Wrath of the Righteous

The Worldwound tore reality apart at the dawn of the Age of Lost Omens, murdering the nation of Sarkoris and unleashing a ravenous demonic horde upon the world. Only the quick action of several other nations of knights, barbarians, and heroes stemmed the demon army and contained it within lost Sarkoris, and for the next century, crusade after crusade tried to defeat the demons only to fail time and time again. Their greatest success, the line of magical artifacts known as wardstones that stand sentinel along the Worldwound's border, barely manages to contain the demons. So when one of the wardstones is sabotaged, a city falls and the demons within surge out in a massive assault like none before. Even before the Fifth Crusade has begun a city has fallen and some of the crusaders' greatest defenders and heroes are slain. Can anyone rise up against the demon host to prevent the armies of Deskari, the demon lord of the Locust Host, from swallowing the world?

Pathfinder Adventure Path is the premiere monthly resource for your fantasy roleplaying campaign. Every month, the Pathfinder Adventure Path brings you a new installment of a 6-part series of interconnected quests that together create a fully developed plot of sweeping scale and epic challenges. In each volume of the Pathfinder Adventure Path, you'll meet nuanced characters, visit fantastical locations, face deadly foes, and learn ever more about nefarious plots and an incredible world forged by some of the most popular authors and artists in fantasy gaming. What's more, each Adventure Path also comes complete with new monsters, detailed supplementary chapters on important topics and locations, and fiction in the Pathfinder's Journal—everything you need to make your campaign rich, detailed, and engaging. The Wrath of the Righteous adventure path brings something more to your table—an entire campaign, designed from the ground up, to showcase Mythic Adventures. This campaign will take characters to greater heights of power, and greater depths of danger, than any Pathfinder Adventure Path to date!

The Worldwound Incursion

(1 of 6): When a wardstone falls, the city of Kenabres is assaulted by a demon host. Massive demons smash paths of ruin through the city, while droves of the worst the Worldwound has to offer spread through the streets, offering death, dismemberment, and horror to all they find. The collapse of one of Kenabres's greatest landmarks, the Cathedral of Saint Clydwell, sends the heroes tumbling into forgotten catacombs deep below the city, from which they must find their way out or perish alone in the dark. But when they finally emerge, they find Kenabres transformed into a post-apocalyptic devastation. Can the heroes navigate the dying city and make contact with the ragged remnants of the Silver Crusade in time to aid them in defending the city's refugees until the cavalry arrives? And what of the damaged wardstone that flashes and thunders across the ruined cityscape—has the city's one-time defense become a ticking time bomb poised to deliver a death blow to them all?

Sword of Valor

(2 of 6): The PCs, now Mythic heroes invested with righteous power, are poised to become the greatest heroes of the war effort against the demons, provided they can survive and succeed at their first mission. The citadel and city of Drezen was once the pride and joy of the crusaders, a symbol of their triumph in the First Crusade against the Worldwound. Yet this triumph was short-lived, for when a larger horde of demons attacked, they shattered Drezen's defenses and captured the citadel and the Crusaders' symbol of power—the Sword of Valor. Can the PCs and an allied team of specialists lead an army north to reclaim Drezen and recover the Sword of Valor, or are they marching their friends and followers into certain death?

Demon's Heresy

(3 of 6): The heroes have reclaimed the city of Drezen and the lost sacred banner known as the Sword of Valor, and in doing so have established a significant foothold behind enemy lines. With the demon armies still concentrating their attacks to the south, the heroes must now set off into the heart of the Worldwound to seek out powerful new allies (including a succubus who may have been redeemed by Desna, the goddess of dreams) and strike a mortal blow against the Templars of the Ivory Labyrinth—but in doing so, they discover a disturbing truth about the crystalline sources of mythic power the demons have been using against the crusaders.

