What future D&D products would you like to see from Wizards?


3.5/d20/OGL


Any ideas about what books might you like to see?

I think that for their next 'Races' book they should do "Races of the Planes". I know the Planar Handbook was created for players, but in this one they would examine the Slaadi, Modrons, Genasi, Mercanes and maybe Paraelementals.

Fiendish Codex I is released in June, and it focuses on Demons. Fiendish Codex II in December, and it focuses on Devils. Well, how about next year they release Fiendish Codex III, and make it focus on Yugoloths? They have not gotten nearly as much coverage as the other two races, maybe this would help them gain more noteriety.

D&D is fantasy role-playing based on Europe during the middle ages. Oriental Adventures gave players the chance to give their campaigns an asian flavour. Eberron lets players incorperate a steampunk-esque bend into campaigns. Well, why not make a Forgotten Realms book that updates some of its old spin-off settings? This will allow players to add Mesoamerican, Arabic or various other east Asian flares to some of their games.

I'm sure that there are good reasons why some or all of these books will never get made, but if these are things that players would really like to see, they'll never get made unless we let ourselves be heard, right? Let me know what you think, good, bad or indifferent.


I'd potentially like to see a print version of the Dragonshards, although I don't know how well it would sell considering that it targets a small market segment (Eberron DMs) and people can get them free on the site if they don't care for a print version.


Plato's Nephew wrote:

Any ideas about what books might you like to see?

I'd like to see "Heroes of Investigation", preferably written by me :)


Uri Kurlianchik wrote:
Plato's Nephew wrote:

Any ideas about what books might you like to see?

I'd like to see "Heroes of Investigation", preferably written by me :)

Perhaps a better name might be "Heroes of Mystery"...

Have Nicolas Logue as a cowriter!

Scarab Sages

I like the idea of a Finedish Codex covering the Yugoloths. I'd also like to see a source book for Greyhawk. And lastly, how about some modules/adventures. No offense, but why should Dungeon Magazine have all the fun?

Sovereign Court

Pathfinder Battles Case Subscriber; Pathfinder Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Charter Superscriber

Maybe "Heroes of Intrigue." It could deal with espionage, politics, diplomacy, mystery, etc.


I'd like to see a comprehsive assessment of gaming style... modes of gaming. The text would focus on the most important aspects of the game for different modes of gaming and would help foster a better understanding of how different players approach tabletop gaming. There are several other texts that address this topic, but none published by WoTC.

Just as a side note, I'd also like to see more graduate level research papers on the topic of tabletop gaming. This would only happen if PhD students in fields such as sociology, history, or english could get their departments to sponsor such topics for dissertations (and thus be published at least at the university press level). I suspect, however, that there isn't yet enough critical literature out there to support such a topic...perhaps a more scholarly look at the impact of gaming by the publishers of the game could help forward more research on the topic in the academic sector.

As ever,
ACE


Pathfinder Lost Omens Subscriber

'Expanded Epic Level Handbook', similar to the 'Expanded Psionics Handbook'.

Contents: the obligatory new epic monsters, feats and epic prestige progressions for those prestige classes still lacking them. Also, a completely revised epic level spell casting system. Perhaps most importantly, there should be guidelines explaining how to run epic level adventures and campaigns such that the fear and hesitation that many DMs have about running this material could be reduced.

Finally, I would want boat loads of example epic-level NPCs with fully fleshed out back stories waiting to be dropped into high level campaigns for various nefarious purposes.


Plato's Nephew wrote:

Perhaps a better name might be "Heroes of Mystery"...

Have Nicolas Logue as a cowriter!

Sure, A book written by the people, for the people! :)

But seriously, whodunits are great adventures and Sherlock Holmes and Mercule Poirot are great NPCs... don't they desreve their 15 minutes of glory in the realm of RPGs?
I always believed that killing the bad guy is less fun (and far less challenging) than finding him and implicating him.
After all, it is the PCs who enjoy the fight and get the XP for the killing, but it is the players who enjoy the mystery and get the XP for the investigation.


I've mentioned this on the items deck thread, but I think a 3.5 version of the Deck of Random Encounters would go over well.

For those who don't remember the 2nd edition version, it was a small box that contained index sized cards, each with a single encounter upon it. They were separated by difficulty initially, but could be ordered according to type (combat, town, wilderness, etc.) as well.

