Jzardirune Mimic


Shackled City Adventure Path


Just started the SCAP yesterday and having a great time. I'm using the hardcover and it is all fitting together nicely.

However, just wanted to share with you that my players negotiated with the mimic looking after Starbrow and then, seeing that he was looking for gainful employment, suggested he get a job with Keygan Ghelve. A quick trip back to the surface was all it took and now Keygan and the Mimic have an understanding.

Anyone else have this?


so... what's the mimic doing?


Chef's Slaad wrote:
so... what's the mimic doing?

Looking after Keygan's stock. He better be kept happy or he might just eat it. :D


Orcwart wrote:
Anyone else have this?

No, but that's a really good idea.


hehe, my group did similar. They did some good diplomacy at the initial meeting, including copious amounts of food.

When they came back in next trip they had used some of their ill gotten gains to purchase a scroll of Tongues.

Once they had a hilarious convo with the Mimic, they secured his services to guard their abode/rented rooms in exchange for food and the odd walk (albeit late night).


Thought my players were going to give up on the 'taming of the mimic idea'. They weren't looking forward to footing the bill for it's eating habits. But such as players do sometimes, they found a very creative solution...
They gave it the clear spindel ioun stone (you know, the stone that makes it so you don't have to eat or drink) found in Jzadirune's bathroom.
And since half the group speaks gnomish, they also now have 2 pulverizer automatons (formerly damaged, healed thanks to the groups Artificer), hard at work making the group a new basement..
But they're happy


Our group was quite concerned with Ghelve's complicity in the plot, and they too befriended the mimic. So, they worked out a deal with Ghelve where he would have to replace all the locks in the city that he had manufactured with better versions free of charge. He would need help with this, so they offered the mimic as an assistant (he can be a great toolbox as well). A strange outcome, but we had fun reaching it.

Now we'll see what the PCs think when Ghelve realizes that this will ruin him financially, so he makes a cash deal with a certain half-fiend to vouch for him with the PCs before they zip off to Occipitus together (less suspicion=good)... hehehe.

Cheers,

Andrew

Scarab Sages

Pathfinder Adventure Path Subscriber

Just for laughs, I got my hands on the Huttese language lexicon from Star Wars Gamer and had the mimic speak in Huttese. Eventually the party were able to half coomunicate with it. It was good for a laugh.
Reebo


My PCs hired it as a guard (they set up shop in the Jzadirune ruins as their stronghold) and keep it well fed.


Our group befriended this creature as well. They call it Bo-Bo. It guards the healers grand house and enjoys hard candy.

I thought that there was an ecology of the mimic in Dragon. Can anyone confirm this?


My PC's actually did the same thing as Orcwart's. They named the mimic Max.


Arterial Red wrote:

And since half the group speaks gnomish, they also now have 2 pulverizer automatons (formerly damaged, healed thanks to the groups Artificer), hard at work making the group a new basement..

Since I'd never used the Underdark in any previous gaming sessions, no one took Undercommon as a known language and the Wiz had already used her Comp Lang spell when they found the mimic. Pidgin sign-language won the day...

Oh, and the Wiz was *also* the only speaker of Gnomish in the party. She ended up with a "pulverizer pack-mule" to carry the party's "community chest" of goodies.

The group *loved* exploring the Gnomish city. There was quite the discussion about exactly how one goes about laying claim to an abandoned CITY...


Bob the mimic came home with the party wizard and became his guard. He lived in the inn room, and the serving boy at the inn only knew to keep leaving chickens in the room. This went on for awhile, and my plan was to have the serving boy mysteriously disappear one day (as the scorpion said to the frog, "It is my nature to sting you.")

But before I had that plan go into effect, the party took on the Kopru ruins and Skaven Umbermead escaped, but the party got all his books and scrolls. Our wizard set about studying them, and after a week of study he would get some plusses on his knowledge rolls for kopru, mysterious places around Cauldron, and one question.

But Skaven contracted with the Last Laugh to get his stuff back. They sent a standard task force in (4 4th level rogues), and Bob made mincemeat of them. The innkeeper complained of the crazy screams and thumping coming from the wizard's room. The next time the party was away, the LL sent in an augmented raiding group AND Skaven went along (if you want something done right, you've got to do it yourself). Skaven took Bob out with a lightning bolt, and the party came back to find a dead mimic, the library gone, and an irate innkeeper who wanted the freaky wizard and his stuff out.


I, and my players, hate the mimic. No one knew undercommon and the encounter nearly turned into a TPK. The second mimic down in the Malachite Fortress then managed to kill 50% of my group. Mimics still haunt my nightmares and I shall forevermore refuse to use them in my games (a slight exageration perhaps).

Liberty's Edge

My party had a good time with the mimic, though it ended up being a rough encounter for them. It managed to knock out their rogue very quickly as it had a couple rounds alone with him while the rest of the party tried to catch up when he started screaming. They had blundered past the skulk who was hiding in the top part of the little closet, as he had stayed hidden when the rogue when through to try and get a sneak attack in, then when the party got there and tried to climb up he had a good time stopping that from happening.

It ended up being that only the dwarven cleric managed to make it right away, ran past the skulk to help the now unconscious rogue, and was immediately grappled. He got in a swing or two, enough to hurt the mimic quite a bit and distract it away from the rogue and was immediately grappled.

Whats a dwarf to do when he can't pass a grapple check to pull out a light weapon while being held by a mimic? Punch it of course. The thing was already pretty close to dead at this time and the dwarf delivered a single punch that knocked it down to -1.

I don't think the rest of the party will ever hear the end of it.

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