The Midnight Isles

(4 of 6): An audience with the Crusader Queen leads the heroes through a mysterious portal to an otherworldly fortress that lies betwixt Golarion and the demonic Abyss. Bringing the fight for the Worldwound to its demonic source means dealing with the cultists of Deskari, demon prince of locusts, who infest the castle like a swarm of insects. Beyond the fortress lies the Abyssal realm of the Midnight Isles, lair of the succubus queen Nocticula, wherein lies the final secret of the powerful crystals empowering the Worldwound’s demonic armies with mythic power. Can the heroes navigate the intrigues of three demon lords to strike a critical blow for the forces of good without losing their souls to darkness?

Herald of the Ivory Labyrinth

(5 of 6): The cult of Baphomet has been delivered a critical blow, yet the Horned Lord remains, and now he's taken hostage the herald of Iomedae, goddess of justice and valor. The heroes of the Fifth Crusade must attempt their most dangerous and audacious mission yet—they must travel to Baphomet’s Abyssal Realm, the Ivory Labyrinth, and navigate its trackless mazes in order to discover the ancient prison in which he’s keeping the abducted herald. Can the heroes rescue the goddess’s messenger, or are they already too late? And was the abduction merely a lure by the demon lord Baphomet to get the heroes to fall into his clutches?

City of Locusts

(6 of 6): The heroes of the Fifth Crusade have risen to heights of power undreamed of and have dealt blow after blow to the demonic armies of the Worldwound. As they return to Golarion from the Abyss, though, they find that their enemies are no longer sending minions after them—they've drawn the attention of not only the leaders of the Worldwound, but that of their demonic patron, Deskari, Lord of the Locust Host. The method for closing the Worldwound permanently lies within the heroes’ grasp, but in order to do so they must venture where no crusader has ever returned from intact. They must enter the crumbling City of Locusts to defeat its demonic ruler, but even this is but a stepping stone to the final battle against Deskari himself!


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Demonslayers

Lost relics of prior crusades, sinister weapons liberated from demonic forces, and ancient wonders from a land destroyed by the Worldwound are all found in this trove of treasures for use in your Wrath of the Righteous campaign. Each of this set’s 54 beautifully illustrated, full-color cards includes space on the back for players to add notes on their treasures. These Pathfinder Item Cards are designed for use with the Wrath of the Righteous Adventure Path, but are compatible with any fantasy roleplaying game.

ISBN-13: 978-1-60125-560-0


1 Barding
2 Full Plate
3 Badge (Horned Beast)
4 Badge (Canine Skull)
5 Badge (Sunburst)
6 Badge (Tusked Beast)
7 Badge (Blue)
8 Badge (Hexagon)
9 Unholy Symbol (Bull's Head)
10 Unholy Symbol (Wings)
11 Unholy Symbol (Crown)
12 Unholy Symbol (Feather)
13 Unholy Symbol (Hands)
14 Unholy Symbol (Fanged Skull)
15 Potion (Red)
16 Potion (Black)
17 Rod (Gold)
18 Rod (Silver)
19 Staff
20 Battleaxe
21 Dagger
22 Glaive
23 Hand Crossbow
24 Heavy Pick
25 Longbow
26 Longsword (Lightning Bolt)
27 Longsword
28 Ranseur
29 Scimitar
30 Scythe
31 War Razor
32 Whip
33 Amulet (Hexagon)
34 Amulet (Cog)
35 Banner
36 Bell
37 Book
38 Bracers
39 Chalice
40 Crystal
41 Demonic Tongue
42 Demonic Wings
43 Fragment
44 Heart
45 Holy Text
46 Horn
47 Jar
48 Jawbone
49 Locust
50 Noose
51 Robes
52 Scales
53 Spider
54 Stole

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Strike Down With Great Vengeance!

When the Worldwound opens and unleashes a horde of demons from the infernal Abyss, it will take more than mere mortals to deliver the Wrath of the Righteous and save Golarion from a demonic fate.

This 22" by 34" Wrath of the Righteous marketing poster features the opening scenes of "The Worldwound Incursion", setting the stage for the epic story that your hero will take part in! Folded copies of this poster were sent to game stores everywhere, but you'll received rolled copies with this version exclusive to Paizo.com!

