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Louis Porter Jr. Design is proud to announce its newest RPG gaming line, Absolute Magic. Absolute Magic is an online PDF resource series that RPG gamers can use to add an additional 100 spells to each specific class of the Pathfinder Roleplaying Game. Each Absolute Magic will add 10 new spells from 0-level to 9th level of a class. If you are tired of buying spell sourcebooks that only add 10% new spells to the class you want to use, then you HAVE to pick up the Absolute Magic product line. This first sourcebook for the product line focuses on clerics with such new spells as:

  • Aeons crash down: Shatter a creature’s sanity by showing it thousands of years of future history in a few seconds.
  • Breath of wasps: Summon multiple swarms of wasps as a strange breath weapon.
  • Confessor’s mask: Prevent a priest from seeing supplicants’ faces clearly to ensure anonymous confessions.
  • Divine lightning: summons a bolt of heavenly lightning that is difficult to resist.
  • Field of broken blades: Damage multiple weapons simultaneously.
  • Ghost blood: Become intangible and ghostlike.
  • Mark of purpose: Creates a mystical tattoo that provides a bonus on certain checks.
  • Raise dead, mass: Raise multiple slain creatures simultaneously.
  • Storm whip: Creates a magic whip of wind and lightning.
  • Undead slumber: Temporarily sends undead into a coma-like stupor.
  • Plus 90 more all new cleric spells!

Who couldn’t use another 100 spells for their cleric?

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A train of camels, carrying a thousand vials of puum dust—the wealth of nations—strides slowly across the desert, its lookouts alert for the shadow of a dragon, passing high overhead. On a king’s road crossing the old growth forests of the North, just ten miles from the sanctuary city of Hillsboro Downs, bandits waylay a twenty-horse team carrying casks of fine halfling cheese and dwarven brandy. Fleeing a loveless marriage, a young half-elven princess signs on to work a traveling circus as an acrobat, hiding her true identity behind a velvet mask. Caravans are more than just a part of the mundane economy of the world. They are a springboard to future adventures. The following new rules not only include the original rules but build upon innovative caravan simulation rules published by Paizo Publishing. These new rules offer new possibilities to players and game masters alike engaged in nomadic adventures. This sourcebook contains:

  • 20 wagon types including including Bordello Wagon, Penitentiary Wagon, Skeletal Horse Team and Steam Engine
  • Over 20 caravan equipment including Cargo Balloon, Letter of Passage, Proud Colors and Sin Caravan
  • 35 caravan feats including Banker’s Caravan, Fighting Beasts, Phantom Drivers and Reputable Mark
  • Real world logistics of caravans
  • Nearly 10 caravan plot hooks
  • Over 20 threats to the caravan from avalanche to drow marauders to necromantic horde.
  • Plus 5 sample caravans to use in your games.

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Debatable Actions: The Non-Combat Resolution Sourcebook is a PDF that focus on the arena of resolving conflict without violence but with words. The PDF creates three systems can be used to adjudicate debates of various types from legal to political to economical. Simple debates are used for minor confrontations, "super-simple" debates for easily decided sidetracks, and complex debates for situations central to the plot of the campaign. It's up to the GM to decide which is appropriate for the circumstances. This 23 page PDF includes a 36 card deck to help with gameplay is just the sort of thing needed for GMs to add depth to any great Pathfinder campaign world, including NeoExodus: A House Divided. This sourcebook includes:

  • Simple and Complex Debate Rules
  • Debate Maneuvers
  • New Uses for Skills like Appraise, Diplomacy and Perform
  • Over 15 New feats including Arbitrate Dispute, Determine Objective, Looking For Trouble, Public Support and Sense Of The Room.
  • Nearly 20 New Spells including Absorb Information, Cryptic Mark, Forget, Instant Fact, Scyjack and Weaken Resistance.
  • Nearly 15 New Wondrous items including Clever Table, Courier's Pouch, Echo Gem, Loyal Pen and Shrinking Vellum.

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There are amazing dangers and remarkable discoveries all around us each and every day and in gaming that is no exception. For the first time ever Dangers & Discoveries: The Hazards and Revelations Sourcebook for the Pathfinder Roleplaying Game collect the bestselling PDF line, Two Dozen Dangers and Two Dozen Discoveries into one PDF. This sourcebook contains:

  • 24 new haunts, building on the new type of hazard introduced in the Pathfinder Roleplaying Game: Game Mastery Guide including Arcane Rift, Butcher’s Hill, Purple Pig Tavern and Thirsting Gorge.
  • 24 new poisons, including new magical toxins and deadly natural venoms for fantasy campaigns building on the new type of poisons introduced in the Pathfinder Core Rulebook including Anthrax, Curare, Maggot Wine and Sin Eater.
  • 24 new death-dealing traps for the Pathfinder Roleplaying Game, all intended to kill adventurers in the most interesting and spectacular ways possible.
  • 24 new disease including Black Lung, Ebola, Ill-Thought and Stumble Fever
  • 24 all new curses including Candle maker’s Curse, Fleshslide Curse, Unforked Tongue Curse and Wendigo’s Hunger
  • 24 new plants including Alsone Milk, Feywort, Lysean and Sea Moss
  • 24 new scars including Amazonian Sacrifice, Chaos’ Mile, The Monkey’s Fist and Sun Brand.
  • 24 new drugs including Berserker’ Blood, Elf-Fire, Ghost Water and Spellsoak Powder.
  • 24 new insanities including Death Friend, Fey Worry, Night Haunt and Refusal of Mortality
  • 24 new spells including barbering, clear camp, polymorphic playmate and timesense.

