Biggest problem is the hex map is using some kind of code aint no other module using, so you can't modify it without breaking stuff. On the other hand, it is well done and needs just small touch ups.
I still had to use some of the free sources, camp activites are not in this book, only...4??? companions are presented, and some random encounter maps would have been a nice touch. All in all, it did cut my work on the big maps, but it did not cut my work by a lot since the "big maps" are far and in bettween.
Also, why not have the module integrate with any of the quest modules? why do I still need to go back to the book/the module and add them by hand? also also, some NPCs still have no art.
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