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Chapter 2: "Sword of Valor"
by Neil Spicer

The Wrath of the Righteous Adventure Path continues with “Sword of Valor,” by RPG Superstar Neil Spicer. The PCs, now invested with righteous mythic power, are poised to become the greatest heroes of this seemingly endless war against the demons of the Worldwound… provided they can succeed at their first mission. The citadel city of Drezen was once a symbol of the First Crusade’s triumph against the Worldwound, yet when a larger horde of demons attacked, they shattered Drezen’s defenses and captured both the citadel and the crusaders’ symbol of power. Can the PCs help lead an army north to reclaim Drezen and recover this potent relic, or are they marching their comrades and followers to a gruesome demise?

This volume of Pathfinder Adventure Path continues the Wrath of the Righteous Adventure Path and includes:

  • “Sword of Valor,” a Pathfinder RPG adventure for 6th-level characters with 1 mythic tier, by Neil Spicer.
  • An exploration of the ways cultists stitch themselves to demonkind, by Jason Nelson.
  • A hoard of legendary relics lost to horrors of the Worldwound, by Ron Lundeen.
  • The search for a rogue demon hunter in the Pathfinder’s Journal, by Robin D. Laws.
  • Four new monsters, by James Jacobs, Jason Klimchok, Jason Nelson, and David Schwartz.

Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world’s oldest fantasy RPG.

ISBN–13: 978-1-60125-568-6

"Sword of Valor" is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure Path and Chronicle sheet are available as a free download (1.6 MB PDF).

Other Resources: This product is also available on the following platforms:

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Chapter 3: "Demon's Heresy"
by Jim Groves

The Wrath of the Righteous Adventure Path continues with “Demon's Heresy,” by Jim Groves. After reclaiming the city of Drezen and recovering the lost sacred banner known as the Sword of Valor, the heroes have established a significant foothold behind enemy lines. With the demon armies still concentrating their attacks to the south, the heroes must now set off into the heart of the Worldwound to seek out powerful new allies and strike a mortal blow against the Templars of the Ivory Labyrinth—but in doing so, they discover a disturbing truth about the crystalline source of mythic power the demons have been using against the crusaders. Will the heroes survive the terrors of the Worldwound long enough to end the demons’ increasing attacks?

This volume of Pathfinder Adventure Path continues the Wrath of the Righteous Adventure Path and includes:

  • “Demon’s Heresy,” a Pathfinder RPG adventure for 9th-level characters with 3 mythic tiers, by Jim Groves.
  • A study of the Green Faith, an ancient philosophy revolving around nature, by Sean K Reynolds.
  • A look at the unnatural horrors known as worms that walk, by Amanda Hamon.
  • A journey to a crusader outpost inside the Worldwound in the Pathfinder’s Journal, by Robin D. Laws.
  • Four new monsters, by Jim Groves, Amanda Hamon, and James Jacobs.

Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world’s oldest fantasy RPG.

ISBN–13: 978-1-60125-577-8

"Demon's Heresy" is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure Path and Chronicle sheet are available as a free download (1.6 MB PDF).

Other Resources: This product is also available on the following platforms:

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Chapter 4: "The Midnight Isles"
by Greg A. Vaughan and James Jacobs

After an audience with the Crusader Queen, the heroes journey to a fortress that straddles the boundary between this world and the demon-haunted realm of the Abyss. There, they must face powerful agents of the architects of the Worldwound and put a stop to the production of the powerful elixirs being used to grant demons mythic power. Beyond the fortress lies the Abyssal realm of the Midnight Isles, lair of the succubus queen Nocticula—and the source of the crystals used to create the mystical elixirs. Can the heroes navigate the intrigues of the Midnight Isles to strike a critical blow for the forces of good? And can they avoid losing their souls to darkness in the process?

