The Dungeon Under the Mountain—Rooms & Encounters: The Crucifixion Chamber (OGL) PDF

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The arched stairwell dips slightly before it climbs upwards into what appears to be a small symmetrical chamber filled with a dull greenish glow. A distorted and crumpled humanoid shadow trickles across the room's rune-scripted walls dissipating down the dark basalt steps. The chamber itself is small and stark, with the exception of its centerpiece, a raised dais bearing the statue of a weeping hound-headed humanoid fitted with cruel torture devices. A soft green glow leaching through the transparent glass floor hauntingly illuminates both the room and the statue.

Discover the Crucifixion Chamber! (Room 30, Level 1)

The Dungeon Under the Mountain is a massive dungeon complex extending endlessly below the ground. In a remote past, ancient evil beings dwelled in the area. Now, the remaining mysterious evil beings have seized the dungeons and filled it with deadly traps and monsters. Also, many known villains have established their strongholds in the depths of the Dungeon Under the Mountain. Nobody knows why this dungeon is filled with danger, but nobody cares, since this dungeon is the most prized adventure ground of the world. However, be warned, adventurers: your life will be not easy here and dozens of self-appointed heroes have never returned from the Dungeon Under the Mountain! You Have Been Warned!

This is part of a series of products detailing the rooms in the massive Dungeon Under the Mountain environment; it can be adapted without effort to any existing dungeon. It includes miniatures-scale maps where appropriate.

This product has been designed to help busy referees in preparing dungeon adventures and encounters. Instead of wasting time scaling encounters and adapting them to your party, here you will find an encounter pre-scaled to three different levels of play (low, mid and high levels). At the beginning of the encounter text, you will find a big button. This button allows you to select the level you want to play, and changes the relevant portions of the text accordingly. Monsters will scale, DCs will change, traps and villain behaviors will change.

Beside each paragraph you will find a smaller button that allows you to change only the selected paragraph. Therefore, if you need stronger monsters in your low-level encounter, you can adjust them, leaving other sections configured for low levels. Likewise, if you want traps tougher, just click on the paragraph button and change the level of the trap paragraph. Blank spaces caused by differing text lengths will be filled with placeholder artwork, so the pages will still look good.

The smaller maps feature the "Rule the Dungeon" button. By clicking it, you can customize the map by opening or closing the doors, removing the furniture or removing the fill in the walls and more, depending on the room's layout.

This product takes advantage of PDF technology, joining old-fashioned style with the most advanced electronic features. In order to use this product you must use Adobe Reader 6 or later.

Written by Tim Hitchcock.

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An RPG Resource Review:


Any gentle soul who thinks dungeons are fun and friendly places to go adventuring in will suffer a rude awakening should they visit this particular room (which is Level 1 Room 30 of The Dungeon Under the Mountain, if you're using that, although it can equally well be located wherever you want it.)

Sneaky and devious, and well-laid out for the DM, this chamber is certainly dangerous for the well-intentioned and generally 'good' party who might want to help the tortured figure that they behold... while there may not be so much danger for the more callous or evil visitors, who knows what harm they shall do to their own souls - or who may be angered by their inaction?

There is a single but ingeneous trap (complete with a few suggestions as to how to make it even more deadly if you wish), and a new spell - flicker - which makes a permanent-duration spell blink on and off rather than remain constant.

From the technical point of view, the capabilities of a PDF are stretched with the by-now familiar capability to 'rule the dungeon' in being able to set both the entire challenge and individual components of it to high, medium or low threat levels depending on the party you intend to visit the place. The plan - presented as both a small one for the DM and a larger one for those who want to use miniatures during play (and in this one, you really want to know where the characters are standing!) - can also be customised. There's even a space for your own notes.

It's a fine example of how to lay out a single room-based encounter, with potential ramifications that could last for the rest of the adventure.

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