Amahra


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All of them deity outsider 50/god 50/raving psycho player-killer 10 (PrC)

Dantis, please post your roll, although the result will have to wait, as I am leaving again tomorrow. Then we can pick this up a bit.


Sorry for my absence. I also think that I need to clarify my actions; I was looking around the ruby. I never actually made a move to touch it. Initiative 20 (12+8)
"I know not to touch it! What do you think I am? An idiot? I'm just looking at it to see if I can determine if there are any traps."


All of them deity outsider 50/god 50/raving psycho player-killer 10 (PrC)

Ah, OK. The rubies appear innocuous (sp?).

All of the talking echoes oddly around the room. When the last of the reverberations fade, you hear a new, slightly softer noise. Rustling. And grinding. As if something very nearby was waking and trying to move something heavy. The lids of the sarcophagi begin to move...

Davos and Dantis, you may keep your initiative rolls. Eveyone else, roll it. You will all be able to attack during the surprise round.


Can I look into the coffins that have moving lids and see whats causing them to move? Spot 18 (13+5)


Male Human Bard 3

initative-12+9+3


Hey guys, I won't be able to post again til Saturday. I have to go into work early all week. Sorry.


All of them deity outsider 50/god 50/raving psycho player-killer 10 (PrC)
Dantis Aern wrote:
Can I look into the coffins that have moving lids and see whats causing them to move? Spot 18 (13+5)

Yes. They do appear to be corpses. Further description and initiative order in one moment.


All of them deity outsider 50/god 50/raving psycho player-killer 10 (PrC)

The contents of the sarcophagi appear to be the skeletal remails of once great warriors. The bones still wear rusty chainmail and carry jewel encrusted greatswords. As you look about, you see that only eight of the thirteen dead are awakening.

Initiative:
Davos
Dantis
Our friends here
Arik and Lucien (I rolled for Lucien)
Wulf, still need your roll, but until then you will be after Arik and Lucien.

I will be NPCing Davos and Lucien until Saturday, when both will be able to post.


All of them deity outsider 50/god 50/raving psycho player-killer 10 (PrC)

Davos begins his portion of the fight by casting Mage Armor upon himself, seeing the wicked blades of the undead. You all see him shimmer slightly while a breastplate of force congeals around him.


All of them deity outsider 50/god 50/raving psycho player-killer 10 (PrC)

And remember, this is the surprise round. Your enemies will not be able to attack as they are spending their actions getting out of their tombs. So Arik, Dantis posts, it is your turn after that, you do not need to wait.


Male Human Bard 3

Arik pulls out his horn, blowing into it. inspire courage, this affects all allies and myself,. the effect lasts as long as the allies can hear Arik for 5 rounds. Affected everyone gets +1 morale on saving throws againist charm and fear and +1 attack adn weapon damage bonus.


Crap. I can't even sneak attack undead.
I spring forward with a shout of something in an obscure halfling tongue, stabbing at the corpse rising out of the nearest coffin with both blades.
Attack (rapier) 17 (11+5+1) Damage: 5 (4+1)
Attack (short sword) 14 (8+5+1) Damage: 2 (1+1) Thanks Arik!


All of them deity outsider 50/god 50/raving psycho player-killer 10 (PrC)
Arik Tenthous wrote:
Arik pulls out his horn, blowing into it. inspire courage, this affects all allies and myself,. the effect lasts as long as the allies can hear Arik for 5 rounds. Affected everyone gets +1 morale on saving throws againist charm and fear and +1 attack adn weapon damage bonus.

Arik, that's for five rounds after you stop. How long do you play? Or just this round?.


All of them deity outsider 50/god 50/raving psycho player-killer 10 (PrC)

Dantis, your blades both sink into the skeletal form. However, there really isn't anything there to hit, and you manage only to nick a few bones slightly.

Hmmm... Mr. Shiny forgot to prep spells. Tsk, tsk. He'll have to do that later and subtract out the ones I use for him.

Lucien thrusts his hand out toward a nearby undead and waves of blistering light strike the creature. Disrupt Undead

Let's wait here for Wulf.

Edit: I found your prepared spells. On page 2. Try to give me a list each time you prepare, as they will all be several pages apart. So far you have prepared spells only twice, once to tell me that they had not changed. So the rule/instructions above still apply.


Male Human Bard 3
DM Dirk Gently wrote:
Arik Tenthous wrote:
Arik pulls out his horn, blowing into it. inspire courage, this affects all allies and myself,. the effect lasts as long as the allies can hear Arik for 5 rounds. Affected everyone gets +1 morale on saving throws againist charm and fear and +1 attack adn weapon damage bonus.
Arik, that's for five rounds after you stop. How long do you play? Or just this round?.

yes, Arik will play it for a round.