This volume of Pathfinder Adventure Path continues the Wrath of the Righteous Adventure Path and includes:

  • "The Midnight Isles,” a Pathfinder RPG adventure for 12th-level characters with 5 mythic tiers, by James Jacobs and Greg A. Vaughan.
  • A look into the vast horror of the Abyss and an exploration of its many corrupted realms, by Mike Shel.
  • An overview of Nocticula’s realm of the Midnight Isles in a gazetteer of her capital city, by James Jacobs.
  • A demonic siege in the Pathfinder’s Journal, by Robin D. Laws.
  • Four new monsters, by Amanda Hamon and James Jacobs.

Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world’s oldest fantasy RPG.

ISBN–13: 978-1-60125-585-3

"The Midnight Isles" is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure Path and Chronicle sheet are available as a free download (1.6 MB PDF).

Other Resources: This product is also available on the following platforms:

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Archives of Nethys
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Chapter 5: "Herald of the Ivory Labyrinth"
by Wolfgang Baur

The cult of Baphomet has been delivered a critical blow, yet the demon lord remains undeterred. Now he’s taken hostage the herald of Iomedae, goddess of justice and valor. The heroes of the Fifth Crusade must attempt their most dangerous and audacious mission yet—travel to Baphomet’s Abyssal realm known as the Ivory Labyrinth, navigate its trackless mazes, and find the ancient prison in which he’s keeping the abducted herald. Can the heroes rescue the goddess’s messenger, or are they already too late? And was the abduction merely a ruse by the demon lord to lure the heroes into his clutches?

This volume of Pathfinder Adventure Path continues the Wrath of the Righteous Adventure Path and includes:

  • "Herald of the Ivory Labyrinth,” a Pathfinder RPG adventure for 15th-level characters with 7 mythic tiers, by Wolfgang Baur.
  • A look into Baphomet—demon lord of beasts, labyrinths, and minotaurs—and the workings of his sinister cults, by Sean K Reynolds.
  • An exploration of the foul fiends known as demodands and their place in the Abyss, by Amanda Hamon.
  • Betrayal and bloodshed in the Pathfinder’s Journal, by Robin D. Laws.
  • Four new monsters, by Amanda Hamon, James Jacobs, Ron Lundeen, and Jason Nelson.

Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world’s oldest fantasy RPG.

ISBN–13: 978-1-60125-586-0

"Herald of the Ivory Labyrinth" is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure Path and Chronicle sheet are available as a free download (1.6 MB PDF).

Other Resources: This product is also available on the following platforms:

Fantasy Grounds Virtual Tabletop
Archives of Nethys
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Beware the menacing evil of the Demon Lord Deskari!

This deluxe figure stands several inches tall and towers over all the miniatures in the Pathfinder Battles: Wrath of the Righteous set. The perfect adversary for your next adventure, the Gargantuan Demon Lord Deskari is a beautiful display piece as well!

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Explore the corrupt terrain of the Worldwound, one of the most terrifying lands in the Pathfinder campaign setting, with the Wrath of the Righteous Poster Map Folio. Study the alien home of the demons, make a stand inside a doomed city, or plot your crusade on three massive poster maps designed for use with the Wrath of the Righteous Adventure Path.

Huge, lavishly illustrated poster maps depict the crusader city of Kenabres (the setting for the first Wrath of the Righteous adventure) and the Abyss-touched territory of the Worldwound. The third map is a giant player-oriented illustration of the Abyss itself, presented as an ink-and-parchment drawing of this otherworldly realm of ultimate evil and its hideous denizens! Whether you’re looking for an embattled but defiant city or a mysterious extraplanar realm, these beautiful maps are the perfect resource for the Wrath of the Righteous Adventure Path or any fantasy campaign.

ISBN-13: 978-1-60125-596-9

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Chapter 6: "City of Locusts"
by Richard Pett

The Wrath of the Righteous Adventure Path concludes with “City of Locusts,” a thrilling climax by fan-favorite author Richard Pett! The heroes of the Fifth Crusade have risen to heights of power undreamed of and have dealt blow after blow to the demonic armies of the Worldwound. As they return to Golarion from the Abyss, though, they find that their enemies are no longer sending minions after them—they've drawn the attention of not only the leaders of the Worldwound, but that of their demonic patron, Deskari, Lord of the Locust Host. The method for closing the Worldwound permanently lies within the heroes’ grasp, but in order to do so they must venture where no crusader has ever returned from intact. They must enter the crumbling City of Locusts to defeat its demonic ruler, but even this is but a stepping stone to the final battle against Deskari himself!