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The skies are filled with Skyships of all kinds and conflict between the powers is most often fought in the skies between their lands. Pirates and privateers swoop down upon merchantmen and warships alike to destroy and plunder all that they can, to build their own fleets and carve out their niche in the world. Power stems from the thunder of your cannons, the skill of your crew and the reputation of your vessel The rules here will provide for aerial combat—using the usual rules-set—and for the design and building of your own vessels. The rules allow for treating these Skyships as ‘characters’, as well as vessels. The truly famous ships are able to become named and feared in their own right regardless of who is at the helm.

    This sourcebook contains:
  • Skyship Basic Combat, Critical Hits and Movement
  • Building you own custom Skyships
  • Skyship Weapons & Equipment
  • Sample Skyship Creation, Ships as Characters and Ship Feats
  • Skyship Wreck Scenario Generator

Written by Louis Porter Jr. Design.

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The best-selling point-based race creation sourcebook of all time returns UPDATED AND REVISED exclusively for the Pathfinder Roleplaying Game system! GMs with a taste for fantasy world-building can either borrow races for their setting from other sources, or build new fantasy races from scratch. Presented in this sourcebook are guidelines for designing new fantasy character races with access to a wide variety of abilities and balancing drawbacks. Whether these are exotic new fantasy races or variants of more familiar fantasy races, the tools are in your hands. This sourcebook contains everything you need to create variations on your favorite fantasy races to all new, all different fantasy racial ideas that no one has seen before.

    This sourcebook includes:
  • Core Ability Score Adjustments
  • Bonus Feats versus Racial Feature
  • Skill Adjustments
  • Defensive Racial Features
  • Effect Immunities and Saving Throw Bonus
  • Spell-Like Abilities
  • Size and Creature Type
  • Miscellaneous Features
  • Movement and Vision
  • Natural Attacks
  • And much more!!!

If you like creating new fantasy races for the Pathfinder Roleplaying Game system and gaming but wished there were balanced rules that actually made sense, your prayers have been answered. The Race Creation Cookbook is the book you have wanted to see, done in an easy way to add to your game. Come check it out!

Written by Neal Bailey with art by Anthony Cournoyer.

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Games in the genre of dark fantasy and horror naturally work against some of the accepted assumptions of heroic fantasy. In a typical fantasy RPG game, combat might not be as dangerous and threatening in a fear- or horror-based adventure. The core hit point rules allow PCs to absorb a few attacks without disrupting their abilities. In contrast, most horror movies and stories are built with devastating, direct threats that can slay even the toughest hero with a single blow. Magic, monsters, and other facets of the core rules may not match the tone and feel that you want to induce in your horror or dark fantasy gaming session.

Horrific Fears presents a mixture of new options you can use to modify the core rules to make you gaming sessions fit the dark fantasy and horror better. This sourcebook is completely 100% open OGL content for use with the Pathfinder Roleplaying Game. This Horrific Terror: The Fear and Terror sourcebook presents quick, easy, and flexible system for incorporating the effects of fear, horror and in some cases, extreme madness into your fantasy game. Horrific Terror: The Fear and Terror sourcebook reminds players that hazardous adventures can bring all types of penalties and facilitate motivate role playing.

    The Horrific Terror: The Fear and Terror sourcebook includes rules for:
  • The Template Approach to Fear and Horror
  • Character Health and Mortality
  • Constitution and Health System
  • Wound Levels and Injury Penalties
  • Rules for Fear, Terror, and Madness with Madness Points for Long-Term Insanity
  • ...and much more
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With arcane might that is yours to command, what will you do with it: create, destroy or even both? If magic is the most powerful force in all creation, then Arsenal of Arcane Might for Pathfinder Roleplaying Game will make a powerful ally for you. It has everything an arcane spellcaster would want. Arsenal of Arcane Might, a sourcebook for all things arcane, for use with the Pathfinder Roleplaying Game features:

  • Over 30 interesting and creative Metamagic feats like Agonizing Spell, Arcane Strike, Contagious Spell, Deceptive Casting, Energy Familiar, Infuse Reality and Shadow Familiar which will add all kinds of interesting and creative magic to your game
  • More than 65 inventive spells including Brimestone, Curse of Years, Eldritch Maelstrom, Flesh to Ice, Flaying Darkness, Hellfire, Mask Scent and Prismatic Arrow for Wizards and Sorcerers of all levels that you can add to any campaign
  • Over 10 imaginative magic items of all types, from rings to wondrous items
  • Plus Character Sheet, Initiative Cards and much more
  • Available exclusively at Paizo.com.

