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This sound familiar? You take time creating a developing the right adventure, the players have been waiting for this all session, about to meet the Big Bad Evil Guy and his legion minions. And you don’t have the legion of minions’ statistics built. Doing so many stat blocks is going to take you days and you wish there was a better way. Well now there is. NeoExodus Chronicles: Usual Suspects is a sourcebook where you will find stat blocks for nonplayer characters of various level of the unique races and classes for the NeoExodus: A House Divided campaign setting. It doesn’t matter if you are throwing together a quick encounters right at the table or planning out a long term future campaign, this must have sourcebook, NeoExodus Chronicles: Usual Suspects, does all the hard work for you.

This sourcebook includes:

  • Stat blocks for Caneus Empire NPCs including Caneus High Guard.
  • Stat blocks for Reis Confederacy NPCs including Confederate Panther Warriors and Confederate Sentinels.
  • Stat blocks for Sanguine Covenant NPCs including Covenant Daemonslayers and Covenant Purifiers.
  • Stat blocks for Dominion NPCs including Dominion Khalid Asad and Dominion Wyrdcasters
  • Stat blocks for Imperial Alliance NPCs including Imperial Apothecaries, Imperial Jannisaries and Imperial Men-At-Arms
  • Stat blocks for Janus Horde NPCs including Janus Horde Berserkers and Janus Horde Fists Of The Dragon
  • And many, many more!
Comes in two versions: Standard for print out; and Lite for mobile devices and tablets.

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Machinesmiths walk in two worlds, using science and magic to invent new and powerful devices. Above all else machinesmiths are makers of things. The quest to perfect their next great invention drives them to become masters of many talents. From enchanting engines to advanced mathematics, the machinesmith brings together both magic and technology to realize his vision. Whether forging a simple blade or building a mechanical man, machinesmiths take pride in producing only the best. Some machinesmiths craft time and labor saving machines to help them in their research and benefit all.

This supplement includes:

  • All the information to play the Machinesmith as base class for the Pathfinder Roleplaying Game and NeoExodus: A House Divided Campaign Setting.
  • Nearly a dozen all new spells including blade drone, leashed shackles, pocket army and possess object.
  • Two All New Archetypes: Bombardier and Technologist
  • Machinesmiths in NeoExodus

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Exodus boasts a turbulent history—from the rise of the Kaga to the defeat of the First Ones and the events of the Twilight War. From creation of the Imperial Alliance to the present crisis that threatens to tear that alliance apart. Great heroes and terrible villains drove its march, though even in hindsight the two are not always easily separated. Theirs were the titanic passions, the burning obsessions and base treacheries in which modern Exodus was forged and tempered. The world of Exodus needs heroes…

Inside this book you will find you’ll need to embark on adventures in the exciting setting of NeoExodus:

  • The history of the world of Exodus from The Reign of the First Ones to The Dominion-Protectorate Wars and The Twilight War to the creation of the Imperial Alliance.
  • The Nation of Exodus including the powerful Caneus Empire, to the magic wielding Dominion, to the mechanical powered Arman Protectorate, the unifying Imperial Alliance and many more.
  • Religious of Exodus including The Cult of the Emissary, Khayne, Lawgiver, Sanguine Covenant and Xonism.
  • 9 All new races usable as player characters or NPCs including the Cavians who are psionic rat-men; the Cyneans who are arcane crystalline humanoids; Dalreans who are plantlike humanoids; and the P’tans who are feline-looking creatures that can conjure black lightning.
  • New base classes, archetypes and prestige classes including apothecary, high guard, janissary, peacekeeper and protectorate artillerist.
  • Over 80 new Feats including Anatomical Targeteer, Black Lightning Sheath, Craft Magic Candle, Hail of Thorns, Information Network, Plantsight and Terran Sorcery.
  • Over 55 new spells including babble sphere, bind shapechanger, cone of claws, feast of maggots, hellish reprisal, sensory depravation and wall of silence.
  • New mundane and magical items including alchemist’s bandolier, Bal spearclub, instant rope, magic candles, panther hide armor, quick-setting glue and telescopic staff.
  • Over 20 new monsters and templates including arcaneslime, draco, necryos, protectorate golem and razofiend.