“City of Locusts” is a Pathfinder Roleplaying Game adventure for 18th-level characters who have gained nine mythic tiers. The adventure utilizes rules from Mythic Adventures in order to portray a campaign of truly epic potential. An exploration of the apocalyptic cult of Deskari, along with an article filled with suggestions for how to both continue this campaign and to launch a new one in the transformed Worldwound after the heroes succeed (or perhaps fail) round out this volume, along with a bestiary of several monsters (including the final demon lord to be presented during the campaign!) and part six of Robin D. Laws's Pathfinder Journal novella!

Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world’s oldest fantasy RPG.

ISBN–13: 978-1-60125-587-7

"City of Locusts" is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure Path and Chronicle sheet are available as a free download (1.6 MB PDF).

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This is a compilation of 31 maps from the entire Wrath of the Righteous Adventure Path, with special PDF-only interactive features: buttons that allow you to hide map tags and/or grids, or engage a player-friendly view, hiding secret doors and even obscuring secret rooms! These are the exact same maps that appear throughout the Wrath of the Righteous Adventure Path, presented at the exact same scale.

These interactive features are fully supported in current versions of Adobe Reader, but they may not work reliably with other PDF viewers. (In particular, Apple's PDF renderer does not currently support these interactive features, so they won't work with Apple's Preview app or iOS devices, including iPads and iPhones.) If your reader does not support the interactive features, you'll usually be able to see the maps, but the buttons won't hide anything. Adobe Reader is a free download from adobe.com.

Note that the Interactive Maps for each individual volume of the Adventure Path are already included with the PDF edition of the corresponding book, so if you already have the full set of Wrath of the Righteous PDFs, you do not need this collection.

Interactive maps do not support image extraction in Adobe Reader. The non-interactive versions of the maps can be found in the PDF editions of the individual Adventure Path volumes and may be extracted from those files. See the Interactive Map FAQ for more information.

Cartography by Robert Lazzaretti

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Give life to your NPCs with Wrath of the Righteous Face Cards! More than 50 key characters fill this gorgeously illustrated deck designed for use with the Wrath of the Righteous Adventure Path, but suitable for use in any fantasy roleplaying game! Each card includes the character's name, his or her role in the Wrath of the Righteous Adventure Path, space to record key details, and artwork by Paizo's finest illustrators. These Face Cards bring the most prominent cast members of this mythic Adventure Path to your tabletop and let your players look into the faces of the enemy!

ISBN-13: 978-1-60125-611-9

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Key monsters and NPCs from the Wrath of the Righteous Adventure Path come alive on your tabletop with the Wrath of the Righteous Pawn Collection, featuring more than 100 creature pawns for use with the Pathfinder Roleplaying Game or any tabletop fantasy RPG! Printed on sturdy cardstock, each pawn represents a beautiful full-color image of a monster or NPC from the Wrath of the Righteous campaign, including demons, cultists, and fiendish monstrosities, and dozens of unique NPCs also suitable for representing player characters. The Wrath of the Righteous Pawn Collection, together with the creatures from the Pathfinder Pawns: Bestiary Box collections, provides pawns for nearly every Wrath of the Righteous encounter. Each cardstock pawn slots into a size-appropriate plastic base from any of the Bestiary Box pawn collections, making the pawns easy to mix with traditional metal or plastic miniatures. With tons of distinct creature images, the Wrath of the Righteous Pawn Collection brings to life the enemies and allies from all six adventures of the Wrath of the Righteous Adventure Path.

