pain4gains |
Both feats make no mention of melee combat, and it is established that you can used a ranged weapon in each hand as if TWF. So wouldn't this mean that if, say, a ranger was shooting a pistol from each hand his offhand gun would apply his strength as a damage modifier? Also, he would deal 1d10+ 1+1/2 his strength modifier if he hits with both main and offhand pistols?
If you disagree that this works as i've displayed, please provide some sort of quote to support that arguement.
Are |
There is, of course, this: A character gets no Strength bonus on damage rolls with a projectile weapon unless it's a specially built composite [bow] or a sling.
Beyond that this should work fine. Hand Crossbows are stated to function as if you were attacking with two light weapons if you have one in each hand.
Cult of Vorg |
I've been musing on making a revolver/lance charger with that, lance in the off hand so only the 1st 2wf and dbl slice feats needed, getting full attack with main hand revolver, then rending based on lancing the bullet hole. I hadn't noticed the next level of this leading to the op's scenarios, good find on the no str to projectiles.
redcelt32 |
How would strength even factor into an explosives propelled projectile? Unless your gunpowder had the feat power attack, I would say no.
Now if we could only teach those pesky muskets to cleave, we would be all set...
Teasing aside, if you are going to use pistols, why not propose a set of feats to your GM for those, like double-tap or the like...
Cult of Vorg |
I believe OP was pointing out that the wording of DS & 2WR indicate adding str damage, so by RAW you would even though all common sense in some cases would indicate otherwise.
How would strength even factor into an explosives propelled projectile? Unless your gunpowder had the feat power attack, I would say no.
Now if we could only teach those pesky muskets to cleave, we would be all set...
Teasing aside, if you are going to use pistols, why not propose a set of feats to your GM for those, like double-tap or the like...
stringburka |
"Are" is spot on here. You don't get to add Str to projectile weapons (barring comp bows and slings), period. The main problem otherwise, if the feat overrides the weapon, would be this feat combined with shurikens and flurry of blows.
It seems it would work with slings or thrown weapons though (seems possible to use two slings dual-wielding, but two bows would be harder).
pain4gains |
The main idea was the sillyness that the feats in no way bind it purely to melee combat. However, they would work perfectly with thrown weapons like daggers or axes.
I also wouldn't find these feats in any way unbalanced to use as i proposed. The balancing act of strength, dexterity, hit and feats keep it from being horribly over powered.
meatrace |
The main idea was the sillyness that the feats in no way bind it purely to melee combat. However, they would work perfectly with thrown weapons like daggers or axes.
I also wouldn't find these feats in any way unbalanced to use as i proposed. The balancing act of strength, dexterity, hit and feats keep it from being horribly over powered.
Sure they do. The only ranged weapons you can use in your offhand would be a hand crossbow, to which you cannot add your str bonus.
pain4gains |
pain4gains wrote:Sure they do. The only ranged weapons you can use in your offhand would be a hand crossbow, to which you cannot add your str bonus.The main idea was the sillyness that the feats in no way bind it purely to melee combat. However, they would work perfectly with thrown weapons like daggers or axes.
I also wouldn't find these feats in any way unbalanced to use as i proposed. The balancing act of strength, dexterity, hit and feats keep it from being horribly over powered.
do you not consider thrown weapons as ranged? also, slings work in the offhand.
meatrace |
meatrace wrote:do you not consider thrown weapons as ranged? also, slings work in the offhand.pain4gains wrote:Sure they do. The only ranged weapons you can use in your offhand would be a hand crossbow, to which you cannot add your str bonus.The main idea was the sillyness that the feats in no way bind it purely to melee combat. However, they would work perfectly with thrown weapons like daggers or axes.
I also wouldn't find these feats in any way unbalanced to use as i proposed. The balancing act of strength, dexterity, hit and feats keep it from being horribly over powered.
Sure they do. And if you take TWF and quick draw you can certainly throw two daggers with a full round action. I don't really think of this as overpowered.
Also, slings take a move action and two hands to reload, so you're looking at 2 attacks every 3 rounds. Meh.
Why is allowing that silliness? I imagine they had thrown weapons in mind when they designed this feat, as in such ways thrown weapons behave like melee weapons (str to dmg).