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Crisis of the World Eater: The Collected Epic a 106-page adventure written by Michael McCarthy for 5th to 17th level player characters. ... For the first time ever, the complete Crisis of the World Eater epic four-part campaign serial is available in one collected source. ... A warning too late...

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This book provides eight complete pre-generated characters specifically designed for use in an Kingdom Building-themed adventure path. Each character comes with a full stat block including campaign traits, a detailed background and personality, along with tips on advancement through 4th level....

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The third level of the Halls of the Eternal Moment are the domain of Illquis of the Thousand Eyes. Illquis is a derro necromancer, and was once a figure of great power and an ally of the wizard that laid claim to the Black Star. She has been trapped deep within the Halls for the last age, finally...

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The dead defend this floor of the Hall of the Eternal Moment. A cunning ghast named Benivuul and its ghoul lackeys maintain an army of the dead. By dragging the victims of traps, and their own vicious attacks, to an altar, they raise zombies and turn them loose to harry and kill intruders. ......

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The high seas are not the only place Vehicles of Legend to have high adventure! It does not matter if the crafts does sail the waters, and even land or sky; this sourcebook offer innumerable resources of maritime action, pillage, and exhilaration for those who use this sourcebook. With this...

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Tired of sending wave after wave of mooks at your PCs? Don’t have time to stat out the leader of your monstrous tribe? The Leaders of the Pack series provides GMs with unique leaders for the hordes, tribes, and armies of monsters in their campaigns. These NPCs work great as individual threats,...

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This is the fourth installment of our Adventure Path Iconics line, and the eight characters herein are specifically designed for play in a pirate-themed Adventure Path. Each character has a full stat block, including campaign traits, a detailed background and personality, and advice on...

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This is the third installment of our Adventure Path Iconics line, and the eight characters herein are specifically designed for play in a winter-themed Adventure Path. Each character has a full stat block, including campaign traits, a detailed background and personality, and advice on advancement...

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Fire Mountain Games has blazed a trail to the dark side with the first adventure path for evil characters for the Pathfinder Roleplaying Games. They have taken what many GMs consider to be the bane of their existence—an entire party of evil player characters—and turned it into a critically...

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This book provides eight complete pre-generated characters specifically designed for use in an Asian caravan-themed adventure path. Each character comes with a full stat block including campaign traits, a detailed background and personality, along with tips on advancement through 4th level. Just...

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In roleplaying games, there are no two words that go together better than pirates and ships. A motley crew of piratical archetypes, abilities and equipment have been rounded up in the Pathfinder Roleplaying Game and naval combat has sailed to the forefront of gaming. LPJ Design presents Armada:...

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Louis Porter Jr. Design is proud to announce its newest RPG gaming line, Absolute Magic. Absolute Magic is an online PDF resource series that RPG gamers can use to add an additional 100 spells to each specific class of the Pathfinder Roleplaying Game. Each Absolute Magic will add 10 new spells...

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5.00/5 (based on 5 ratings)

A train of camels, carrying a thousand vials of puum dust—the wealth of nations—strides slowly across the desert, its lookouts alert for the shadow of a dragon, passing high overhead. On a king’s road crossing the old growth forests of the North, just ten miles from the sanctuary city of...

Print Edition Unavailable

Add PDF $4.99

Debatable Actions: The Non-Combat Resolution Sourcebook is a PDF that focus on the arena of resolving conflict without violence but with words. The PDF creates three systems can be used to adjudicate debates of various types from legal to political to economical. Simple debates are used for minor...

Print Edition Discontinued

Add PDF $5.99

There are amazing dangers and remarkable discoveries all around us each and every day and in gaming that is no exception. For the first time ever Dangers & Discoveries: The Hazards and Revelations Sourcebook for the Pathfinder Roleplaying Game collect the bestselling PDF line, Two Dozen Dangers...

Our Price: $2.99

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4.00/5 (based on 2 ratings)

The skies are filled with Skyships of all kinds and conflict between the powers is most often fought in the skies between their lands. Pirates and privateers swoop down upon merchantmen and warships alike to destroy and plunder all that they can, to build their own fleets and carve out their...

Print Edition Unavailable

Add PDF $7.99

The best-selling point-based race creation sourcebook of all time returns UPDATED AND REVISED exclusively for the Pathfinder Roleplaying Game system! GMs with a taste for fantasy world-building can either borrow races for their setting from other sources, or build new fantasy races from scratch....

Print Edition Discontinued

Add PDF $2.99

3.50/5 (based on 2 ratings)

Games in the genre of dark fantasy and horror naturally work against some of the accepted assumptions of heroic fantasy. In a typical fantasy RPG game, combat might not be as dangerous and threatening in a fear- or horror-based adventure. The core hit point rules allow PCs to absorb a few attacks...

Our Price: $2.99

Add to Cart
3.00/5 (based on 1 rating)

With arcane might that is yours to command, what will you do with it: create, destroy or even both? If magic is the most powerful force in all creation, then Arsenal of Arcane Might for Pathfinder Roleplaying Game will make a powerful ally for you. It has everything an arcane spellcaster would...