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Debatable Actions: The Non-Combat Resolution Sourcebook is a PDF that focus on the arena of resolving conflict without violence but with words. The PDF creates three systems can be used to adjudicate debates of various types from legal to political to economical. Simple debates are used for minor confrontations, "super-simple" debates for easily decided sidetracks, and complex debates for situations central to the plot of the campaign. It's up to the GM to decide which is appropriate for the circumstances. This 23 page PDF includes a 36 card deck to help with gameplay is just the sort of thing needed for GMs to add depth to any great Pathfinder campaign world, including NeoExodus: A House Divided. This sourcebook includes:

  • Simple and Complex Debate Rules
  • Debate Maneuvers
  • New Uses for Skills like Appraise, Diplomacy and Perform
  • Over 15 New feats including Arbitrate Dispute, Determine Objective, Looking For Trouble, Public Support and Sense Of The Room.
  • Nearly 20 New Spells including Absorb Information, Cryptic Mark, Forget, Instant Fact, Scyjack and Weaken Resistance.
  • Nearly 15 New Wondrous items including Clever Table, Courier's Pouch, Echo Gem, Loyal Pen and Shrinking Vellum.

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There are amazing dangers and remarkable discoveries all around us each and every day and in gaming that is no exception. For the first time ever Dangers & Discoveries: The Hazards and Revelations Sourcebook for the Pathfinder Roleplaying Game collect the bestselling PDF line, Two Dozen Dangers and Two Dozen Discoveries into one PDF. This sourcebook contains:

  • 24 new haunts, building on the new type of hazard introduced in the Pathfinder Roleplaying Game: Game Mastery Guide including Arcane Rift, Butcher’s Hill, Purple Pig Tavern and Thirsting Gorge.
  • 24 new poisons, including new magical toxins and deadly natural venoms for fantasy campaigns building on the new type of poisons introduced in the Pathfinder Core Rulebook including Anthrax, Curare, Maggot Wine and Sin Eater.
  • 24 new death-dealing traps for the Pathfinder Roleplaying Game, all intended to kill adventurers in the most interesting and spectacular ways possible.
  • 24 new disease including Black Lung, Ebola, Ill-Thought and Stumble Fever
  • 24 all new curses including Candle maker’s Curse, Fleshslide Curse, Unforked Tongue Curse and Wendigo’s Hunger
  • 24 new plants including Alsone Milk, Feywort, Lysean and Sea Moss
  • 24 new scars including Amazonian Sacrifice, Chaos’ Mile, The Monkey’s Fist and Sun Brand.
  • 24 new drugs including Berserker’ Blood, Elf-Fire, Ghost Water and Spellsoak Powder.
  • 24 new insanities including Death Friend, Fey Worry, Night Haunt and Refusal of Mortality
  • 24 new spells including barbering, clear camp, polymorphic playmate and timesense.

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Everything Here Is a Lie. Only fools trust anything the First Ones say, do or think. You have been warned. The First Ones—the name strikes terror into the heart of the people of Exodus. They are the bogeymen, formed of living shadow, that stalk the people. They control monsters and abominations that are loose upon the world. They snatch children and lone travelers. They torture men for their own pleasure and cavort with fiends to do their dark bidding. Those are but myths. The truth is far worse. “The First Ones” is the name given to a group of humanoid creatures who ruled Exodus before the Age of Man. Today, the First Ones include five races: the Aneishi, the Exodites, the Khaynites, the Kroca and the Kobura. In days past, each race served a specific purpose, but with the rise of the Kaga and the destruction of their empire, the First Ones remain roughly united by their desire to return to power and to once again relish in luxury while others toil for their pleasure and their comfort.

This supplement includes:

  • History of the First Ones
  • Using the First Ones and First One Enclaves
  • History and races of the First Ones: Aneishi (CR 7), Exodite (CR 7), Khaynite (CR 8), Kobura Sobeka (CR 5) and Kroca Sobeka (CR 8)
  • 25 all new feats including Arachnid Legs, Blood Drinker, Grotesque Spell, Magic Body, Masochistic Ecstasy and Touched by Evil.
  • Two new spells: dispel minions and minion mark
  • Relations with the other empires and secret organizations and famous First Ones
  • New weapons, items, poisons and magic items
  • Eight all new monsters including the highly dangerous Scythians and the living killing machines, the Locari.
  • Two new creature types: First Ones and Locari subtypes
  • Initiative and Monster Cards
  • NeoExodus: A House Divided Character Sheet
  • Combat & Initiative Tracker
  • This 49 page PDF is just the sort of thing needed for DMs to get started playing in the fantasy world of NeoExodus. Written by Joshua Cole with J.P. Chapleau, Benjamin Wenham and Louis Porter Jr.

