James Jacobs Creative Director |
The White Toymaker |
Death ward protects a creature from Death Spells, Magical Death Effects, and Negative Energy. An Assassin's Death Attack, being extraordinary, will function just fine.
A Monk's Quivering Palm is a bit tougher, though, as it's not specifically labeled a "Death Effect" and, to further complicate the question, doesn't function right away. I think that by the RAW it's unaffected by means of not being a Death Effect, but since it's just a Save vs. Death effect, that's silly. My inclination would be to disallow the "implanting" of a Quivering Palm effect when a Death Ward is in place, and have a Death Ward suppress (but not dispel) one which has already been set up.
The White Toymaker |
Wait so the no matter if you are a cleric, paladin or a fighter, you have a SR of zero?(exceptif you wear a special kind of maagical armor or if you are a special race, like a drow)
Spell resistance is just like any other special quality -- if you don't specifically have it, you don't have it. You can get it from a race/template (Drow, Half-Fiends, and Half-Celestials, among others), from a class (such as Monks, though it's laughable compared to most racial SR), from an item (though these are even worse than class based SR, because they're ludicrously expensive and don't improve as you level up); for those who don't need it all the time there's a cleric spell called, appropriately enough, Spell Resistance, which grants respectable SR for longer than any one combat is going to last, and probably even long enough for a quick foray into a dungeon and back.