Evard's many, many rings


Dungeon Magazine General Discussion


OK, this has been bothering me for awhile now and maybe someone can help me by shedding some light on this.

In Dungeon issue 107, there is a Critical Threats article about Evard. THE Evard of Evard's black tentacles.

In his stat block he is wearing 7 rings! There is then an asterisk saying these rings have no space limitation.

What I am confused about is why. The DMG says you can only get the benefits of two magical rings at a time.

No where else in the article is this explained.

My only guess is that Evard must have had special rings made that do not take up a space slot.

Does anyone else have a better suggestion?

Maybe the Dungeon staff since they wrote the article?

Any info would be great. I have just been curious about this one for a while.

Contributor

I'm guessing you're correct and they are special rings he had made that do not take up a space limitation. In that case, the ring would cost double as per the DMG item creation pricing guidelines.

Paizo Employee Creative Director

Correct; Evard made the rings himself, using the "no space limitation" modifier to market value that appears on the Calculating Magic Item Gold Piece Value at the end of the Dungeon Master's Guide. You can pretty much do the same thing with any magic item that takes up a "slot" on the body, althoguh with things like gloves and boots and hats it ends up looking silly.


Thanks guys,

I never saw that on the chart before.

I appreciate the help!

I can't wait to surprise my group with a villain with two hands full of magic rings. They will flip.


Ambro wrote:

Thanks guys,

I never saw that on the chart before.

I appreciate the help!

I can't wait to surprise my group with a villain with two hands full of magic rings. They will flip.

You might want to be carefull with that. In my experience, players end up defeating the villain and looting the rings. Then you have a group of player with unlimited rings. Which is probably not what you had in mind...


Chef's Slaad wrote:


You might want to be carefull with that. In my experience, players end up defeating the villain and looting the rings. Then you have a group of player with unlimited rings. Which is probably not what you had in mind...

Thanks, that thought occurred to shortly after I made that post. That would definitely be a problem.


Adventure Path Charter Subscriber

HI! I was wondering what happen to the Critical Hits section of your magizine and if it would return back? If not returning I would like to see it back again! Have been playing D and D off and on for about 25 years. Have always stayed with the World of GreyHawk (even when gone, so many years) I would like to see some stats on some of these NPC's mentioned in different articles. Melf- Prince Brightflame (of Melf's acid arrow's fame)Yrag- A compaion of Zygag, adopted by him. Now living near Greyhawk, should be about 200 -300 yrs old and 15th level or above. Plus a few others that I can't think of at this time! I hope to see the return of this section and possible some info on these and other NPC's from Greyhawk! THANK YOU!

Paizo Employee Creative Director

Critical threats will appear in Dungeon in the future; they haven't gone anywhere. Eventually, we hope to have one per issue. So never fear; they'll be back!


That reminds me of my college days, in the early 80's when we used 1st edition. Some players were so crazy at getting magic items that they invented "teeth" of spell storing.


Hell, if your players are in Eberron, all that needs to happen is their Artificer learning of this ability. Eight rings of Bull's Strength, anyone? Or something equally silly...


Justin Fritts wrote:
Hell, if your players are in Eberron, all that needs to happen is their Artificer learning of this ability. Eight rings of Bull's Strength, anyone? Or something equally silly...

Well, the bonuses don't stack, so each character gets a maximum of +6 to each stat, assuming they're willing to pay through the teeth for it.

It's pretty balanced, really. Not to mention that you can do more or less the same thing by adding extra abilities to a pre-existing ring or item...

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