Dungeon Adventure Request Thread


Dungeon Magazine General Discussion

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Timault Azal-Darkwarren wrote:
I just submitted my first manuscript for publication - a high level romp in a high-altitude environment (fingers crossed).

Congratulations! Best of luck!

(And crud! I just submitted two queries, one for a low-level romp in a high-altitude environment, and another for a mid-level romp in a high-altitude environment. Oh, well . . . back to the drawing board!)


Ashenvale wrote:
Congratulations! Best of luck!

Thanks, Ashenvale! And the same to you and yours.


Thanks!

Now, I think I'll go write a query for a three-adventure campaign arc that unfolds entirely within . . um . . . how about . . . a broom closet? Yeah, a broom closet. But wait . . .

ANYBODY ALREADY SUBMIT A MANUSCRIPT FOR A BROOM-CLOSET ADVENTURE? WELL? SPEAK UP!

Grand Lodge

Shroomy wrote:


Oh yeah, someone get Willie Walsh out of retirement.

As a reader/collector/DM of Dungeon Mag since 1990...YES! Where's Willie? I loved his adventures!!! It took me awhile to adjust from 2nd ed. to 3.5 but I totally miss his work now that I'm running 3.5 stuff. Did he bail writing after the big change to 3.0?

Anyway, arctic, arctic, arctic!!! I would love to see more arctic adventures or, better yet, an arctic adventure path!

RPG Superstar 2011 Top 32

roll4initiative wrote:
Shroomy wrote:


Oh yeah, someone get Willie Walsh out of retirement.

As a reader/collector/DM of Dungeon Mag since 1990...YES! Where's Willie? I loved his adventures!!! It took me awhile to adjust from 2nd ed. to 3.5 but I totally miss his work now that I'm running 3.5 stuff. Did he bail writing after the big change to 3.0?

Anyway, arctic, arctic, arctic!!! I would love to see more arctic adventures or, better yet, an arctic adventure path!

A collector since 1990, eh? If you haven't already you should check out issue #20 from 1989, there's a great 2nd ed. arctic adventure called "Ancient Blood" in it. Definately one of my all-time favorites from Dungeon mag, I'd love to see it updated.

Check it out!


roll4initiative wrote:
Shroomy wrote:


Oh yeah, someone get Willie Walsh out of retirement.

As a reader/collector/DM of Dungeon Mag since 1990...YES! Where's Willie? I loved his adventures!!! It took me awhile to adjust from 2nd ed. to 3.5 but I totally miss his work now that I'm running 3.5 stuff. Did he bail writing after the big change to 3.0?

Anyway, arctic, arctic, arctic!!! I would love to see more arctic adventures or, better yet, an arctic adventure path!

Believe it or not, Willie sometimes frequents these very boards, but has resisted all efforts to get him writing again (so far).

- Ashavan


Ashenvale wrote:

Thanks!

Now, I think I'll go write a query for a three-adventure campaign arc that unfolds entirely within . . um . . . how about . . . a broom closet? Yeah, a broom closet. But wait . . .

ANYBODY ALREADY SUBMIT A MANUSCRIPT FOR A BROOM-CLOSET ADVENTURE? WELL? SPEAK UP!

Concluding the adventure: when the PCs come out of the closet.

"Not that there's anything wrong with that."


Ashenvale wrote:

Thanks!

Now, I think I'll go write a query for a three-adventure campaign arc that unfolds entirely within . . um . . . how about . . . a broom closet? Yeah, a broom closet. But wait . . .

ANYBODY ALREADY SUBMIT A MANUSCRIPT FOR A BROOM-CLOSET ADVENTURE? WELL? SPEAK UP!

Bill Lumberg wrote:

Concluding the adventure: when the PCs come out of the closet.

"Not that there's anything wrong with that."

Okay, the worst part is, I didn't even see that coming.


Return to the Lost Caverns of Tsojcanth! that would be so cool!


I know the writer's guidelines say that adventures set against a backdrop of regional or national scale are not preferred, but I would cast my lone vote to the contrary. I would enjoy adventures set in sweeping style, ala Three Musketeers, with Concluding the Adventure suggestions for spinning out the rest of the campaign.

The emphasis in such adventures might be more on developing complex NPCs with detailed plot threads than on a series of encounter locations. The encounters that are presented serve primarily as seeds for the DM's imagination to cultivate further. These NPCs and plot threads could then be woven through other published adventures by the DM or developed into a stand-alone campaign unto itself.


LV wrote:

I know the writer's guidelines say that adventures set against a backdrop of regional or national scale are not preferred, but I would cast my lone vote to the contrary. I would enjoy adventures set in sweeping style, ala Three Musketeers, with Concluding the Adventure suggestions for spinning out the rest of the campaign.

The emphasis in such adventures might be more on developing complex NPCs with detailed plot threads than on a series of encounter locations. The encounters that are presented serve primarily as seeds for the DM's imagination to cultivate further. These NPCs and plot threads could then be woven through other published adventures by the DM or developed into a stand-alone campaign unto itself.

What you are talking about seems to be a detailed sort of expanded backdrop article, which are now only accepted with attached adventures. Such a thing is still possible though the attached adventure would probably revolve around politics and therefore be pretty unique. Either way I like the idea.

GGG


Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber
LV wrote:

I know the writer's guidelines say that adventures set against a backdrop of regional or national scale are not preferred, but I would cast my lone vote to the contrary. I would enjoy adventures set in sweeping style, ala Three Musketeers, with Concluding the Adventure suggestions for spinning out the rest of the campaign.

The emphasis in such adventures might be more on developing complex NPCs with detailed plot threads than on a series of encounter locations. The encounters that are presented serve primarily as seeds for the DM's imagination to cultivate further. These NPCs and plot threads could then be woven through other published adventures by the DM or developed into a stand-alone campaign unto itself.

I think this adventure style could work very well for an adventure that is set in Eberron. I'd personally love to see a couple of Eberron adventures in a given year that work this way, involving the PCs in politics or secretive groups but leaving plot threads open for further development.


Ashenvale wrote:
A one-time adventure could be a killer adventure in which only one or two players are expected to survive. An example: A one-night plague of hungry zombies falls upon the land during the night with no stars in the sky.

That is a fantastic idea. More surreal adventures! :) How about one that's like that episode of Buffy where everyone sings and dances? Or the one where Angel and Co. are all stuffed puppets? Those would make a great April or Halloween issue. Has Dungeon ever published a reverse dungeon in which the PCs are transformed into monsters and have to defend their homes?

I also support more Planescape-ish adventures.

Liberty's Edge

I have been enjoying several of the "re-makes" of classic modules & settings which have been popping up here and there (Ravenloft being one of the more recent examples). Personally, I'd love to see re-makes of the following:

1) Sinister Secret of Saltmarsh. For whatever reason the two modules that followed in this series never grabbed me as much as the first. I'd love to see it revised and actually make the old mansion & ship full of undead and ghosts.

2) Night's Dark Terror. Probably one of my favorite modules of all time. I'd love to see the giant map that originally came with the module to be re-created by Jason Engle.

3) I'd enjoy seeing a Dungeon & Dragon joint effort to re-release Planescape the way Dark Sun was reworked a few years ago. While I realize WotC is cautious about diversifying it's offerings too much, utilizing a dual-magazine re-release is a good way to bring back great campaigns without the huge investment in a new campaign book line.

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