
PsicoVic |
So, we have the "Create a diversion" action for the Deception Skill. I have a question about it.
Deception (Cha)
You can trick and mislead others using disguises, lies, and
other forms of subterfuge.
CREATE A DIVERSION �
MENTAL
With a gesture, a trick, or some distracting words, you can
create a diversion that draws creatures’ attention elsewhere.
If you use a gesture or trick, this action gains the manipulate
trait. If you use distracting words, it gains the auditory and
linguistic traits.
Attempt a single Deception check and compare it to the Perception DCs of the creatures whose attention you’re trying
to divert. Whether or not you succeed, creatures you attempt
to divert gain a +4 circumstance bonus to their Perception DCs
against your attempts to Create a Diversion for 1 minute.
Success You become hidden to each creature whose
Perception DC is less than or equal to your result. (The
hidden condition allows you to Sneak away, as described
on page 252.) This lasts until the end of your turn or until
you do anything except Step or use the Hide or the Sneak
action of the Stealth skill (pages 251 and 252). If you Strike
a creature, the creature remains flat-footed against that
attack, and you then become observed. If you do anything
else, you become observed just before you act unless the
GM determines otherwise.
Failure You don’t divert the attention of any creatures whose
Perception DC exceeds your result, and those creatures are
aware you were trying to trick them.
So, in the skill description says you create a diversion to distract several creatures. So, to answer a doubt of one of my players. If you create a diversion, is it only you the one that is hidden? A diversion does not help your teammates too?
More precisely, I think it´s only your character but, Is it "you" singular or plural?
(Anyway I´m going for diversion to work for the entire party because it makes no sense that some distractions do not work for any creature that tries not to be noticed)

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Create a Diversion is like feinting, but lets you hide as well. It's built so people can slink away without having to move to cover, hide, then sneak. Since it only lasts until the end of the turn of whomever made the diversion, it does not cover for their allies as well.
The roll is made against the DCs of all creatures you want to hide from, meaning a rogue wanting to run from three guards makes one roll, and compares it to the three guards' Perception DCs. If it succeeds they're hidden, if not they're not. Assume one of the three guards was more perceptive than the other two, and the rogue failed against that one only. While the two he beat fall for the old "Look out behind you!" trick, the veteran guard doesn't, meaning he can see the rogue hide behind the wall and will likely chase after them on their turn.