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In the world of Exodus, there are none that are more dangerous than the five person lead terrorist and criminal organization known as the Folding Circle. The Folding Circle rarely concerns itself with large-scale military style movements—preferring to work with pinpoint strikes, they send a small group of powerful individuals to achieve some aim or another. Usually, one of the leaders will travel out to wherever a problem or opportunity has arisen and deal with it accordingly. The Folding Circle doesn’t control territory in the sense that a nation does. The members of this organization are highly mobile and powerful, capable of traveling to an area viewed through the Star Fountain, dealing with the “problem", and returning. This travel capability means that a member of the Folding Circle can appear anywhere, at any time, with basically no warning.

This supplement includes:

  • History of the Folding Circle
  • The Folding Circle: Goals and Agenda
  • The History of the Leader of the Folding Circle: Makesh the Undying (CR 4, 10, 14, 20 & 24), Nysska (CR 3, 7, 11, 15 & 19), The Destoyer (CR 5, 9, 13, 17 & 21), Emok Zenyaka (CR 2, 6, 10, 14 & 19), and Haru Anon ( CR 5, 10, 15, 20 & 25)
  • Relations with the World of Exodus
  • Four all new protégé feats
  • Allies of the Folding Circle: Seeker-in-Flame (CR 10), Axo the Wildstorm (CR 14) and the eight members of the Brotherhood (CR 10—15)
  • Initiative and Monster Cards
  • NeoExodus: A House Divided Character Sheet
  • Combat & Initiative Tracker

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A dark star fell from the sky bringing with it the end of all things! The sanctity of the world known as Abaddon was shattered when a global apocalyptic event of a meteor impacting the planet causing a destructive ecological and eldritch change. But what really was the meteor that hit the planet of Abaddon? The H’Laqu were not present on Abaddon until the disaster happened. They came with it, were the progenitors of it, were part of the meteor itself. They were—and are—the engineers of Abaddon’s destruction. Now they’re found, increasingly, all over the world. Insinuating themselves into air, stone, flesh and plants, subverting and spreading, wandering far and wide and engaging in strange and unnatural behaviours that nobody can understand. They’re not of this world, not of this dimension, not of this reality in any way. Inscrutable, inimical to the very existence of this world, perhaps even insane, the H’Laqu are a growing presence, a growing influence and a growing concern to all the forces at work across Abaddon. A threat that can’t be understood, controlled or even directed, beyond the schemes and plans of man and undead alike.

    Inside this book you will find all you’ll need to embark on adventures using the A Place Beyond Hell sourcebook including:
  • The History of the H’Laqu
  • Over 20 all-new feats including Black Blood, Horrific Countenance and Withering Stare
  • Over 20 all-new spells including Antilife Bolt, Immaculate Dissection, Mind Trap and Void of Despair
  • Ten all-new monsters and NPCs including Abyssal Arm, Infected Land and Nyxsus the Surgeon
  • Background of the Cult of Black Glass
  • Rules for the Breaching Points of H’Laqu

Written by James ‘Grim’ Desborough and Louis Porter, Jr.

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A dark star fell from the sky bringing with it the end of all things!

The sanctity of the world known as Abaddon was shattered by the global apocalyptic event of a meteor impacting the planet, causing a destructive ecological and eldritch change. Now there is no day or night, just never ending twilight—an undead world ruled by fear and horror. Undead nightmares prowl the darkest forest with malevolent ghouls; grim demonic fiends and horrific vampires prey on a fearful populace. The world is dominated by the monstrously powerful immortal vampiric lich lord known as Calix Sabinus, who reigns supreme over this world. And with all this, the mysterious force known as Nightwall. Evil dominates the world to be challenged by noble heroes fighting to take back a world that should belong to them. Are you willing to take up the fight?

