Pathfinder Kingmaker Adventure Path (Foundry VTT) CODE

4.30/5 (based on 3 ratings)

Our Price: $70.00

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Pathfinder’s most-popular campaign ever returns in this massive new compilation updated for Pathfinder Second Edition on Foundry Virtual Tabletop!

The Stolen Lands have long been the domain of bandits and monsters, but no longer! Your party has been granted a charter to explore these wilds, defeat its dangers, and build a brand new nation. Yet not everyone will welcome you as new neighbors, and powerful supernatural forces have their own plans for the region. Can you defeat your kingdom’s enemies and become leaders of one of the greatest new nations in the world? The Kingmaker Adventure Path presents a full-length campaign that chronicles the rise of a new nation—a kingdom built and ruled by your player characters! Face off against bands of bloodthirsty bandits, deadly and dangerous monsters, and mysterious menaces from other realities as you fight to claim the Stolen Lands as your own. Will you rule with justice and mercy, or will you become the very monsters you fought to oppose? In the Kingmaker Adventure Path, the destiny of the world’s newest nation is yours to decide!

Features

Pathfinder: Kingmaker for Foundry Virtual Tabletop contains all content from the Kingmaker adventure path, including:

  • All adventure text organised into hundreds of pages of hand-formatted and interlinked journal pages
  • All scenes fully configured with walls, lighting, sounds, and notes as appropriate, including support for overhead tiles.
  • An all new, high-resolution map of the Stolen Lands, beautifully reimagined by Damien Mammoliti! (Available only for Foundry Virtual Tabletop)
  • Exclusive, highly detailed and immersive adventure maps for every battlemap included in the Kingmaker: Adventure Path book. Each lovingly re-created by Narchy Maps and Alaustin using assets from Forgotten Adventures.
  • The battlemaps from the Kingmaker Companion guide, digitally optimised for VTT use
  • 57 gorgeous 'strategy-scale' maps intended for use with the Warfare and Settlements subsystems
  • Custom timesaving macros and scripts to underscore setpiece moments and streamline the gameplay experience
  • Integration with the Pathfinder 2E system's Kingdom and Army actor sheets
  • Custom Hex Exploration tools for GMs and players, allowing GMs the ability to edit and track the features of hexes as their party explore the Stolen Lands
  • Portraits and token art for more than 500 creatures and NPCs to fill all your combat and story needs!
  • An additional 55 tokens (each available in a further six different colours) for tracking armies and the party on the region map
  • Nearly 10 hours of music, ambient sounds, and sound effects carefully organized into over three hundred playlists, hand-curated and mixed to provide an optimum soundscape for your adventures in the Stolen Lands. Featuring audio provided courtesy of the very generous Owlcat Games.

Installation and Activation

This purchase will grant you an activation code which can be activated through your Foundry VTT account page at https://foundryvtt.com/me/purchases and access to the PDF version of the same content (both downloadable from your My Downloads page on paizo.com). Afterwards you will be able to install the "Pathfinder Adventure Path: Kingmaker (Foundry VTT)" module on the Foundry Virtual Tabletop setup screen. To learn more about activating and installing premium content in Foundry Virtual Tabletop, visit https://foundryvtt.com/article/premium-content/.

Note: This product offering requires previous purchase of the Pathfinder Kingmaker Adventure Path PDF. If you would like to purchase both the PDF and the Foundry module together, you may do so at this link.

Additional Product Images


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Product Availability

Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

FVTT2020-CODE


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Average product rating:

4.30/5 (based on 3 ratings)

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5/5


Brilliant module

5/5

This feels like an absolute steal if you already own the pdf. The maps all look great and, as expected for paizo's foundry content, are set up beautifully with walls, lights and macros where appropriate. The overall presentation shows a ton of care and makes interacting with the module a joy.

The hex map is implemented beautifully with a hex overlay that surfaces the relevant information for players (region and terrain type) and additional info for the GM (including encounters, secrets etc.). I personally love the choice to have a sepia version of the map as the fog overlay as it makes the undiscovered map much more pleasing to look at than just a grey screen.

Haven't had time to deep dive into it, but the fact that as special character sheet is included for the kingdom the players will build throughout the campaign seems hugely helpful.

The module includes 42 maps for chapters 1-6 (the update for the remaining chapters is still pending at the time of writing this). There are no generic maps for the random encounters included but it would be easy enough to reuse some of the maps included or use generic swamp, forest, plains maps available online (there's even a link in the journal to the free map modules available on foundry).

The audio options included also are extensive, with pre-made tracks for the various areas and story beats as well as an extensive library of ambience and sound effects so you can augment the soundscape to your liking. Plus the whole OST form the video game is included as well!


The good the bad and the 6/12

3/5

Biggest problem is the hex map is using some kind of code aint no other module using, so you can't modify it without breaking stuff. On the other hand, it is well done and needs just small touch ups.

I still had to use some of the free sources, camp activites are not in this book, only...4??? companions are presented, and some random encounter maps would have been a nice touch. All in all, it did cut my work on the big maps, but it did not cut my work by a lot since the "big maps" are far and in bettween.

Also, why not have the module integrate with any of the quest modules? why do I still need to go back to the book/the module and add them by hand? also also, some NPCs still have no art.


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Paizo Employee Community & Social Media Specialist

1 person marked this as a favorite.
JohnQPublic wrote:
Is Kingmaker for FoundryVTT going to get a v13 update?

Yes, we're currently working on these!

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