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The door opens to reveal four goblins dancing around a small obsidian statue. Three of the warriors wear grim expressions but seem to dance at the direction of the fourth, an ecstatic and wide-eyed goblin chanting odd phrases and scraps of prayer. The remains of countless butchered animals and...

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You enter a vast hall, some 50 by 65 feet. The 20-foot-high vaulted ceiling is supported by 30 pillars, and is riddled with cracks. Tapestries hang in tatters from the walls, and it’s impossible to tell what was once depicted on them. Some remnants of words or aphorisms remain painted on the...

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Even as you approach this darkened chamber, you are overwhelmed by the offensively pungent odor of rotting dung. The stonework here seems different then the rest of the dungeon, strangely out of place, as does the symmetrically awkward structure of the room. Pillars line the room, spaced 5 feet...

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At the tunnel's end is an empty suit of armor posed with its arms swept toward the entrance as though welcoming you in with a bow. The corridor leads to a large room scattered with fragments of brass horns and other instruments. Only the enormous pipe organ opposite the entrance has escaped...

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As you emerge through the salt-covered door, your eyes are assaulted by a disorienting contrast of glare and shadow. Like the cramped tunnels leading here, the room inside is limned with salt deposits that cover the walls, floor, and ceiling. Scattered throughout the small chamber, a half-dozen...

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A thick stone door blocks the doorway, its surface carved with hundreds of shells and undersea plants. The stone has been smashed away around a keyhole beneath a rusty iron pull-ring. It looks as though the lock were destroyed and later repaired. ... The dungeon's brick walls give way to a tunnel...

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The door opens easily to the sound of a music box and the humming of a lullaby. The room appears to be a nursery; there is an elderly elf woman seated in a rocking chair in the north east corner. Two wooden dolls cavort about the room with toys in their hands. Another wooden doll tugs at the old...

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The arched stairwell dips slightly before it climbs upwards into what appears to be a small symmetrical chamber filled with a dull greenish glow. A distorted and crumpled humanoid shadow trickles across the room's rune-scripted walls dissipating down the dark basalt steps. The chamber itself is...

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The trapdoor lifts upward to reveal a vaulted chamber lined with ten stone sarcophagi, each carved with a humanoid figure and engraved with dust-caked runes. A ten-foot statue of a vulture-like humanoid stands in an alcove halfway down the left wall. The statue has enormous wings and talons...

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Behind the door, the passage opens into a stale, moldy-smelling narrow corridor that arches steeply downwards. Whether the passageway was hand-carved or is simply a crude nature passage is visually undecipherable as the walls, floor, and ceiling are completely overgrown with pustulate,...

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Despite the passage of untold centuries, the chamber beyond has lost little of its grandeur and awe. Tucked neatly in the chamber’s perimeter alcoves are six black marble statues of great warriors armed with swords and shields. Gold and silver necklaces hang from the necks of each statue, and an...

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The trap door opens. Dim light flickers and unearthly shadows bounce and reflect from every angle, and you re immediately assaulted by the foul stench of ancient rotting blood. A faint creak comes from the ceiling above. As your eyes quickly adjust, you realize that the walls and ceiling of the...

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You enter a large T-shaped room. Large panels of plain gray granite form the walls, floor and ceiling. In the center is a raised dais atop of which sits a massive statue of an obese three-horned, four-armed, monkey-like creature. Large gems glitter in each of its eye sockets, and its long forked...

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The great doors open smoothly outward to reveal a ten-foot-wide limestone tunnel leading deep into an expansive vault with a ceiling stretching over 25 feet above the floor. Obscene glowing skulls light the vault chamber ahead of you from steel hooks mounted on the walls. They stare covetously...