Uh Oh! Can you say TPK? I knew you could


Savage Tide Adventure Path


Pathfinder Adventure Path Subscriber

Ouch! My PC's are about to get a lesson in subtlety.....they decided to split up....two remaining behind while three of them..this is a true story...ROWED OUT TO ThE BLUE NIXIE.and then proceeded to climb the ropes onto the ship...while arguing.

It is not going to be pretty.


Pathfinder Adventure Path Subscriber

Also...they've already been spotted...the alarm raised...the halfling rogue is on the boat...the magic-user has failed his climbing check..and fell back into the boat.

(BTW - I'm laughing as I type this)

I'm running a play by post campaign...and were within the thralls of Round 1 right now.

Contributor

Wow! De ja vu.


Ah yes. The dreaded "let's split up" TPK.

My group has been playing a while, so they know that this is one of the fundamental D&D no-no's.

Its funny as I have even had players prepare flowcharts of how to get out of an adventure alive, how to find traps, how to stay alive with just your spells, etc. etc.


Professor wrote:

Also...they've already been spotted...the alarm raised...the halfling rogue is on the boat...the magic-user has failed his climbing check..and fell back into the boat.

(BTW - I'm laughing as I type this)

LOL! This sounds like something my group would do. I've been trying to teach them by example that splitting up the party is Not A Good Idea, but they will insist.

--Fang


My party is convinced that formal dinner parties with a guest book are spawns of the Nine Hells.

Probably had something to do with the fact that somebody ends up dead at these things. :P

"I'd like to invite you out to dinner, on me, for what you've done."

Long pause by the party. "There isn't...a guest book or anything like that, is there?"

NPC: "Um, no."

Party: "Great! Sounds like fun!"


This is the danger of a PBP, I guess. In a table-top game, when the players suggest something horrendously unwise like splitting up before a fight the DM can make some subtle gesture like coughing out a "Bad idea you're all gonna die" and hopefully a perceptive player will catch it. Oh well, let 'em all die, I say. Isn't that the fun part of being a DM?


DM, what is best in life?

"To crush the characters, to see their sheets pile before you, and to hear the lamentations of the players."


Takasi wrote:

DM, what is best in life?

"To crush the characters, to see their sheets pile before you, and to hear the lamentations of the players."

And just so the players have their own mantra to make them feel better when rolling up a replacement PC (with love and sincere apologies to Frank Herbert):

"It is by caffeine alone that I set my mind in motion.
It is by the juice of Red Bull that my thoughts acquire speed,
My lips acquire a stain,
The stain becomes a warning.
It is by caffeine alone that I set my mind in motion."

Your Friendly Neighborhood Dalesman
"Bringing Big D**n Justice to the Bad Guys Since 1369 DR"

Liberty's Edge

We had a TPK in one of my campaigns recently. Everyone relied on the MONK's wilderness skills to lead them to the enemy fortress. (No rangers, druids or rogues in the group.) In any event, the group was moving through the forest toward a clearing and a low-lying lazy knoll lying in the clearing's center. Instead of walking around the clearing, the group marched straight through it ... and were besieged from all sides by gnoll archers. The monk went down with an instant kill. Most everybody else just stood there ground as gnoll grunts charged them with axes and swords - intent on taking down the melee combatants and ignore the archers. Bad idea. The longest living character was a dwarf who decided to charge some archers. He killed a couple - but by the time he went down - he, like the others, was a pin cushion.


Takasi wrote:

DM, what is best in life?

"To crush the characters, to see their sheets pile before you, and to hear the lamentations of the players."

ROFL!


Saurstalk wrote:
We had a TPK in one of my campaigns recently. Everyone relied on the MONK's wilderness skills to lead them to the enemy fortress. (No rangers, druids or rogues in the group.) In any event, the group was moving through the forest toward a clearing and a low-lying lazy knoll lying in the clearing's center. Instead of walking around the clearing, the group marched straight through it ... and were besieged from all sides by gnoll archers.

Well, there's the problem- miscommunication. They thought they were facing one lazy Knoll, while instead they got surrounded by several angry ones. ;)


Anthraxus wrote:
Well, there's the problem- miscommunication. They thought they were facing one lazy Knoll, while instead they got surrounded by several angry ones. ;)

The angry aren't so bad. It's the grassy ones you have to look out for. :P


Takasi wrote:

DM, what is best in life?

"To crush the characters, to see their sheets pile before you, and to hear the lamentations of the players."

LOL....I'll always think of you as speaking with a bad Austrian accent from now on, Takasi.


Takasi wrote:

DM, what is best in life?

"To crush the characters, to see their sheets pile before you, and to hear the lamentations of the players."

Indeed Takasi you learn well the ways of the DM. You shal strike fear into the hearts of players on game tables from Paizo to the Wizards of the Coast.

Grand Lodge

Professor wrote:

Also...they've already been spotted...the alarm raised...the halfling rogue is on the boat...the magic-user has failed his climbing check..and fell back into the boat.

My female swashbuckler elf fell off the ropes twice! Two party members were knocked to 0 hp just before defeating the main guy. They found the ragodessa but slammed door sut before it pounced on them and just went top-deck and shot bolts at it through the cargo hatch until it was dead.

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