In our campaign, we used them to spice up travel between encounters & adventures. They could be used as is or fleshed out. A new DM could cut their teeth on one, or they could be used for quick gaming sessions...little prep needed. Versatile.

I suspect the Deck of Random Encounters would work well in random packs...after all, it's in the name ;) My personal choice would be for a full deck to be available however.

J-

PS. I like the idea of a race book for Outsiders, etc. too.

Dark Archive Bella Sara Charter Superscriber

4th edition...


Sebastian wrote:


4th edition...

Shouldn't there be at least a 10 year span from one edition to another?

Liberty's Edge

Sebastian wrote:


4th edition...

nononononononononononononononononononononononononononononononono

I'll switch to palladium, I swear it!

Liberty's Edge RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

I loved the layout and execution of the Player's Guide to Eberron. In case you missed the book it covers some character creation but its real value is in detailing countries, power groups, races, special locations, religions etc from a character's point of view, complete with listed DC's to know certain "secret" bits. This was what I've been looking for in a players sourcebook for a long time.

Anyway, I think such a volume for Greyhawk would be awesome. With the success of Age of Worms this might be the ideal time for WotC to release a Greyhawk guide or two.


Sebastian wrote:


4th edition...

I hope they go back to THAC0!

(just kidding)


A Greyhawk sourcebook (that should come as no surprise...)

For the Forgotten Realms, continue detailing the various lands of the Realms, but most especially Maztica, the Hordelands, Zakhara and Kara-Tur.

Expanded Epic Level Handbook - it has my vote. (Especially if they updated stuff to 3.5! Grr!)

Races of the Planes - I'm intrigued, tell me more...

I'm leaving out Eberron, as I feel that they've got that setting well in hand.

I would like to see the other semi-finalists that made it in the Campaign Setting contest, even if they were just one-shot books. Those would be enlightening and interesting, I believe.

I will be purchasing the Fiendish Codex I when it comes out - too many writing luminaries to say "No" to it.

I think I would like to see more world-building and campaign creation stuff from WotC, but I think they've got this covered, most especially in their "variant" books, like Unearthed Arcana, Savage Species, DMG II, PHB II and the like.

Dark Archive

Plato's Nephew wrote:

Any ideas about what books might you like to see?

I think that for their next 'Races' book they should do "Races of the Planes". I know the Planar Handbook was created for players, but in this one they would examine the Slaadi, Modrons, Genasi, Mercanes and maybe Paraelementals.

Fiendish Codex I is released in June, and it focuses on Demons. Fiendish Codex II in December, and it focuses on Devils. Well, how about next year they release Fiendish Codex III, and make it focus on Yugoloths? They have not gotten nearly as much coverage as the other two races, maybe this would help them gain more noteriety.

Hey, another planar lover!

I too would love to see more information on the yugoloths. The War of the Spider Queen novels touched on them breifly in the final book, but other than that there is little coverage either in the rulebooks or in the novel support of the D&D game. I'd also like to see a focus on the Far Realm; Dragon's article in 330 was great, but I'd like a full sourcebook on this crazy place. I'm very excited for the Fiendish Codices, however; I'd love to see a re-work of the Book of Vile Darkness, too.

Finally, the Epic Level Handbook is in DIRE need of rewriting. Most of the rules, especially those concerning epic spells, are so confusing that they do not merit inclusion in an epic campaign. I'd lik to see a more dedicated effort toward giving DMs the tools to run epic-level campagins.

Russ


Races of Greyhawk - I would really like to see good write ups and racial stats for the various elves, and racial substitution levels for the various human races, just to name two examples.

Greyhawk Player's Guide - I know there already is one, but I really like the format of the Eberron book, and I'd like one for Greyhawk in the same format.

I'd buy an updated Epic Level Handbook, and I like the above ideas of Heroes of Intrigue or Heroes of Mystery.


