
![]() |

We're still waiting on one of the conversions for this supplement; hopefully we'll get in in soon, at which point I'm prepared to scramble to get it up online.
In any event, the stats for Kyuss shouldn't be any different no matter what game world you play in. Changing his stats too drasticly changes the entire nature of the adventure—I wouldn't recomend it.

![]() |

We're still waiting on one of the conversions for this supplement; hopefully we'll get in in soon, at which point I'm prepared to scramble to get it up online.
Will you continue to do the online supplements after #135? I have used them often as handouts and hope that you continue providing the maps and images for convenient use for DMs.
Similarly, do you foresee doing an online supplement for Dragon Magazine as well? In issue 345, I really liked the images in the Excursion article and it would be nice to hand out some of the pictures as props.

And I'm all out of bubblegum... |

From my understanding, being fused with the Overlord has made him one, because he's not Kyuss anymore, he's now Katashka-Kyuss, Demigod and Overlord. It may not look like much on paper, but adding the additions of the Overlord will make him quite nasty. Even if it's not added as part of the conversion, I may add it in depending on how the PCs fare witht he rest of the campaign. If they're walking through it, then he's getting the Overlord upgrade :)

windnight |

We'll continue doing online supplements for Dungeon after #135, which'll include the maps and illustrations and handouts; we've been doing these since issue #114 and have no plans of stopping any time soon.
As for Dragon... that's up to those guys what do that there magazine.
my only question is this:
Is there any chance at getting a better than 3-issue turn around time in the near future? I use the art as handouts, and I'm feeling very lucky that my group is so far behind the publication schedule that I havn' run out yet.

![]() |

I certainly hope we can get better at getting the supplements out in a timely manner. The thing that's been slowing us down is including the Age of Worms conversion notes with the rest of the supplement. For Savage Tide, I'm considering keeping the conversion notes and the map/art supplement seperate, although I'm not really sure yet if that adds to the workload or not...

windnight |

I certainly hope we can get better at getting the supplements out in a timely manner. The thing that's been slowing us down is including the Age of Worms conversion notes with the rest of the supplement. For Savage Tide, I'm considering keeping the conversion notes and the map/art supplement seperate, although I'm not really sure yet if that adds to the workload or not...
even if it adds to the workload, it's a kind of distributed addition - neither one will take as much time to do singly as it takes to put the whole big one together (at least, I think).
I understand the debate, but at the same time, waiting on the artwork and maps for the last year has been killer.

Eddicat |

I certainly hope we can get better at getting the supplements out in a timely manner. The thing that's been slowing us down is including the Age of Worms conversion notes with the rest of the supplement. For Savage Tide, I'm considering keeping the conversion notes and the map/art supplement seperate, although I'm not really sure yet if that adds to the workload or not...
Are you assuming that everyone is running Age of Worms? Why not keep the notes separate, I say.
Also, earlier in the thread you said that Dungeon has been doing supplements since #114. I don't see a supplement for #114 or #115 in the news section. I don't own these issues but was interested if they had supplements in case I pick up the back issues.

Senden |

Also, earlier in the thread you said that Dungeon has been doing supplements since #114. I don't see a supplement for #114 or #115 in the news section. I don't own these issues but was interested if they had supplements in case I pick up the back issues.
Just look: [url]http://paizo.com/dungeon/resources/downloads[/url]

Russell Jones |

The supplements have been outstanding so far, and I imagine not having to take something like the AOW and convert it to two different campaign settings might ease that workload.
Let me put my vote in now for a seperate Adventure Path supplement... depending on the manpower you have at Paizo, that seems like a pretty good idea of cutting down the turnaround time. Also, the AOW Overload with the complete campaign overview was a tremendous help filling in the gaps in my campaign as I awaited the future modules.
As far as the three-issue turnaround, I made a point to not start my APs until at least half of it has been published. We started my current group around the time The Champion's Belt had just come out, and playing once a week we're now just about to finish Kings of the Rift, which puts us about on-time to start Dawn of a New Age by the time 135's supplement comes out ;)

Eddicat |

Eddicat wrote:Just look: [url]http://paizo.com/dungeon/resources/downloads[/url]
Also, earlier in the thread you said that Dungeon has been doing supplements since #114. I don't see a supplement for #114 or #115 in the news section. I don't own these issues but was interested if they had supplements in case I pick up the back issues.
Thanks Senden, found it now!
Back to the AoW conversion notes, why would it take more manpower to keep that separate from the player handouts? You are already producing both so all you need do is complete the handouts first, save the pdf and continue on with the AoW notes. Or am I missing something?

![]() |

Back to the AoW conversion notes, why would it take more manpower to keep that separate from the player handouts? You are already producing both so all you need do is complete the handouts first, save the pdf and continue on with the AoW notes. Or am I missing something?
I'm assuming it's easier (and takes less time) to lay out one supplement rather than two. Probably not MUCH more time, though. But there IS more to the process than getting the words in, editing them, and saving to a PDF.
As for #135's supplement status... no news yet.

windnight |

I'm assuming it's easier (and takes less time) to lay out one supplement rather than two. Probably not MUCH more time, though. But there IS more to the process than getting the words in, editing them, and saving to a PDF.
yes, but compare that to man-hours lost dealing with people who are complaining about not having the supplement yet... ;)

Eddicat |

yes, but compare that to man-hours lost dealing with people who are complaining about not having the supplement yet... ;)
Not to mention reading posts that turn out to be nothing but useless spam. ;) By the way, I think you are confusing feedback with complaining.
I certainly hope we can get better at getting the supplements out in a timely manner. The thing that's been slowing us down is including the Age of Worms conversion notes with the rest of the supplement. For Savage Tide, I'm considering keeping the conversion notes and the map/art supplement seperate, although I'm not really sure yet if that adds to the workload or not...
In that case I would suggest you definitely keep any conversion notes separate for Savage Tide. That way you can release the supplement and those that wish to run the other adventures (those that are not part of the adventure path) don't have the excruciating wait.
P.S. I know I could start an adventure without the hand outs but they are just so cool that I can't bring myself to play without them.