Inside this book you will find everything you’ll need to embark on adventures in the exciting setting of Obsidian Twilight.

  • 8 new races usable as player characters or NPCs
  • Over 100 new feats, over 140 new spells and 6 new prestige classes
  • New equipment, weapons and magic items
  • New monsters and monster templates
  • Highly detailed regions and history, with new organizations to launch your campaign

Players assume the roles of brave adventurers facing ultimate evil in the hopes of saving the world, all in a postapocalyptic setting of survival horror and adventure

Devil’s Workshop is game publishing house Louis Porter Jr. Design's Open Game License (OGL) System imprint devoted to publishing unusual magic, monsters, and evocative game elements that go beyond traditional fantasy games and settings. Devil’s Workshop products exhibit a mastery of the OGL System rules that only one of the 3.5 Edition of the world most popular role playing game designers can offer you. Obsidian Twilight was created by Louis Porter Jr.

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Everything Here Is a Lie. Only fools trust anything the First Ones say, do or think. You have been warned. The First Ones—the name strikes terror into the heart of the people of Exodus. They are the bogeymen, formed of living shadow, that stalk the people. They control monsters and abominations that are loose upon the world. They snatch children and lone travelers. They torture men for their own pleasure and cavort with fiends to do their dark bidding. Those are but myths. The truth is far worse. “The First Ones” is the name given to a group of humanoid creatures who ruled Exodus before the Age of Man. Today, the First Ones include five races: the Aneishi, the Exodites, the Khaynites, the Kroca and the Kobura. In days past, each race served a specific purpose, but with the rise of the Kaga and the destruction of their empire, the First Ones remain roughly united by their desire to return to power and to once again relish in luxury while others toil for their pleasure and their comfort.

This supplement includes:

  • History of the First Ones
  • Using the First Ones and First One Enclaves
  • History and races of the First Ones: Aneishi (CR 7), Exodite (CR 7), Khaynite (CR 8), Kobura Sobeka (CR 5) and Kroca Sobeka (CR 8)
  • 25 all new feats including Arachnid Legs, Blood Drinker, Grotesque Spell, Magic Body, Masochistic Ecstasy and Touched by Evil.
  • Two new spells: dispel minions and minion mark
  • Relations with the other empires and secret organizations and famous First Ones
  • New weapons, items, poisons and magic items
  • Eight all new monsters including the highly dangerous Scythians and the living killing machines, the Locari.
  • Two new creature types: First Ones and Locari subtypes
  • Initiative and Monster Cards
  • NeoExodus: A House Divided Character Sheet
  • Combat & Initiative Tracker
  • This 49 page PDF is just the sort of thing needed for DMs to get started playing in the fantasy world of NeoExodus. Written by Joshua Cole with J.P. Chapleau, Benjamin Wenham and Louis Porter Jr.

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The best-selling point-based race creation sourcebook of all time returns UPDATED AND REVISED exclusively for the Pathfinder Roleplaying Game system! GMs with a taste for fantasy world-building can either borrow races for their setting from other sources, or build new fantasy races from scratch. Presented in this sourcebook are guidelines for designing new fantasy character races with access to a wide variety of abilities and balancing drawbacks. Whether these are exotic new fantasy races or variants of more familiar fantasy races, the tools are in your hands. This sourcebook contains everything you need to create variations on your favorite fantasy races to all new, all different fantasy racial ideas that no one has seen before.

    This sourcebook includes:
  • Core Ability Score Adjustments
  • Bonus Feats versus Racial Feature
  • Skill Adjustments
  • Defensive Racial Features
  • Effect Immunities and Saving Throw Bonus
  • Spell-Like Abilities
  • Size and Creature Type
  • Miscellaneous Features
  • Movement and Vision
  • Natural Attacks
  • And much more!!!

If you like creating new fantasy races for the Pathfinder Roleplaying Game system and gaming but wished there were balanced rules that actually made sense, your prayers have been answered. The Race Creation Cookbook is the book you have wanted to see, done in an easy way to add to your game. Come check it out!

Written by Neal Bailey with art by Anthony Cournoyer.

