2nd edition books as reference for 3.x.


3.5/d20/OGL


I'm just posting this thread to see which books I have in my temporary collection of 2e books might be useful...I've already found the Complete Book of Villains useful. (I highly recommend it to anyone who wants to develop villains for the first time or to develop a new type of villain)

What other books do you recommend, I did note the difference between chastity and celebacy as noted in the Complete Priest. (which applies to my Death domain Cleric in 3.5, can't marry, but can do the deed if he wants).


What kind of game are you interested in playing in or running?

As ever,
ACE

Dark Archive Bella Sara Charter Superscriber

The 1e DMG is indispensible.

Catacombs and Caverns Guide from 2e was pretty good.

The various racial books have information that is not edition specific, but I don't know how they relate to the various races of X books that WotC has put out.


The Historical reference books can all be really good inspirations for a game. I liked that whole series.


Sebastian wrote:


Catacombs and Caverns Guide from 2e was pretty good.

is this the real title?

Regardless, I know what book you're talking about and I'll second this nomination. I found this baby at a used book store for $4 and was very pleased with it. Lots of good, common sense tips for DMs.

Pirates of the Fallen Stars (I think thats the title)was a 2nd edition FR book and has got lots of good pirate/seafaring tidbits.

I find the Paladin's handbook to be useful, but only because I have a Paladin in my current campaign. The details about atonement and revoking a Paladin's powers are nice.

Dark Archive Bella Sara Charter Superscriber

d13 wrote:
Sebastian wrote:


Catacombs and Caverns Guide from 2e was pretty good.

is this the real title?

Don't make me use the search function on the Paizo website...

...searching...

Okay, it's called "Campaign Sourcebook and Catacomb Guide." Here's a link to the pdf:

http://paizo.com/store/downloads/wizardsOfTheCoast/aDAndD2/rulebooks/campai gnBooks/v5748btpy7mql


Just about any source book regardless of edition or even game system can be useful in a DM's hands. Data mining for ideas, adventures, unique situations etc. all can be pulled from a myriad of sources.


I'm rather fond of the Monster Mythology.
I'll also sometimes look at the Demihuman Deities book.
Helps with inspiration about what bad guys and NPCs might be doing.


Pretty much it depends on what kind of game you and your friends are running...all the above suggestions could be gold if you are playing a rpg. If you are playing a RPG (note the difference) than they could all be rubbish.

As ever,
ACE


Yeah, I've got the Demihumans guidebook and will probably make better use of it, but in the meantime the Complete Book of Villains is giving me a lot of campaign ideas.

theacemu wrote:

Pretty much it depends on what kind of game you and your friends are running...all the above suggestions could be gold if you are playing a rpg. If you are playing a RPG (note the difference) than they could all be rubbish.

As ever,
ACE

I'm sorry, I'm not sure I get your meaning, what is the difference between "rpg" and "RPG?"


theacemu wrote:

What kind of game are you interested in playing in or running?

As ever,
ACE

a 3.5 version of the Ghostwalk setting with a Cleric, a Sorceress, a Wizard and a Ranger- with maybe a fighter or another cleric thrown into the mix. The primary theme would be the undead, but ghosts will figure in of course and yuan-ti will also figure in as well as evil clerics.


ultrazen wrote:

I'm rather fond of the Monster Mythology.

I'll also sometimes look at the Demihuman Deities book.
Helps with inspiration about what bad guys and NPCs might be doing.

I'm fond of Monster Mythology as well (probably my favourite non-setting specific 2e book), but don't have the Demihuman Deities book... does it add much (other than specifically Realms related info) to the deities beyond what is stated in Monster Mythology, or the 3e Faiths and Pantheons? Thanks!

Scarab Sages

punkassjoe wrote:
theacemu wrote:

What kind of game are you interested in playing in or running?

As ever,
ACE

a 3.5 version of the Ghostwalk setting with a Cleric, a Sorceress, a Wizard and a Ranger- with maybe a fighter or another cleric thrown into the mix. The primary theme would be the undead, but ghosts will figure in of course and yuan-ti will also figure in as well as evil clerics.

If you're doing a Ghostwalk campaign then I assume you will have a lot of undead. In that case, maybe you could look at the old 2E Van Richten's Guids from the Ravenloft setting. They had some edition specific rules, but also a lot of side stuff that might be interesting.

You might also want to consider the 2E Complete Book of Necromancers. Its got some interesting ideas.


punkassjoe wrote:


I'm sorry, I'm not sure I get your meaning, what is the difference between "rpg" and "RPG?"

It's the difference between Literature and literature, Art and art. Across a gradient of what it means to role play and bookmarked by LARPS on one side and straight wargaming (minis or the like), the game mechanics for D&D 3.x encourage much less of the role playing aspect of the game compared with many other published systems that you can pick up.

That's just a meta concept. If you are wanting to run a Ghostwalk game, than all the above suggestions i'm sure will be wonderful and very useful.

As ever,
ACE


Aberzombie wrote:
If you're doing a Ghostwalk campaign then I assume you will have a lot of undead. In that case, maybe you could look at the old 2E Van Richten's Guids from the Ravenloft setting. They had some edition specific rules, but also a lot of side stuff that might be interesting.

Heartily second the Van Richten's Guides. They never ever ever get old.

*pets her stack of Van Richten's Guides that she got off eBay for a steal*
My preciousssss....


punkassjoe wrote:
I'm sorry, I'm not sure I get your meaning, what is the difference between "rpg" and "RPG?"

One is a role-playing game and one is a rocket propelled grenade...I haven't figured out the difference either...


Aberzombie wrote:
punkassjoe wrote:
theacemu wrote:

What kind of game are you interested in playing in or running?

As ever,
ACE

a 3.5 version of the Ghostwalk setting with a Cleric, a Sorceress, a Wizard and a Ranger- with maybe a fighter or another cleric thrown into the mix. The primary theme would be the undead, but ghosts will figure in of course and yuan-ti will also figure in as well as evil clerics.

If you're doing a Ghostwalk campaign then I assume you will have a lot of undead. In that case, maybe you could look at the old 2E Van Richten's Guids from the Ravenloft setting. They had some edition specific rules, but also a lot of side stuff that might be interesting.

You might also want to consider the 2E Complete Book of Necromancers. Its got some interesting ideas.

Yes, the campaign will be undead heavy...that's what drives the adventurers out of the woodwork, a plague of undead. (Presumably there are necromancers throughout the land, but no one can prove this yet...)

I'll gladly accept any other ideas for the Ghostwalk setting, and don't worry, the Yuan-ti and Xaphan will figure in highly as well. (Xaphan is a primary suspect for the plague of undead, yet no ships have been sent loaded with undead, presumably they are working on ways of invading the mainland and attacking Manifest though.)


I have a feeling I have thrown these names down before, and I note that both titles are already mentioned on this thread but I'll mention them again.

The two most useful books I continue to use from 2nd edition are Catacombs and Monster Mythology.


Catacombs Guide and Villains get a hearty approval here, too. Also, I like the Adventure Design Kit, World Builder's Guidebook, and Dungeon Builder's Handbook.

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