Male Barbarian/3

Wulf sees the dead creatures starting to stir, and his eyes widen in surprise. He falters, but sees that none of his companions seem set on avoiding this conflict, and recommits himself to the battle ahead.

Whispering a prayer to the protective spirits, he moves to attack the closest creature as it wrenches itself free of its deathly slumber.

Initiative roll: 8

Attack Roll: 25. Damage: 5 (piercing), 4 (shock) +5 = 14


All of them deity outsider 50/god 50/raving psycho player-killer 10 (PrC)

Wulf your blade, like Dantis', does not seem to have as much effect on the aged bones as it would on a flesh creature, but the electrical damage chars them effectively and you do a goodly amount of damage.

Surprise round over. Round one.

Davos utters another incantation, this time in a divine language, adding the blessings of the gods to Arik's song. +1 to attack and saves v. fear for the next 2 minutes (20 rounds). You do not seem to have many offensive spells prepared.


As I don't have my character sheet with me I'm going to delay my action until Init 15 if possbile.


DM Dirk Gently wrote:
Davos utters another incantation, this time in a divine language, adding the blessings of the gods to Arik's song. +1 to attack and saves v. fear for the next 2 minutes (20 rounds). You do not seem to have many offensive spells prepared.

Davos is a buffer, not a warmage. That's what the wand of Magic Missle is for.


M Half-Elf Cleric 1/ Necromancer 1/ Druid 1
DM Dirk Gently wrote:


Hmmm... Mr. Shiny forgot to prep spells. Tsk, tsk. He'll have to do that later and subtract out the ones I use for him.

Lucien thrusts his hand out toward a nearby undead and waves of blistering light strike the creature. Disrupt Undead

Edit: I found your prepared spells. On page 2. Try to give me a list each time you prepare, as they will all be several pages apart. So far you have prepared spells only twice, once to tell me that they had not changed. So the rule/instructions above still apply.

Um... The same...spells...have...been...prepared. In other words, you have the list.


I begin into a corner.
There's not honestly a hell of a lot I can do, what with their DR and my max damage output.


All of them deity outsider 50/god 50/raving psycho player-killer 10 (PrC)

Thank you, internet, for eating my first (two) post(s). I hope it (they) was (were) tasty.

All eight of the skeletons stagger out of their sarcophagi and move toward the nearest one of you. The room is largish, so some must cross the whole room to reach you, but others are close enough to attack now.

Wulf, the one you just hit and another right behind you both attack. You manage to dodge the blow from the one you can see, but you feel a sharp pain in you back as the other slices into you with its rusty blade. 7damage

Dantis, unfortunately bakcing away was not enough to keep two skeletons from reaching you. The one you attacked in its coffin only just reaches you, but another rears up from a nearby sarcophagi and attacks, easily hitting you. 5 damage

Two more impinge upon the grouping of mages, Lucien and Davos being closest to them on the ends, and Arik in the middle, though not necessarily safe from the advancing undead. One hits Davos 6 damage, but the other myraculously misses Lucien and hits its weapon off one of its own protruding bones. natural 1


While we wait, I'll go ahead and post my next turn.
Davos holds forth his holy symbol and commands the skeletons to flee before the power of his faith.
Turning Check (1d20+1=14) Most powerful undead affected = 4 HD
Turning Damage (2d6+2+1=7) Total HD turned = 7

He then shouts, "Dantis, try to get outside to the horses and get my mace!"


All of them deity outsider 50/god 50/raving psycho player-killer 10 (PrC)

I'll factor in your turn when we get there.

Spoiler:
You will be turning 2 of them, I'm assuming the ones nearest you.

Arik, Wulf, go.

Lucien steps forward and flames pour from his fingertips, striking the skeletons in front of the mages and also the ones near Dantis and one near Wulf.


Male Barbarian/3

A rumbling growl pours from Wulf's throat as he rears back and stabs his trusty spear at the abomination he'd previously struck.

"May the spirits take you, creature!"

Attack roll: 20 (11+9)
Damage, if hit: 10 physical, 5 shock.


All of them deity outsider 50/god 50/raving psycho player-killer 10 (PrC)

Wulf, you have destroyed the skeleton you just hit. It crumbles into dust as the magic holding the ancient bones together fades. You are now only fighting one, though the two on the other end of the room are approaching.


Yes, the ones nearest to me are turned first. Turning range is 60ft. And are you saying that these skeletons have three HD. Damn.


Male Human Bard 3

Arik readys his crossbow at one of the approching skeletons. to hit- 13+5=18, damage 6


All of them deity outsider 50/god 50/raving psycho player-killer 10 (PrC)
Arik Tenthous wrote:
Arik readys his crossbow at one of the approching skeletons. to hit- 13+5=18, damage 6

Ooh, just miss. Your bolt clatters off the skeleton's rusty armor.