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Games in the genre of dark fantasy and horror naturally work against some of the accepted assumptions of heroic fantasy. In a typical fantasy RPG game, combat might not be as dangerous and threatening in a fear- or horror-based adventure. The core hit point rules allow PCs to absorb a few attacks without disrupting their abilities. In contrast, most horror movies and stories are built with devastating, direct threats that can slay even the toughest hero with a single blow. Magic, monsters, and other facets of the core rules may not match the tone and feel that you want to induce in your horror or dark fantasy gaming session.

Horrific Fears presents a mixture of new options you can use to modify the core rules to make you gaming sessions fit the dark fantasy and horror better. This sourcebook is completely 100% open OGL content for use with the Pathfinder Roleplaying Game. This Horrific Terror: The Fear and Terror sourcebook presents quick, easy, and flexible system for incorporating the effects of fear, horror and in some cases, extreme madness into your fantasy game. Horrific Terror: The Fear and Terror sourcebook reminds players that hazardous adventures can bring all types of penalties and facilitate motivate role playing.

    The Horrific Terror: The Fear and Terror sourcebook includes rules for:
  • The Template Approach to Fear and Horror
  • Character Health and Mortality
  • Constitution and Health System
  • Wound Levels and Injury Penalties
  • Rules for Fear, Terror, and Madness with Madness Points for Long-Term Insanity
  • ...and much more
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The one thing that all GMs are going to have to have, if they are planning to run adventures with the Pathfinder Roleplaying Game. The Adventure Planner for the Pathfinder Roleplaying Game includes any and all forms you will need to run adventures and keep order. The Adventure Planner contains the following forms:

  • Campaign Overview: Including Published PDFs or Sourcebooks Used & Changes to published setting
  • Important Events in the Campaign History
  • Location in the Campaign
  • Character Race: SRD and Various others
  • Combat Round Check & Player Condition
  • Recent Campaign Events
  • Site-based encounter and Event-based encounter forms
  • Campaign Rogues Gallery & Supporting Cast List
  • Adventure Outline & Planned Scenes
  • Random Events & Custom Random Encounter Table
  • Plus over 50 other customizable forms for D20 and OGL adventure and campaigns

Pathfinder and associated marks and logos are trademarks of Paizo Publishing, LLC, and are used under license. See paizo.com/pathfinderRPG for more information on the Pathfinder Roleplaying Game.

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At the request of a priest of the Sanguine Covenant, the PCs travel to a small border village in the Caneus Empire besieged by a tribe of calibans. Aggressive, barbaric, cannibalistic, and dangerous, the calibans are a threat to civilized people everywhere. More is afoot than initially believed.

Exodus boasts a turbulent history—from the rise of the Kaga to the defeat of the First Ones and the events of the Twilight War. From creation of the Imperial Alliance to the present crisis that threatens to tear that alliance apart. Great heroes and terrible villains drove its march, though even in hindsight the two are not always easily separated. Theirs were the titanic passions, the burning obsessions, and base treacheries in which modern Exodus was forged and tempered.

The world of Exodus needs heroes...

Inside this adventure you will find you'll need to embark on adventures in the exciting setting of NeoExodus: A House Divided. The "Undying Legacy of the First Ones" adventure will serve as an introductory adventure and showcase of the NeoExodus: A House Divided campaign setting and its unique differences from all the other gaming campaigns on the market.

The "Undying Legacy of the First Ones" adventure was written by NeoExodus Creative Designer, J.P. Chapleau.

For 3rd-5th level Pathfinder Roleplaying Game characters.

Rap Sheets is a detailed character sheet supplement that comes with character sheets for each of the major Haven: City of Violence organizations. Plus, the new character sheet has places to contain information that is used with our PDFs including The Rat Bastard's Little Black Book, Man's Best Friend and Way of the Fist.

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4.50/5 (based on 2 ratings)

This sound familiar? You take time creating a developing the right adventure, the players have been waiting for this all session, about to meet the Big Bad Evil Guy and his legion minions. And you don’t have the legion of minions’ statistics built. Doing so many stat blocks is going to take you...

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4.60/5 (based on 5 ratings)

Machinesmiths walk in two worlds, using science and magic to invent new and powerful devices. Above all else machinesmiths are makers of things. The quest to perfect their next great invention drives them to become masters of many talents. From enchanting engines to advanced mathematics, the...

