
Schmoe |

I picked up issue #136 yesterday and had a chance to browse through "The Coming Storm." Wow, what an awesome adventure. The backstory is mythic and mysterious without being cliche, and the creatures are exotic and challenging. I love the flavor of this piece, and I'm definitely going to try to find a way to use it in my campaign. I mean, it has kamadans. How cool is that?
Consider this a giant "kudos" to Greg Vaughan and the Dungeon staff.

YuKyDave |

My Pcs are just finishing red hand of doom and should be about the right level. One is an Air Genasai Wizardess worshipping Akadi, and one is a WindWalker, priest of Shaundakul, so they fit with the Air theme. I had originally planned on sending them into a Gathering of Winds at some point, hence my pushing the Air Theme, and then on into the rest of AoW, but I am going to run this first and have them actually take over and re-establish the Temple in the mountains near Elsir vale. Icosiel's tomb will be connected via portal to said temple. I.e. they seek to become modern day Wind Dukes!

Nicolas Logue Contributor |

I also want to chime in and say this adventure rocks! I really dig everything about it...the way the plotline allows for a really ancient feel to the temple without it being "just another set of lost ruins" is so cool. The baddies are delicious too. I like the scorned template and its backstory a lot, it smacks of Gemmellesque epic fantasy. The Coming Storm, most cool.

Talion09 |

I also want to chime in and say this adventure rocks! I really dig everything about it...the way the plotline allows for a really ancient feel to the temple without it being "just another set of lost ruins" is so cool. The baddies are delicious too. I like the scorned template and its backstory a lot, it smacks of Gemmellesque epic fantasy. The Coming Storm, most cool.
Nicholas, was the "Gemmellesque" reference referring to David Gemmell?
I was going to pick up the issue this weekend anyways, but now I'm even more hyped about it!
(On that note, I really can't wait until I move at the end of the month and can get my subscriptions going, save me all those trips to the FLGS to pick up magazines... and dice, I just can't walk out of a gaming store without more dice, or another mini that I probably won't ever paint)

Nicolas Logue Contributor |

Nicolas Logue wrote:I also want to chime in and say this adventure rocks! I really dig everything about it...the way the plotline allows for a really ancient feel to the temple without it being "just another set of lost ruins" is so cool. The baddies are delicious too. I like the scorned template and its backstory a lot, it smacks of Gemmellesque epic fantasy. The Coming Storm, most cool.
Nicholas, was the "Gemmellesque" reference referring to David Gemmell?
I was going to pick up the issue this weekend anyways, but now I'm even more hyped about it!
(On that note, I really can't wait until I move at the end of the month and can get my subscriptions going, save me all those trips to the FLGS to pick up magazines... and dice, I just can't walk out of a gaming store without more dice, or another mini that I probably won't ever paint)
I was indeed referring to David Gemmell. I love his novels almost as much as I love R.R. Martin. The Coming Storm has a real "otherworldly ancient threat" motif that reminds me of several of Gemmell's works. I highly recommend it...and as a matter of fact all adventures by Greg.

Talion09 |

Talion09 wrote:Nicolas Logue wrote:I also want to chime in and say this adventure rocks! I really dig everything about it...the way the plotline allows for a really ancient feel to the temple without it being "just another set of lost ruins" is so cool. The baddies are delicious too. I like the scorned template and its backstory a lot, it smacks of Gemmellesque epic fantasy. The Coming Storm, most cool.
Nicholas, was the "Gemmellesque" reference referring to David Gemmell?
I was going to pick up the issue this weekend anyways, but now I'm even more hyped about it!
(On that note, I really can't wait until I move at the end of the month and can get my subscriptions going, save me all those trips to the FLGS to pick up magazines... and dice, I just can't walk out of a gaming store without more dice, or another mini that I probably won't ever paint)
I was indeed referring to David Gemmell. I love his novels almost as much as I love R.R. Martin. The Coming Storm has a real "otherworldly ancient threat" motif that reminds me of several of Gemmell's works. I highly recommend it...and as a matter of fact all adventures by Greg.
Well, I would have picked up the issue anyways, but an adventure from a writer that consistently puts out adventures that I like, that also evokes one of my favorite fantasy authors... well, that is a no-brainer for which adventure to read first ;-)

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Arrrrrrrr!I'm never going on holiday again.
Chain him to his word processor until there's a 12-issue spanning Styes AP!
Hey, Mr. Pett, I hear they're working on a Mur campaign book (ha ha...just kidding...it takes subtle manipulations to keep these authors motivated).All jokes aside, really liked the Coming Storm of awesomeness.
And the splash page art, with the cleric of Wee-jas with the glowing rune in the icy blue shadows, really gorgeous coloring job.