Male Human Actor 2/ Mime 1/ Drag Queen 1
DM Dirk Gently wrote:
Arik Tenthous wrote:
Arik readys his crossbow at one of the approching skeletons. to hit- 13+5=18, damage 6
Ooh, just miss. Your bolt clatters off the skeleton's rusty armor.

DAMN YOU!!!!!!! :)


"Damn! I hate these things!" I shout as it hits me. I begin to try to make my way over to the passage, more carefully this time.
Tumble 18 (12+6)


M Half-Elf Cleric 1/ Necromancer 1/ Druid 1
Dantis Aern wrote:
"Damn! I hate these things!"

"Nazis. I hate these guys."


Lucian Niallo the Marked wrote:
"Nazis. I hate these guys."

Huh?


M Half-Elf Cleric 1/ Necromancer 1/ Druid 1
Dantis Aern wrote:
Lucian Niallo the Marked wrote:
"Nazis. I hate these guys."
Huh?

Raiders of the Lost Ark


Ah, comprehension dawns.


Male Human Actor 2/ Mime 1/ Drag Queen 1

just wanted to let you guys know that Dirk will be away from the computer a while, don't know when he will be back on the message board.


All of them deity outsider 50/god 50/raving psycho player-killer 10 (PrC)

OK, I have to relocate my notes. Game restarts tomorrow.


M Half-Elf Cleric 1/ Necromancer 1/ Druid 1

B~#*!in'.


Cool. Dantis is ready for more looting, stabbing and lying. Glad you're back.


All of them deity outsider 50/god 50/raving psycho player-killer 10 (PrC)

Ok, Seeing as how I lost my notes, these creatures may or may not be as strong as the ones you started with. I've also taken some random hit points off some because I don't remember who hit which.

Here we go:

An aura of divine power eminates from Davos, and the two skeletons attacking the mages start to flee. The two that were advancing from the other end of the room give Wulf new tagets (they are in range).

Davos acrobatically dives between the ones fighting him and into the area where the mages stand.

The skeletons that Dantis evaded now approach the group of mages. One advances quickly enough to attack, missing Dantis by a hair. The one that was fighting Wulf hits for a meager 3 damage.

Arik and Lucien, then Wulf.


Lost his monster, master Dirk has. How embarassing.


M Half-Elf Cleric 1/ Necromancer 1/ Druid 1

Lucien advances towards the retreating undead, brandishing his flail.

Attack: 12 + 3 = 15


All of them deity outsider 50/god 50/raving psycho player-killer 10 (PrC)

Lucien, you miss.


All of them deity outsider 50/god 50/raving psycho player-killer 10 (PrC)

NPCing Arik

Arik casts [i]grease[i] on the advancing undead.

Both advancing skeletons slip on the slick floor and fall to the ground. Anyone attepmting to attack the now very prone skeletons must make a DC 14 ref check or end up next to them on the ground.


Male Barbarian/3

Wulf stares warily at the fallen skeletons, hesitant to approach when the Spirits are at work. He looks around, unsure of what to do.

If it looks as though he can move around the grease spot, he will attempt to attack the closest retreating skeleton. In which case:

Attack roll: 21. Damage if hit, 7 physical, 1 electric

On the other hand, if the grease covers most of the room and he cannot maneuver around it, he will simply move into a position to provide better protection of the "weaker ones."


All of them deity outsider 50/god 50/raving psycho player-killer 10 (PrC)

Wulf, the grease is between you and the mages, but does not hinder you attacking nearby skeletons. I will give you the two fleeing skeletons as attacks of opportunity. This one hits.


I stand at the entrance to the chamber and shout "Kill the damn thing already! Well... you know what I mean."
I HATE DR.


Male Barbarian/3

Ah, alright. AoO it is then. I thought the grease would block my approach, but if I can attack the skeletons who have fallen without moving into the grease, I will do so as my standard attack.
Attack roll 31 - 18 + 9(standard bonuses) +4(prone enemy).
Damage, if hit: 8 physical, 2 shock


All of them deity outsider 50/god 50/raving psycho player-killer 10 (PrC)

I am sorry, you do not get AoO on the prone skeletons, you get AoO on the skeletons fleeing because of Davos' turn check. If you want to attack the prone ones, you need a Ref check. You still hit a fleeing skeleton, if that is what you wish.


Male Barbarian/3
DM Dirk Gently wrote:
I am sorry, you do not get AoO on the prone skeletons, you get AoO on the skeletons fleeing because of Davos' turn check. If you want to attack the prone ones, you need a Ref check. You still hit a fleeing skeleton, if that is what you wish.

I was counting the first attack as my attack of opportunity. The second is my standard action against the prone skeleton, hence the prone attack bonus. I did however, forget the ref check: 10+5 = 15.

Edit: Okay, scratch that, I was backwards on my mods. Make that 10+3, for a total of 13. Fail.

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