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![]() lin_fusan wrote:
It does say something about that in the adventure, about the Tear. As someone else suggested, an Olman PC could have visions, or even something like an Knowledge: Architecture and Engineering(or Stonecraft), or something similar could alert the PCs to this fact. ![]()
![]() Fiendish Dire Weasel wrote:
Well, sure, they don't know what's waiting for them in Kraken's cove, but Scrolls and/or Oils of Magic Weapon(or Bless Weapon, even) should be standard low-level adventuring fare. If they don't get some magic weapons by then(I can't remember what's in it for treasure), they should probably get some scrolls afterwards. Or find some in the cove, even, for those generous DM types. :) ![]()
![]() office_ninja wrote:
I think a Chaotic, minor artifact could conceivably foil Object reading, and the manifester would get no information... -or makes the Psion's head asplode. ![]()
![]() James Jacobs wrote: We're including numerous "negotiate with monsters for the reward" encounters in the adventure path for a very specific reason. Very good! I like to see this used sparingly in adventures. Not every combat needs to end with enemies dead on the ground. It helps when it makes sense, too. With the Couatl (and even Zotzilaha, in his own way), it certainly makes sense. ![]()
![]() Stephen Marks wrote: My copy of issue 141 hasn't arrived either but my last two magazines took 5 weeks to be delivered here in Maryland so I hope it will be here by next week. I'm beginning to doubt the usefulness of a subscription that arrives 2 weeks after the issue is at the newstands. Anyway, you may have the same delivery time problem I'm having. Haven't gotten mine yet, either. Getting the same feeling. ![]()
![]() Saurstalk wrote: We had a TPK in one of my campaigns recently. Everyone relied on the MONK's wilderness skills to lead them to the enemy fortress. (No rangers, druids or rogues in the group.) In any event, the group was moving through the forest toward a clearing and a low-lying lazy knoll lying in the clearing's center. Instead of walking around the clearing, the group marched straight through it ... and were besieged from all sides by gnoll archers. Well, there's the problem- miscommunication. They thought they were facing one lazy Knoll, while instead they got surrounded by several angry ones. ;) ![]()
![]() Tambryn wrote:
You might want to roll a Bluff vs. the PC cleric's Sense motive, to see if the cleric notices something different about the "turn". |