Schmoe |

I was indeed referring to David Gemmell. I love his novels almost as much as I love R.R. Martin. The Coming Storm has a real "otherworldly ancient threat" motif that reminds me of several of Gemmell's works. I highly recommend it...and as a matter of fact all adventures by Greg.
Hmm, now I'm going to have to go out and find something by this Gemmell fellow. I was going to say that I could easily see Conan thrust into the ancient temple, trapped beyond time. Something about it just has the right "feel" to me.

Schmoe |

Homigod!!!
Schmoe! You have to read Gemmell...soooooo gooooood. His books get awfully formulaic after a spell, but the formula is soooooooo gooood. Read Waylander, one of my faves. And Legend is just frackin awesome.
Sweet! That clinches it. As soon as I finish the Dark Tower series, I'm heading to the land of Gemmell!

Talion09 |

Nicolas Logue wrote:Sweet! That clinches it. As soon as I finish the Dark Tower series, I'm heading to the land of Gemmell!Homigod!!!
Schmoe! You have to read Gemmell...soooooo gooooood. His books get awfully formulaic after a spell, but the formula is soooooooo gooood. Read Waylander, one of my faves. And Legend is just frackin awesome.
1. Legend is probably the best book to start with, because a lot of the mythology of his world revolves around Druss and ideas introduced in Legend. Although Waylander and Sword in the Storm are good introductory ones too.
2. I picked up the issue today. Great Adventure.

Greg A. Vaughan Frog God Games |
Cool, that is the "thread title of awesomeness". Thanks all (except you Pett). Even thanks to the guy that said it was a little weird...yeah, I suppose so.
I have to give the most kudos to James Jacobs who took a 22-23k word monstrosity of a manuscript and distilled it down to a doable adventure.
This one was sure alot of fun and Erik let me really stretch the canon a little with the Mur stuff. There's some more Muranni monsters floating around out there somehwere that may show up in a bestiary some day somewhere.
Yes, Gemmellesque was exactly what I was going for....okay I'd never read him either. Dang it, Logue is like 12 years old and is more well read than me, too.
Sorry so long to respond to everyone's comments, I've been outta' the loop the last few days. Every now and then my wife reminds of that other job I have that I'm supposed to show up to in the mornings. Then I get nasty e-mails from Pett and realize I must come and defend my honor.

Talion09 |

...Yes, Gemmellesque was exactly what I was going for....okay I'd never read him either. Dang it, Logue is like 12 years old and is more well read than me, too...
I think the exact novel that Nicholas was referring to was "The swords of Night and Day", which is one of David Gemmell's latest. It too had a temple with weird mutated creatures, locked away from the rest of the world and time itself... no cool cursed barbarian nomads though :-)

Shroomy |

This one was sure alot of fun and Erik let me really stretch the canon a little with the Mur stuff. There's some more Muranni monsters floating around out there somehwere that may show up in a bestiary some day somewhere.
I'm not very familiar with Greyhawk, so what is the official canon regarding Mur? I have the LGG, but was only able to find a couple of references.

Greg A. Vaughan Frog God Games |
I'm not very familiar with Greyhawk, so what is the official canon regarding Mur? I have the LGG, but was only able to find a couple of references.
That's about it as far as I know (cool avatar, by the way).
Orcwart, I don't have my copy of SCAP at hand and I can't recall enough about that portion to say one way or the other if it would work well. Though, I'm of the opinion that if you put enough work into it anyone can do a passable job of converting any adventure (I hold up the many 1920s Call of Cthulhu scenarios that I converted to 1e and subjected my brother to many, many years ago--the Eberron setting would have sure made that easier).

DMFTodd |

So my players are fighting the girallons outside of Jiba's chambers when Jiba makes his impressive apperance. The rending girallons had done a number on my party already, the apperance of a giant, 6-armed girallon made a couple of them wet their pants.
DM: The giant girallon moves out the door and swipes at you, (rolling dice), hit, take 19 points of damage!
PC1: Oh no, I'm toast.
PC2: Um, DM?
DM: Yes?
PC2: The giant ape is 15x15 right?
DM: Yes (quietly, knowing I'm about to get hosed somehow).
PC2: He can't fit throw his door.
DM: Crap.
PC1: Yeah!
Is Jiba really supposed to be in a room he can't leave? My players poked him at range while he broke down the wall and then finished him off once he was out.

