Progress Report: Savage Tide in 3D


Savage Tide Adventure Path


After re-finding World Works Games (http://www.worldworksgames.com/) from a post on this board, I purchased and built their Maiden of the Seas model. Since I found out about it here, I thought I'd go ahead and post my feedback that I also posted on their boards. Included below and in the linked gallery is some spoiler information about the first part of the first adventure. Don't read further if you haven't begun reading the first adventure.

Here's my post on the WWG forums:

The first part of the Savage Tide Adventure Path appearing in Dungeon magazine is a high stakes encounter onboard a sailing ship docked in the middle of the bay. Here is my gallery showing pics from the first adventure which ran last Saturday night.

http://wwgallery.pcinfoman.com/thumbnails.php?album=305

I took the Maiden of the Seas and pulled it together over 3 weeks of 2-4 hours per day working on it. I took a couple of days off over Thanksgiving, but it was probably about 40 hours of work easy. All told the project probably cost me about $60, including the PDF from WWG, ink, paper, foam board, glue and sharpees (I went through a brand new black sharpee completing the boat).

Based on how good it felt to have such a great prop and the stunned reaction from the players who had no clue what was coming, it was the best $60 I've ever spent on a gaming product.

To serve as the cage housing the exotic creatures that were being smuggled into town, I kitbashed together a 2"x2" cage using the outline of the cargo cubes and manipulated and overlayed the texture from the grates.

I have purchased several other sets (as can be seen in some of the decorations on the ship) and am now happily building the Vanderboren Vault for the next part of the adventure which will run in two weeks. I'm using a magnetic masterboard instead of the velcro and so far it works wonderfully. I'll post pictures of that after it runs.

Thanks to Denny of WWG for such a beautiful ship to build, it truly is a masterpiece. Thanks to all of the posters on WWG's forums who have really helped with their tips and discussions. As I've said before, the biggest tip is to edge before you glue. Edging after you glue makes it really hard to get in and cover all the white areas. Even then, as you can see in my pictures, there is still a good bit of white showing.


That looks amazing! Good work on that! Thanks for giving the idea on how much time/money/effort it takes to put it together too, I really appreciate that. Perhaps I'll put one together over the Christmas holidays before I start the campaign off.

Question: Are you going to use it as the model for the Sea Wyvern as well or will you make a modified version?

Thanks again,
Somnambulant.


BEAUTIFUL!!! I have yet to begin working on mine, but your finished product gives me hope that I too can accomplish it! Nice work! It looks fantabulous! :)


Holy Crap! You don't mess around. Nice job. How much for it?

The Exchange

I had the same experience with the building of the Maiden. Great job! I can't wait to start up my campaign with it also. I plan on changing the Sea Wyvern into the same type of vessel as the Blue Nixie just so I can use the model more. I will use different name plaques and figurehead and I was thinking of Kitbashing a different cut to the sails (maybe doing up the forward one as a long triagular one)and changing the colors of the sails (maybe adding a wyvern rampant image onto the main one). Beautiful job! Looks like your group had a blast!

FH (lovin' WorldWorks)


Somnambulant wrote:

That looks amazing! Good work on that! Thanks for giving the idea on how much time/money/effort it takes to put it together too, I really appreciate that. Perhaps I'll put one together over the Christmas holidays before I start the campaign off.

Question: Are you going to use it as the model for the Sea Wyvern as well or will you make a modified version?

Thanks again,
Somnambulant.

Ya, with that much effort it will be reused in this campaign as the Wyvern. My players haven't seen it with the sails unfurled yet, so I likely will just use the existing sails for the Wyvern. I had grand designs on coming up with a way to switch out the name plate, but didn't get to that so didn't put a name plate on the ship.

Others on the WWG forums have created bigger and smaller versions of the ship, but I really think bumping up the Wyvern to be the bigger ship will be a lot more cost effective for me.


Tak wrote:
Holy Crap! You don't mess around. Nice job. How much for it?

Heh, not for sale :)


Hey, that's pretty cool. Way to go the extra mile! It looks great.


That's awesome, Morgenes, thanks for sharing!

I kicked off my Savage Tide campaign using the pubs and inns model from WWG. I didn't think to take any pictures though. One of the PCs was a friend of Lavinia's and accompanied her to a gambling house called Olladra's Den to pick up some money owed her by the Meravanchi family. It was delivered by none other than Avner Meravanchi, who was so obnoxious that the PCs had to try and clean him out at the dice table. While that was going on some Lotus Dragons showed up and started shaking down the owner for protection money. An all out brawl ensued. It was fantastic fun - the model made it really special.


Wow Morgenes - that's just spectacular.

I've always prided myself on setting a pretty table when it came to D&D. Making a fantsy world more visual is one of the keys to making it more believable. You've just given me a new standard to shoot for. Thanks.

BTW - did you have to customize the model any in order to make it work for the Blue Nixie? By this, I mean things like take out decks or cabins. Or was it close enough to the ship as portrayed in the magazine to work without modification?


