Wolfgang Baur Contributor; Publisher, Kobold Press; RPG Superstar Judge |
My original goal for Courts of the Shadow Fey was the not-terribly-modest ideal of finally doing the adventure on the Plane of Shadow that I have wanted to run since I first heard about that plane, back in the days of AD&D and the Manual of the Planes.
This particular adventure has gone down a couple wrong turns but has been completely rewritten and updated to bring it up to snuff for Pathfinder--and gained about 30% in length in the process. It is meaty enough to run for several levels, but with notes on how to speed play if that's desirable. Most of all, it achieves the original design goal of "still waters run deep" and a sense of strange mystery to unsettle players who visit this dark realm and its (literal) demons.
My sincere thanks to all its playertesters, the deft development of Gold ENnie-winner Ben McFarland, and the folks who made the Shadow Fey look good. It's about time Pathfinder fans got to visit this twisted version of the First World, or rather, its dark Shadows.