· The Worldwound Incursion · The Sword of Valor · Demon's Heresy
· The Midnight Isles · Herald of the Ivory Labyrinth · City of Locusts

ISBN-13: 978-1-60125-582-2

Wrath of the Righteous Pawn Collection Set List

The enemies and allies of the Wrath of the Righteous Adventure Path come to life on your tabletop! Each has its own abbreviation and identification number for easy sorting. The Wrath of the Righteous Pawn Collection includes:

Small (and Smaller)
  1. Demon, Abrikandilu (2)
  2. Demon, Brimorak (4)
  3. Demon, Dretch (2)
  1. Gimcrak
  2. Locust Swarm (4)
  3. Lord Stillborn
  1. Nurah Dendiwhar
  2. The Suture
  1. Vescavor Swarm (4)
  2. Waxberry
Medium
  1. Alderpash
  2. Anevia Tirabade
  3. Aravashnial
  4. Areelu Vorlesh
  5. Aron Kir
  6. Arueshalae
  7. Barrid Isen
  8. Blackfire Adept (4)
  9. Cave Viper
  10. Chaleb Sazomal
  11. Chorussina
  12. Cultist of Baphomet (4)
  13. Cultist of Deskari (4)
  14. Demodand, Slimy
  15. Demodand, Stringy
  16. Demodand, Tarry
  17. Demon, Babau (4)
  18. Demon, Coloxus (2)
  1. Demon, Kalavakus (2)
  2. Demon, Katpaskir (4)
  3. Demon, Shachath
  4. Demon, Succubus (5)
  5. Demon, Thoxel (2)
  6. Demon, Vermlek (2)
  7. Demon, Vilsteth
  8. Demoniac of Baphomet (4)
  9. Eustoyriax
  10. Fallen
  11. Faxon
  12. Filleted Man
  13. Fulsome Queen
  14. Gelderfang
  15. Horgus Gwerm
  16. Hosilla
  17. Immortal Ichor
  18. Iomedae
  1. Irabeth Tirabade
  2. Jerribeth
  3. Jeslyn
  4. Jestak
  5. Joran Vhane
  6. Kestoglyr Mantiel
  7. Kiranda
  8. Lann
  9. Marhevok
  10. Millorn
  11. Minagho
  12. Mutasafen
  13. Nocticula
  14. Nulkineth
  15. Othirubo
  16. Plorig-Stagul
  17. Queen Galfrey
  1. Rasper (10)
  2. Shamira
  3. Sister Perversion
  4. Skulgrym
  5. Sosiel Vaenic
  6. Staunton Vhane
  7. Svendack
  8. Svennarobeth
  9. Templar of the Ivory Labyrinth (6)
  10. Theruk Nul
  11. Tiefling (7)
  12. Vagorg
  13. Vellexia
  14. Wenduag
  15. Xanthir Vang
  16. Yaniel
  17. Zanedra
Large
  1. Apocalypse Locust (4)
  2. Aponavicius
  3. Baphomet
  4. The Defiled One
  5. Demon, Derakni (4)
  6. Demon, Gibrileth (3)
  1. Diurgez Broodlord
  2. Drake Rider (2)
  3. Echo of Deskari
  4. Golem, Stone
  5. Half-Fiend Minotaur (2)
  6. Hepzamirah
  1. Herald of the Ivory Labyrinth
  2. Inger-Maggor
  3. Jaruunicka
  4. Khorramzadeh
  5. Mistress Anemora
  6. Nezirrius
  1. Odeenka
  2. Soltengrebbe
  3. Ursathella
  4. Vescavor Queen
  5. Vorimeraak
  6. Ylleshka
Huge
  1. Bebilith
  2. Dragon, Ancient Black (2)
  1. Elemental, Mythic Elder Fire
  2. Half-Fiend Great Cyclops
  1. Khorramzadeh Reborn
  2. Orengofta
  1. Retriever
  2. Woundwyrm
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Paizo and Q-Workshop are proud to bring you the 100%-official Wrath of the Righteous Adventure Path dice! These masterfully crafted dice feature red engravings on black polyhedrons.