Halidan wrote:


BTW - did you have to customize the model any in order to make it work for the Blue Nixie? By this, I mean things like take out decks or cabins. Or was it close enough to the ship as portrayed in the magazine to work without modification?

I created the model as detailed in the instructions. It is a close match to the Nixie as it stands, however there were a few notable changes. The captains quarters in the plans of the Nixie were very small and because of the way the Sea Maiden has the stairs up to the aft deck, there was no space for the extra rooms they describe. Instead I just made that entire section the 'master suite' where Vark was hanging out, 'entertaining' his lady friend. I dispersed the thugs that were supposed to be in that section below deck instead. The space in front of the Forecastle deck near the prow is not there in the Nixie's deck plans. This is actually how most of my PCs snuck on board, they swam the 100' from the pier and climbed up the anchor chain and entered through the forecastle into the sail locker.

The Sea Maiden itself comes with removable walls for the interior of the hull allowing multiple configurations for the interior of the ship. The only wall in the bottom section of the hull that was permanently there was the one separating the forecastle near the front of the ship and the back. The other two walls that you see in the pics slide in and out easily. When it comes to reusing this ship for the Wyvern, I'll rearrange the hull area, segregating it up more into living quarters for the various people on the ship. The cargo deck below will likely have to be the lower hull reused. I might create a separate cargo deck without walls if I have the time/inclination.

The Maiden also comes with two sets of sails, one with the sails up and the other with the sails down. I was planning on using this to show the thugs starting to get the ship ready to sail out in the evening. However, my pc's reacted faster than that and the thugs never started to set sail.


Morgenes wrote:

After re-finding World Works Games (http://www.worldworksgames.com/) from a post on this board, I purchased and built their Maiden of the Seas model. Since I found out about it here, I thought I'd go ahead and post my feedback that I also posted on their boards. Included below and in the linked gallery is some spoiler information about the first part of the first adventure. Don't read further if you haven't begun reading the first adventure.

Here's my post on the WWG forums:

The first part of the Savage Tide Adventure Path appearing in Dungeon magazine is a high stakes encounter onboard a sailing ship docked in the middle of the bay. Here is my gallery showing pics from the first adventure which ran last Saturday night.

http://wwgallery.pcinfoman.com/thumbnails.php?album=305

I took the Maiden of the Seas and pulled it together over 3 weeks of 2-4 hours per day working on it. I took a couple of days off over Thanksgiving, but it was probably about 40 hours of work easy. All told the project probably cost me about $60, including the PDF from WWG, ink, paper, foam board, glue and sharpees (I went through a brand new black sharpee completing the boat).

Based on how good it felt to have such a great prop and the stunned reaction from the players who had no clue what was coming, it was the best $60 I've ever spent on a gaming product.

To serve as the cage housing the exotic creatures that were being smuggled into town, I kitbashed together a 2"x2" cage using the outline of the cargo cubes and manipulated and overlayed the texture from the grates.

I have purchased several other sets (as can be seen in some of the decorations on the ship) and am now happily building the Vanderboren Vault for the next part of the adventure which will run in two weeks. I'm using a magnetic masterboard instead of the velcro and so far it works wonderfully. I'll post pictures of that after it runs.

Thanks to Denny of WWG for such a beautiful ship to build, it truly is a masterpiece. Thanks to all of the posters on...

EXCELLENT!!! Great job morgenes.


It's been two weeks, so here's the progress report from our latest session.

My group descended into Castle Terkanian this week to help Lavinia get into her family Vault. This time I built World Works Games' (http://www.worldworksgames.com/) MiniChunk Dungeon 1" for this setting.

After having done the ship for the first adventure, doing this was practically a walk in the park. Except for the curved wall sections (which I added at the end because I wanted some more flair), everything was very straightforward, easy to cut out and glue with no fiddly bits (technical term) to cut out. Even the curved wall sections just had a somewhat harder glue to get the top to glue down. It definitely would have been much easier to have started my Card stock terrain building with this set.

Building this took me about 10-15 hours and took about 22 sheets of card stock. I was still using the ink, foam board, glue and markers I bought for the ship, so there was no additional cost there. I went against their instructions to use Velcro to secure my sections to the board, and instead used magnet strip cut into 1/2 inch by 1/2 inch squares and glued under each corner. I found that the adhesive of the strip I bought wasn't quite strong enough to hold up, so I went back and used super glue to attach them to the pieces.

I am running this for seven players, so I expanded the map a bit to allow for a bit more flow for the number of characters, so it's not a perfect match for the map in Dungeon. However, it would be a simple matter of removing a few floor tiles and rearranging walls to make it match completely.

Without further ado, here's the link to the gallery for the next installment in bringing Savage Tide in 3D using Card stock terrain:

http://wwgallery.pcinfoman.com/thumbnails.php?album=315

The Exchange

Great Job, Mor! It's great to see WorldWorks getting some good usage and publicity!
As a side note, you can make your links clickable by doing this
{url=www.whatever.com}NAME OF LINK{/url} replace the { and } with ['s

an example using your link: Vanderboren Vault in 3D

hope it helps and great job with your game!

FH

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