Advice needed


Shackled City Adventure Path


Pathfinder Adventure Path Subscriber

Last year we had to break the Campaign.
Next month we will resume it.
The group just did take out Vhalnatru and next is foundationn of fire.
The group consists of seven players:
thief 2 / Paladin 11
Wizard 5 / Warwizard 13
Dwarven defender Fighter 6 / Def 6
Wizard 6 Eldricht Knight 6
2 * Cleiric 12
Paladin 5 Cleric 7

The group hasnt the level suggeseted for the Campaing, but the
group is much larger then the suggested ones.
Does anyone think there will be a problem when they run in foundation of fire and 13 Cages and are not Level 15???

Any advice Welcome

thanks

Khelvan


You have a real mix of levels and strengths there.

Even though you have a big party I would recommend a brief side trek to help lift the levels of some of your weaker members.

There is plenty of unfinished threads that are waiting to be explored further in the city and environs such as the Haunted Village, Jarls Hold, the missing Earth Weird, Sundabars Tomb, The Last Laughs guildhouse etc

You could create a nice little adventure around any of these - I know i will be!

Alternatively you could just see how you go and lower the difficulty level (ie CRs, amount of creatures, challenge DCs etc) if they start to falter.

Also makesure you check out the Foundation of Fire Chapter in theRPGenius.com for some great additional challenges and ideas before you play.

Good Luck

Delvesdeep

Good Luck

Delvesdeep


Why not just boost everyone up to level 15? Seems like the easiest solution.

Foundations of Flame only has a couple truly EL important encounters - Hookface and the Morkoth. You could change those up and be fine as is. Maybe award enough XP at the end of Foundation to get everyone to the recommended 16 for Fiery Sanctum. Or, with your large group, maybe 15th.


Remember that printed modules are for YOUR benefit. Feel free to adjust the difficulty if needed.

I would tend to start off with two or three planned encounters. The first one would be somewhat easy. I'd increase the difficulty of each encounter until I had a feel for what they could handle and what would be too much.

Just do some math. Take a look at the highest attack bonus of each character. Set the ACs of your monsters so that they are hitting with a number that seems good to you. Usually, I set monsters so that the "damage characters" hit on a 10 or 11. This way I can bump up the AC of the opponents by 3 or 4 for the important battles when warranted.

Then do the reverse. Take a look at the AC of the party and set your monsters top attack bonus so that the monsters are having to roll an appropriate number to attack.

Compare this with the module. You should easily be able to see whether the opponents should be eased and by how much. Then you can adjust the xp to catch them up as well.

I know this probably goes against the grain of some purists out there, but this is what I'd do.

Enjoy!

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