Pathfinder Adventure Path #206: Bring the House Down (Curtain Call 3 of 3)

3.00/5 (based on 2 ratings)
Pathfinder Adventure Path #206: Bring the House Down (Curtain Call 3 of 3)

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The time has come for your opera's premiere, but when an unexpected disaster strikes, the adventuring producers are forced to become adventuring heroes once again, as they scramble to untangle and then stand against a nefarious plot. Can you ensure all your hard work in producing an opera pays off while simultaneously opposing the plans of a malevolent god?

Bring the House Down is a Pathfinder adventure for four 18th-level characters. This adventure concludes the Curtain Call Adventure Path, a three-part monthly campaign in which a group of adventurers help to produce an opera based on their own prior adventures while simultaneously facing a new threat that only the most powerful of heroes can stop. This adventure also reveals long-standing truths about one of Pathfinder's most secretive and mysterious gods, powerful magical items and artifacts to discover, and several strange and devastating new monsters fit to challenge the game's most powerful heroes!

Written by: Sen H. H. S.

ISBN-13: 978-1-64078-609-7

The Curtain Call Adventure Path is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure Path and Chronicle Sheets are available as a free download (660 KB PDF).

Note: This product is part of the Pathfinder Adventure Path Subscription.

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1/5


It's a cult hit!

5/5

If you like to read Adventure Paths you might never run, let me tell you, I read this one cover to cover in one sitting. It is fascinating and excellently written.

There is so much action and plot development uncovering all the secrets, you will not be able to put this one down. Norgorber's name is revealed in the first sentence, but it's really all the rest that is spectacular. The spoilers do this one a major disservice if you haven't read the whole book or played through it.

It takes all the best urban crawling parts of Agents of Edgewatch, and takes it to a whole other level. It surprises you at every turn. You won't know who to trust and you won't dare eat or drink anything unless you trust your fortitude bonus.

I predict this is going to go down as a community favorite for 2e, so I'm delighted to be the first reviewer. You meet a lot of gods and interact with them on a personal level. You do fun activities with them. I'm blown away at the options, the open-endedness, the player impact on the setting, and the climactic ending.

This AP goes HARD and holds nothing back. You get serial killers, traitors, politicians drawing you into their intrigues.

Lots of optional combat here, so players can solve problems through puzzles and diplomacy, if they want. As a GM I hate coming up with my own puzzles, so this was welcome.

The only points that left me with less enthusiasm were adding more spider-like creatures (there are enough spiders!) and the Beyond the Campaign section, which is short and vague. I wanted to fight more Jorogumo cultists too; there's a trivial encounter with a boss here that could have really used about 6-8 of these minions to make the battle more even and give out more xp.

All in all, best adventure end-book I have ever read, and I've come around on the 3 parters. I am fully onboard with what a shorter development cycle can produce now. Paizo, bravo. This was a masterpiece.


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Dark Archive

Pathfinder Starfinder Roleplaying Game Subscriber
James Jacobs wrote:

Yeah, folks complaining about the reveal being "underwhelming" are doing it a bit of a disservice, I feel. The overall way in which the PCs learn this (which is one drop in a big bucket of secrets they can learn) is much more operatic and exciting and memorable.

It's a classic example of how a spoiled surprise taken out of context of the rest of the story might feel underwhelming, but also might kind of ruin things for players who want to experience the contextual thrills of the story in play, so regardless of your opinions on this stuff, please do continue to use spoiler tags.

** spoiler omitted **

All important stuff for fans in ANY fandom to keep in mind when they push for creators to reveal secrets they've put in place. Manage your expectations and learn to enjoy the story's journey without placing 100% of your satisfaction on something that can never be fully satisfying to everyone. And maybe be at peace with content creators who DON'T want to reveal absolutely everything about something they create. The mysteries of secrets are often so much more powerful and important and compelling when they remain such.

All of which is why we'll never be revealing the...

I feel vindicated(I've had similar conversations about how secrets don't always need to be something cool or mind blowing to have a point in them being revealed) that I instantly understood what the reveal was about moment I heard the spoiler xD So at least I love it even before I see the further details

My tables often call Norgorber "Northburger" or "Norburger" or etc, so I love that I can start calling him by further silly nicknames without players realizing what I'm doing xD

Dark Archive

Pathfinder Starfinder Roleplaying Game Subscriber

Reading adventure, why is this adventure so cool? x'D I want to run this aaaaa


3 people marked this as a favorite.
CorvusMask wrote:
Reading adventure, why is this adventure so cool? x'D I want to run this aaaaa

It's because James Jacobs created a compelling god in his homebrew, and then put his heart and soul into creating pathfinder when Paizo had to go independent. It was literally do or die, so he distilled all his experience making adventures into one ultimate work of art.

The lore was so compelling, an entire universe spawned from it.

The pull of pathfinder was so strong that somewhere in Canada, a 20-year-old Taiwanese author got to play it.

And then Paizo wanted to include asian-inspired content, and asked her to help them with a bestiary blurb, but she sent back feedback on every single creature like a deranged madwoman!

She went to the top of their list for their big asian setting splash (right beside Liane Merciel who was probably still somehwere being a lawyer like some kind of Asmodeus worshipper - or working on Blacktalon idk), and Paizo gave them Season of Ghosts and
the four authors absolutely killed it.

Sen HHS was offered, what, part 1 or 2 of Curtain Call, or a backmatter piece, who knows, and she turned it down for some reason. She changed her mind and was given part 3.

Now all of the freelance writers know their stuff, but Sen HHS is on a whole other level, she went beyond the assignment and created a whole backstory and city history for this adventure path book.

James Jacobs said, send me more of that stuff but make your backstory into an adventure! And they produced a magnificent work that will be remembered for decades to come.

And you know what, the shorter development cycle allowed for the collaboration between 3 authors and the developer to be a lot more cohesive than if it were 6 authors, or 8 authors but 2 dropped out and the developer changed midway through. So as much as I was a die-hard 1-20 levels and 6 book AP guy... I'm sold on this new model after this book. It's just so much better to read!

End of book 2 flows right into book 3 so well.

Curtain Call is so, so good.

Dark Archive

8 people marked this as a favorite.
CastleDour wrote:


The pull of pathfinder was so strong that somewhere in Canada, a 20-year-old Taiwanese author got to play it.

To avoid any potential confusion, I'm in my 30s now, though I did pick up Pathfinder in my 20s. Genetics and avoiding the sun does wonders on preserving age.

IIRC, at some point during production, I think I realized I might be around the same age as Norgorber as a concept. Interestingly, it also means I was 33 for the majority of the production of the book.

...Folks who've read the book will understand the significance of that. :)


9 people marked this as a favorite.
Pathfinder Adventure, Adventure Path, Starfinder Adventure Path Subscriber

I do find it very interesting...

Spoiler:

That the three demigods watching Norgorber's rise are each diabolic demigods who aren't quite devils.

Mahathallah started as a psychopomp usher.
Geryon started as an asura rana.
Barbatos started as a... whatever Barbatos is.

Could be coincidence, but feels like it isn't. Wonder if it is just a neat Easter egg or if there is some deeper implication.


1 person marked this as a favorite.
FallenDabus wrote:

I do find it very interesting...

** spoiler omitted **

They're observing the experiment to understand any possible failings of their particular plans, perhaps.

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