More flesh to the bones of the settings themselves. My favorite is the Forgotten Realms, but geesh... felsh them all out. Best example of what I would like to see would be "Daggerford"
http://www.wizards.com/forgottenrealms/pdfs/North_170-238_daggerford.pdf
I really don't need a $29 book written in general way about regions. I am not sure what Wizards is spending on the binding of these hardcovers, but really.. just stop that. What I could really use are $6.99 paperbacks really detailing a few towns this well. I have a campaign, and it's moving North, and I buy that detailed area.
"FR1 Waterdeep and the North" is another great example, or even "Skullport".
Ya want to spoil me, sell me a cd with maps, like ya did in the old days.
Ya want me to empty my wallet, and happily live in poverty then sell searchable PDF's. I am fine with any little program I have to install that makes it so I can't share it. The Searchable PDF's would be awesome. Do that and let me know where I can make arrangements for Wizards to take direct deposits from my bank account.
Lot's of times I read that authors "whittled it down" and that drives me nuts. I am not asking for free enhancements, although they are really cool. Just put a coupon in the back of the book where I can buy more flesh that ya keep whittling down.
Uhm...
I am not sure that last part came out right, but ya get the picture.
;)

Yah, there is a great argument about leaving freedom to the DM, but ya kill that anyway when ya have NPC's that have been detailed over the last 20 years. (Khelban, Mirt ect ect)If ya want a way around that ya can mark off NPC's that are expendible, or at least highlight those that are part of the official on going storyline for updating.

BTW, why not make the old stuff available, so we don't buy them from used book merchants for 20 bucks a pop. When you go to the Wizard's Novel Section, and they suggest "Start Here in the Sembia Series" ya go straight to "That's unavailable"
That's kinda silly for a buisness to do. It's also sadistic to do to your fans.

Dark Archive

I see that many folks on this thread have already said this, but I have to put in my vote for MORE GREYHAWK.

Liberty's Edge

Let me also add more weight to more Greyhawk. Ironic that the whole core rulebook set seems really Greyhawkocentric and they have nothing on the granddaddy of all game worlds.


More Anime...
More about the 'good guys' planar or otherwise...
More Timetravelling and time magic...
More specialised subgroups of magic...


My little Pony RPG! That rocks!!


Big Jake wrote:

Races of Greyhawk - I would really like to see good write ups and racial stats for the various elves, and racial substitution levels for the various human races, just to name two examples.

Greyhawk Player's Guide - I know there already is one, but I really like the format of the Eberron book, and I'd like one for Greyhawk in the same format.

I see all of the Races of Books (excluding Eberron) as Races of Greyhawk books, but the cost to value ratio isn't compelling enough for me to spend money on them.

A 3.5 Player's Guide to Greyhawk is very much needed, especially in the format of the Player's Guide to Eberron. I had a hard time getting my players to understand the distinctions of the World of Greyhawk without giving them tons of scattered out-of-print content. having something that had descriptions for human cultures, regional feats, Greyhawk-specific PrCs, and a summarized history would have been very handy.


Start a Mythic Earth campaign setting. Back in the 2ed days Dragon had articles on cultral kits of the world from all 7 continents.

I really have no idea why more games aren't set in a mythic earth setting. IMO all the things which are most liked about every game setting could be encompassed on mythic earth, cultrual references aren't copyrightable to my knowledge, so no worries there, it could segueway into a D20 past/modern/future game creating a double whammy of a supplement.

The fantastic earth setting practically built White Wolf in the VtM days, I never got why WoTC doesn't jump on the bandwagon.


As someone who is considering doing a Masters degree in English some day, this is very interesting. I can see the paper titles now.

"Dungeons, Dragons, and evolving methods of storytelling" or "You got killed by beetles in The Whispering Cairn too?"

theacemu wrote:
Just as a side note, I'd also like to see more graduate level research papers on the topic of tabletop gaming. This would only happen if PhD students in fields such as sociology, history, or english could get their departments to sponsor such topics for dissertations (and thus be published at least at the university press level). I suspect, however, that there isn't yet enough critical literature out there to support such a topic...perhaps a more scholarly look at the impact of gaming by the publishers of the game could help forward more research on the topic in the academic sector.


Wow, I'm so glad to see that this thread has been picked-up so quickly! You've guys have lots of great ideas; Greyhawk, Enhanced Epic Level Handbook, Heroes of Intrigue/Mystery. All great ideas.

Some of these ideas may never become books, but only from letting our opinions be heard can we let them know what we'd like. Ain't democracy great?

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