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The Wrath of the Righteous Player's Guide gives players all the spoiler-free information, inspiration, and advice they'll need to create characters prepared for delving into an adventure of mythic proportions in the Wrath of the Righteous Adventure Path. ... Within, players of this campaign will...

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Chapter 1: The Worldwound Incursion ... by Amber E. Scott ... For more than a hundred years, the demon-infested Worldwound has warred against humanity, its Abyssal armies clashing with crusaders, barbarians, mercenaries, and heroes along the border of lost Sarkoris. But when one of the magical...

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Demonslayers ... Lost relics of prior crusades, sinister weapons liberated from demonic forces, and ancient wonders from a land destroyed by the Worldwound are all found in this trove of treasures for use in your Wrath of the Righteous campaign. Each of this set’s 54 beautifully illustrated,...

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Strike Down With Great Vengeance! ... When the Worldwound opens and unleashes a horde of demons from the infernal Abyss, it will take more than mere mortals to deliver the Wrath of the Righteous and save Golarion from a demonic fate. ... This 22 by 34 Wrath of the Righteous marketing poster...

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Chapter 2: Sword of Valor ... by Neil Spicer ... The Wrath of the Righteous Adventure Path continues with “Sword of Valor,” by RPG Superstar Neil Spicer. The PCs, now invested with righteous mythic power, are poised to become the greatest heroes of this seemingly endless war against the demons of...

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Chapter 3: Demon's Heresy ... by Jim Groves ... The Wrath of the Righteous Adventure Path continues with “Demon's Heresy,” by Jim Groves. After reclaiming the city of Drezen and recovering the lost sacred banner known as the Sword of Valor, the heroes have established a significant foothold...

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Chapter 4: The Midnight Isles ... by Greg A. Vaughan and James Jacobs ... After an audience with the Crusader Queen, the heroes journey to a fortress that straddles the boundary between this world and the demon-haunted realm of the Abyss. There, they must face powerful agents of the architects of...

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Chapter 5: Herald of the Ivory Labyrinth ... by Wolfgang Baur ... The cult of Baphomet has been delivered a critical blow, yet the demon lord remains undeterred. Now he’s taken hostage the herald of Iomedae, goddess of justice and valor. The heroes of the Fifth Crusade must attempt their most...

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Beware the menacing evil of the Demon Lord Deskari! ... This deluxe figure stands several inches tall and towers over all the miniatures in the Pathfinder Battles: Wrath of the Righteous set. The perfect adversary for your next adventure, the Gargantuan Demon Lord Deskari is a beautiful display...

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Explore the corrupt terrain of the Worldwound, one of the most terrifying lands in the Pathfinder campaign setting, with the Wrath of the Righteous Poster Map Folio. Study the alien home of the demons, make a stand inside a doomed city, or plot your crusade on three massive poster maps designed...

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Chapter 6: City of Locusts ... by Richard Pett ... The Wrath of the Righteous Adventure Path concludes with “City of Locusts,” a thrilling climax by fan-favorite author Richard Pett! The heroes of the Fifth Crusade have risen to heights of power undreamed of and have dealt blow after blow to the...

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This is a compilation of 31 maps from the entire Wrath of the Righteous Adventure Path, with special PDF-only interactive features: buttons that allow you to hide map tags and/or grids, or engage a player-friendly view, hiding secret doors and even obscuring secret rooms! These are the exact same...

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Give life to your NPCs with Wrath of the Righteous Face Cards! More than 50 key characters fill this gorgeously illustrated deck designed for use with the Wrath of the Righteous Adventure Path, but suitable for use in any fantasy roleplaying game! Each card includes the character's name, his or...

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Key monsters and NPCs from the Wrath of the Righteous Adventure Path come alive on your tabletop with the Wrath of the Righteous Pawn Collection, featuring more than 100 creature pawns for use with the Pathfinder Roleplaying Game or any tabletop fantasy RPG! Printed on sturdy cardstock, each pawn...

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Paizo and Q-Workshop are proud to bring you the 100%-official Wrath of the Righteous Adventure Path dice! These masterfully crafted dice feature red engravings on black polyhedrons.