Schmoe |

So my players are fighting the girallons outside of Jiba's chambers when Jiba makes his impressive apperance. The rending girallons had done a number on my party already, the apperance of a giant, 6-armed girallon made a couple of them wet their pants.
DM: The giant girallon moves out the door and swipes at you, (rolling dice), hit, take 19 points of damage!
PC1: Oh no, I'm toast.
PC2: Um, DM?
DM: Yes?
PC2: The giant ape is 15x15 right?
DM: Yes (quietly, knowing I'm about to get hosed somehow).
PC2: He can't fit throw his door.
DM: Crap.
PC1: Yeah!Is Jiba really supposed to be in a room he can't leave? My players poked him at range while he broke down the wall and then finished him off once he was out.
Interesting. I don't have the magazine available, so I don't know how big the door is, but there is an option for "squeezing" through narrow spaces. It costs double movement, you lose Dex to AC, and there may be a couple of additional penalties, but Jiba shouldn't have needed to break down the wall!
Edit: Found the relevant text from the SRD
Squeezing
In some cases, you may have to squeeze into or through an area that isn’t as wide as the space you take up. You can squeeze through or into a space that is at least half as wide as your normal space. Each move into or through a narrow space counts as if it were 2 squares, and while squeezed in a narrow space you take a -4 penalty on attack rolls and a -4 penalty to AC.
When a Large creature (which normally takes up four squares) squeezes into a space that’s one square wide, the creature’s miniature figure occupies two squares, centered on the line between the two squares. For a bigger creature, center the creature likewise in the area it squeezes into.
A creature can squeeze past an opponent while moving but it can’t end its movement in an occupied square.
To squeeze through or into a space less than half your space’s width, you must use the Escape Artist skill. You can’t attack while using Escape Artist to squeeze through or into a narrow space, you take a -4 penalty to AC, and you lose any Dexterity bonus to AC.

Greg A. Vaughan Frog God Games |
The door is actually only 4 feet wide (page 41). Jiba would have to make an Escape Artist check to move through the doorway.
There are a couple of notes that should be made, though.
Jiba likes to hang out and observe things. The text describes him as lounging in the shadow of the statue. I originally wrote him as hiding among the statue's upper arms. Either way, he likes to let folks get good and close before he cuts loose on them.
Second, Jiba likes to hang out in that room. Kind of the "wise man of the mountain" thing. He doesn't go to things, they come to him (either of their own free will or brought by the girallons). The text does say he might chase girallon killers, and it's possible that he might break through a wall, but...(see below)
...Lastly, he usually goes in and out through the roof. Just as King Kong doesn't chase anyone into the lobby of the Empire State Building, Jiba instead goes over the top and gets them through the widnow, so to speak. The temple is designed so that the roofs are imminently accessable for creatures with climb skills. Jiba goes through the roof and begins stalking his quarry. Many portions of the temple are very wide open allowing good moevement for their large guardians, so he'd probably rather get them in the garden, on the veranda, at the overlook, or even in another portion of the temple entirely that is accesible from above.
Now the real problem is with the girallons themselves. Technically they can't fit through the 4-foot doorways because they're Large. That's an artistic error on my part. I was going for something other than the standard 5-foot-wide door. I'd say either assume the doors are actually 5 feet wide rather than 4 feet, or assume that its close enough that between the girallons' (and displacer beasts') nimblenes and familiarity with the place that they are able to move through them at the normal double square penalty. Running through doors should be an effective way to put some distance between the party and these beasts (at least until they decide to go over the top), but shouldn't prevent a chase altogether.
Even if you wanted to go totally legit and change nothing, I don't think any of them would be stupid enough to stand there and take ranged attacks while bashing on the wall rather than taking cover and forcing a melee assault.
Hope that helps, DMFT.

Greg A. Vaughan Frog God Games |
Their are 16 scorned warhorses in the adventure. Are ALL of them supposed to have Horseshoes of the Zephyr? 16 x 6000gp = 72,000gp seems like a lot.
(Obah-blessed clay golem in the twisting corrisor reduces the party ranger to goo. Foolishly, stood and fought rather than running.)
Hmm. My original write-up of them does not have them wearing said horseshoes, so it must have been an editorial decision. I'd imagine as a more elegant way of getting them across the flooded valley (the original had a more difficult mechanic of the valley flooding gradually), so I'd imagine that's why they're there. However, I don't know that 72,000 gp would excesively overbalance the treasure in a 10th-level adventure. You could even rule that they are more difficult to sell off in such quantities so that the PCs only get to cash in on them more gradually if doing otherwise would upset the balance of your game.
(Good for the golem, and good for you. Silly adventurers...)

ASEO |

Yes, that's exactly what I mean. In fact, you might want to bring a blank character sheet just help you write down all those extra XPs you'll be getting.
Yeah, he killed my character... "Woooah, Natural twenty...You’d have been able to see it if I hadn’t rolled it behind my screen. Let me roll to confirm here behind my screen...Oh my, a 19. Lets see, he was power attacking with a magical wounding spear, you take 134 points of damage, taking you to -13...I guess you died."
That wasn't so bad, but then he started to do his flailing "Victory" dance and then he completed the ritual by biting the head of the miniature representing my character and spitting it into a small fiery brazier that he had managed to light behind his DM screen.
I don't think even True Resurrection can fix that ;-)
ASEO out