that ship, which was at least 350' in length. Hardly an original idea on my part, but a lot of fun for my players...

Frost Giants would certainly have the mojo (and axes)to chop down a small forest of Treants, and the wicked will to craft them into a ship of rime-covered death as well, I'm sure. What a combination that would have been!

Liberty's Edge

Well it is easy to imagine someone chipping down the treants and building the thing, but much scarier to imagine somone convincing the treants to sign on willingly...

Liberty's Edge

Ring of Five wrote:

I've come late to this thread, but it's an intriguing idea and reminded me of my own take on a viking ship with a twist long ago (in 2nd edition), when I ran over the PCs longship a la PT-109 and killed a quarter of their NPC crew with a huge dragonship crewed by Frost Giants. The PCs and survivors were cast ashore and had an epic trek into the old scenario 'Blood on the Snow'

(Dungeon #3), save at the end they battled the same crew of giants and treacherous priests of Loki in the village (using that excellent Paul Jaquays map). In 2nd edition the frost giants had grown taller (21'), and there were 45 of them on that ship, which was at least 350' in length. Hardly an original idea on my part, but a lot of fun for my players...

Frost Giants would certainly have the mojo (and axes)to chop down a small forest of Treants, and the wicked will to craft them into a ship of rime-covered death as well, I'm sure. What a combination that would have been!

Cool. The idea started out as part of an island I'm working on; there's also some frost giants there who, once a year, come down out of the mountains and walk around to all the human steadings and collect the "man tribute." It's protection money essentially...


The idea started out as part of an island I'm working on; there's also some frost giants there who, once a year, come down out of the mountains and walk around to all the human steadings and collect the "man tribute." It's protection money essentially...

Exactly-it went down pretty much the same way with these heavies except they came from 'over the water'. After a fearsome bloodbath for both sides, the Fruzti raiders and local Cruski townsfolk finally triumphed over the Thyrm-worshipping giants and their human allies. The sole survivor the PCs and their crew were able to capture was the dragonship's helmsman, a puny Frost Giant only ten feet tall and with a hunch-back. Bjarni the Runt, as he was called, became the mascot and mobile artillery of the Fruzti barbarian raiders thereafter and fit right in with them. (Chaotic Neutral, like most of the crew)

51 to 74 of 74 << first < prev | 1 | 2 | next > last >>
Community / Forums / Gamer Life / Gaming / D&D / 3.5/d20/OGL / Treant longship All Messageboards

Want to post a reply? Sign in.