
quest-master |
Let's see your alternate design ideas for magic items or properties. Everyone probably has an idea of what they think the final product should look like so let's see what you come up with and what you think of other people's designs.
I'll start off with the vorpal weapon.
Vorpal: This potent and feared ability allows the weapon to cut through anything. A vorpal weapon functions as a keen weapon that ignores item hardness as well as armor, natural armor, and shield bonuses to Armor Class. When its wielder confirms a threat, another threat can be confirmed. Each time a threat is confirmed after the first, the critical multiplier for the hit increases by 1.
For example, a vorpal longsword deals x2 damage on a critical hit. On successfully confirming 2 threats after the first, the critical hit deals x4 damage.
Strong Transmutation; CL 18th; Craft Magic Arms and Armor, disintegrate, keen edge
Price +5 bonus

quest-master |
And here's one for animated shield.
Animated
Upon command, an animated shield floats within 2 feet of the wielder, protecting her as if she were wielding it herself but freeing up both her hands. Only one shield can protect a character at a time. A character with an animated shield does not take penalties associated with shield use. She does however take a -3 penalty to attack rolls and Perception checks due to the shield getting in her way. The wielder must use a swift action on each of her turns after the turn on which this ability is activated to keep the shield floating. If the wielder is knocked prone or becomes unconscious, the shield immediately drops to the ground.
Strong transmutation; CL 12th; Craft Magic Arms and Armor, animate objects
Price +2 bonus