The Dungeon Under the Mountain—Rooms & Encounters: Black Idol (OGL) PDF
The door opens to reveal four goblins dancing around a small obsidian statue. Three of the warriors wear grim expressions but seem to dance at the direction of the fourth, an ecstatic and wide-eyed goblin chanting odd phrases and scraps of prayer. The remains of countless butchered animals and rotting carrion cover the floor, and a foul stench fills the room. The statue has the features of countless humanoid races jammed together to form a revolting creature.
This is Room 20, Level 1
Discover Black Idol!
Written by Mario Barbati with Mike Ring
The Dungeon Under the Mountain is a massive dungeon complex extending endlessly below the ground. In a remote past, ancient evil beings dwelled in the area. Now, the remainder of these mysterious evil beings have seized the dungeons and filled it with deadly traps and monsters. Also, many known villains have established their strongholds in the depths of the Dungeon Under the Mountain. Nobody knows why this dungeon is filled by danger, but nobody cares, since this dungeon is the most prized adventure ground of the world. However be warned, adventurers, your life will be not easy here, and dozens of self-proclaimed heroes never returned from the Dungeon Under the Mountain!
You Have Been Warned!
This is one of a series of products detailing the rooms in the massive Dungeon Under the Mountain environment.
This product contains one room or one dungeon-based encounter. All the rooms featured here are taken from one of yhe Dungeon Under the Mountain products, although these products are not necessary, since the encounter can be adapted without effort to any existing dungeon.
This product has been designed to help busy referees in preparing dungeon adventures and encounters. Instead of wasting time scaling encounters and adapting them to your party, here you will find an encounter pre-scaled to three different levels of play (low, mid and high levels). At the beginning of the encounter text, you will find a big button. This button allows you to select the level you want to play, and changes the relevant portions of the text accordingly. Monsters will scale, DCs will change, traps and villain behaviors will change.
Beside each paragraph you will find a smaller button that allows you to change only the selected paragraph. Therefore, if you need stronger monsters in your low-level encounter, you can adjust them, leaving other sections configured for low levels. Likewise, if you want traps tougher, just click on the paragraph button and change the level of the trap paragraph. Blank spaces caused by differing text lengths will be filled with placeholder artwork, so the pages will still look good.
The smaller maps feature the "Rule the Dungeon" button. By clicking it, you can customize the map by opening or closing the doors, removing the furniture or removing the fill in the walls and more, depending on the room's layout.
This product takes advantage of PDF technology, joining old-fashioned style with the most advanced electronic features. In order to use this product you must use Adobe Reader 6 or later.
Are there errors or omissions in this product information? Got corrections? Let us know at firstname.lastname@example.org.