Print Edition Discontinued

Add PDF $10.99

4.00/5 (based on 1 rating)

Exodus boasts a turbulent history—from the rise of the Kaga to the defeat of the First Ones and the events of the Twilight War. From creation of the Imperial Alliance to the present crisis that threatens to tear that alliance apart. Great heroes and terrible villains drove its march, though even...

Print Edition Unavailable

Add PDF $4.99

Debatable Actions: The Non-Combat Resolution Sourcebook is a PDF that focus on the arena of resolving conflict without violence but with words. The PDF creates three systems can be used to adjudicate debates of various types from legal to political to economical. Simple debates are used for minor...

Print Edition Discontinued

Add PDF $5.99

There are amazing dangers and remarkable discoveries all around us each and every day and in gaming that is no exception. For the first time ever Dangers & Discoveries: The Hazards and Revelations Sourcebook for the Pathfinder Roleplaying Game collect the bestselling PDF line, Two Dozen Dangers...

Print Edition Discontinued

Add PDF $5.99

4.50/5 (based on 2 ratings)

Everything Here Is a Lie. Only fools trust anything the First Ones say, do or think. You have been warned. The First Ones—the name strikes terror into the heart of the people of Exodus. They are the bogeymen, formed of living shadow, that stalk the people. They control monsters and abominations...

Print Edition Discontinued

Add PDF $6.99

In the world of Exodus, there are none that are more dangerous than the five person lead terrorist and criminal organization known as the Folding Circle. The Folding Circle rarely concerns itself with large-scale military style movements—preferring to work with pinpoint strikes, they send a small...

Print Edition Discontinued

Add PDF $5.99

A dark star fell from the sky bringing with it the end of all things! The sanctity of the world known as Abaddon was shattered when a global apocalyptic event of a meteor impacting the planet causing a destructive ecological and eldritch change. But what really was the meteor that hit the planet...

Our Price: $9.99

Add to Cart
2.00/5 (based on 2 ratings)

A dark star fell from the sky bringing with it the end of all things! ... The sanctity of the world known as Abaddon was shattered by the global apocalyptic event of a meteor impacting the planet, causing a destructive ecological and eldritch change. Now there is no day or night, just never...

Print Edition Discontinued

Add PDF $5.99

4.50/5 (based on 2 ratings)

Everything Here Is a Lie. Only fools trust anything the First Ones say, do or think. You have been warned. The First Ones—the name strikes terror into the heart of the people of Exodus. They are the bogeymen, formed of living shadow, that stalk the people. They control monsters and abominations...

Print Edition Unavailable

Add PDF $7.99

The best-selling point-based race creation sourcebook of all time returns UPDATED AND REVISED exclusively for the Pathfinder Roleplaying Game system! GMs with a taste for fantasy world-building can either borrow races for their setting from other sources, or build new fantasy races from scratch....

Print Edition Discontinued

Add PDF $2.99

3.50/5 (based on 2 ratings)

Games in the genre of dark fantasy and horror naturally work against some of the accepted assumptions of heroic fantasy. In a typical fantasy RPG game, combat might not be as dangerous and threatening in a fear- or horror-based adventure. The core hit point rules allow PCs to absorb a few attacks...

Print Edition Discontinued

Add PDF $5.99

4.00/5 (based on 1 rating)

The one thing that all GMs are going to have to have, if they are planning to run adventures with the Pathfinder Roleplaying Game. The Adventure Planner for the Pathfinder Roleplaying Game includes any and all forms you will need to run adventures and keep order. The Adventure Planner contains...

Our Price: $5.00

Unavailable

5.00/5 (based on 1 rating)

At the request of a priest of the Sanguine Covenant, the PCs travel to a small border village in the Caneus Empire besieged by a tribe of calibans. Aggressive, barbaric, cannibalistic, and dangerous, the calibans are a threat to civilized people everywhere. More is afoot than initially believed....

Rap Sheets is a detailed character sheet supplement that comes with character sheets for each of the major Haven: City of Violence organizations. Plus, the new character sheet has places to contain information that is used with our PDFs including The Rat Bastard's Little Black Book, Man's Best...