
LMPjr007 |

This is a great product and I don't mean to nit-pick, but did you guys get Fantasy Flight's editors to proof this? There are errors a-plenty!
Do us a favor, if you find those that make your eye balls bleed send us and email so we can update them and send you a new updated PDF. Thanks!
That said, I love it. Especially the construct cannonballs!
There are going to be a lot of weird steampunk mechanical devices for the setting so expect to see more. Plus if you think of any crazy things that you would like to see, let us know.

LMPjr007 |

4 out of 5-star review on Skyships of Nova Avalon at RPGNow. Best Quote: Skyships of Nova Avalon is the most complete airship supplement for a d20 game in almost 10 years. Read it here!

ZDPhoenix |

4 out of 5-star review on Skyships of Nova Avalon at RPGNow. Best Quote: Skyships of Nova Avalon is the most complete airship supplement for a d20 game in almost 10 years. Read it here!
I bought this supplement off RPGNow the day it was available and the review is right on about it being the most complete airship supplement. I love this PDF!
This is perfect for my Steampunk Pathfinder game that I've been running since last May. The party recently took an interest in flying and Airships and this gives me all sorts of awesome ideas!
Thank you so much for releasing this. I can't wait to see the rest of what Pirates of The Bronze Sky has to offer.
Viva La Steampunk!
There are going to be a lot of weird steampunk mechanical devices for the setting so expect to see more. Plus if you think of any crazy things that you would like to see, let us know.
Healing Potion/Bull Strength/Aid/Etc. Syringes and way too many other things to fit here. :D

LMPjr007 |

I bought this supplement off RPGNow the day it was available and the review is right on about it being the most complete airship supplement. I love this PDF!
This is perfect for my Steampunk Pathfinder game that I've been running since last May. The party recently took an interest in flying and Airships and this gives me all sorts of awesome ideas!
Thank you so much for releasing this. I can't wait to see the rest of what Pirates of The Bronze Sky has to offer.
Viva La Steampunk!
Thanks!

LordQulex |
As I mentioned in my review, there are a few questions I have about this product's content before I use it in my next campaign.
Editing Observations:
There are 3 uses of the word "sale", and 2 of them should be "sail." Surge forward action, and Withdraw action.
Questions:
A ship can move the cardinal directions and along the diagonals. It is intended that they utilize the "every other diagonal move counts double" as per the Pathfinder rules, or no? If so, and an airship has a movement value of 5, 8, 11, etc, is it intended that it can "shift" one square along a cardinal direction as the odd point?
Turning... ok here goes... This reads to me like a ship can turn at any point on it's initiative, but then must move at least half it's movement value, rounded up, to turn a second time. The addition "and may not turn more than ninety degrees in a turn under normal circumstances", does this imply that a ship may not turn more than ninety degrees per initiative round, or per turn-movement-action? This gets exasperated when you take ship hull shape into account with their extra turns. Example, if I have a ship hull with a speed of 4, can I turn, move 2, turn, then use my extra end of movement turn to have turned a total of 135 degrees?